Scarlet Blade Online Introduction

Scarlet Blade Online Introduction

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Scarlet Blade offered by Aeria Games has been infecting the world of Multiplayer Online game lately. It is a mature MMORPG that involved Sci-Fi Theme. This game takes place on the future version of Earth after humanity became extinct and annihilated by alien invader called Nurak. Mankind in the game are the last hope to regain their home through violently fighting against the devilish creatures from other planet.

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The gameplay is combat action based, with different combos and skills that make it fluid and dynamic. It is not something that required you to read the manual. Moving your character around using the so called ”gamer’s direction” which is the WASD and the mouse to control the direction. It is also an intense PVP and battlegrounds, the fun is limitless on its Massive PVP. You will get to kill the opposite faction for fun and gain experience at the same time, either your kill or kill steal. The experience calculation is based on the damage dealt.

 

If you are a good kill-stealer, it will not be an advantage as you only get the portion of your damage dealt. It is teamwork that matters on the warzone, instead of damage counts on enemies, it also depends on how you heal on your fellow faction mates. This game focuses on huge and intense PVP that urges the players to go for faction killing as you will gain a lot of benefits from it.

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There are also several sideline of the game such as pet system, puzzles, instance, enchantment and many more. Although it is not new, the club really takes the cake. It is a feature that you are able to enter an awesome room with techno music, whine your head and let your hair down after one hell of a killings. If you go to the dance floor, your character will dance automatically and plus your pet gain experience while your character is partying which means you are away from your keyboard.

A good feature to keep gamers logged in. The customization is very limited which is the downside as you will not be able to create male character to your liking. Even the size and height of the characters are preset, all of them look almost alike except you can change the face and also hairstyle.

The newest feature which is outfit customization which is also kind of boring as you can get that in almost every MMORPG. The weapon design is really outstanding as you can see classy blades, whips and many more. One thing I like about the game is almost every equipment you wear ends up almost naked. It is simply an excuse for playing MMORPG with combination of soft-core which aims to take the market of the mature audiences.

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Overall, I think this will be quite a good game as its main feature is PVP and it will not be too boring to play like traditional RPG where you need to gain experience and level and bla bla bla. Another addictive add in as you will have good enjoyment of playing this game just by looking at the hotness and perfect curve of your character.

 

Below information are taken from http://blog.games.com/2013/03/04/scarlet-blade-hands-on-preview/

Scarlet Blade features many different mini-games and extra content that we weren’t able to see anything during our short time with the game. There were some things that I was able to experience and can tell you about here.

Lounge / Nightclub
One of the more interesting parts of the game, and one that may cause a bit of a stir for some is the lounge/nightclub area. The purpose of this nightclub zone is to hang out and relax while showing off your Arkana’s lingerie. The club can be accessed once you are level 25 and costs a certain amount of in-game gold. The club features NPCs where you can buy any of the items and gear that you need as well as a dance floor where your character will perform a special dance while hanging out with other players without the fear of monsters taking you down. Players in the lounge will get extra EXP bonuses for their pets as well as show off their avatar’s lingerie while listening to an ever-changing selection of music. There is also a special VIP club that costs additional gold and has special added bonuses not found in the nightclub.

Puzzle Game
The puzzle system is a not so much of a mini-game but something worth mentioning here. When you gain levels through the game you are able to go to the puzzle section where there are about 15 or so different puzzles to unlock. Pieces are unlocked either via leveling up or paying some of your in-game gold for more pieces. The puzzles have 24 different pieces that when unlocked will reveal an often-times risque image that you can either use for your own viewing pleasure in-game or exporting it to your computer and using it as a background. A bit of a warning, or incentive, the puzzles do contain nudity.

Card Game
The cards mini-game is played by finding random cards throughout the world as loot or by trading with other players and matching them up using standards poker style hands. Once you’ve matched up a certain poker hand you can turn it in for prizes which may include rare items and/or consumables for use in-game or during PvP.

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Game Videos

Gameplay Video

 

PVP Trailer

Gameplay Trailer

TERA ONLINE (EU) Endgame Gear Summary

Endgame Gear Summary- by Sapphidia

Hey all – just replied to a thread in the archer forum about endgame gear, but figured as it’s something that may be of interest to a lot of newer players who might be dinging 60 soon, I figured I may as well cut and paste the response here:

You ding 60, and via questing in the argon zones you’ll start with a free quest reward set of level 59 gold Tier12 items (often referred to as the Argon Resistance set). It’s nothing special, and you’ll want to replace them as soon as possible. You can get better Tier12 items in the easiest level 60 dungeons (fane of kaprima + balders temple Normal modes, Lab of Terror/Ebon Tower Hardmodes). However, nowadays most players skip straight to Tier 13 as it’s so cheap on the broker.7824086_orig9104751_orig
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Here’s the PvE gear progression:

Tier 13 dungeon set – drops from Argon Corpus Normal (discord set), or FoK + BT hardmodes. Super cheap on the broker – you can buy a full Tier 13 set and enchant it to +9 easily with the money you get from levelling/questing to 60. Full T13 +9 is good enough for all PvE content bar Manaya’s Core Hardmode, though obviously T14 will be better. Although a +9 weapon is vital, you can save a lot of money on Alkahest by just enchanting the three T13 armor parts to +6, as long as you intend to upgrade them swiftly into T14.

F2P EDIT – since F2P, the prices on Fodder for T13 have shot up on the AHs. You may want to investigate the costs before buying until the economies stabilise or you wont be able to enchant to past +6 without huge cost.

Tier 13 Dreamkeeper craftables – rarely made nowadays, you can craft a Tier 13 set that can be masterworked via materials that drop in Balders Temple and Fane of Kaprima hardmodes. When masterworked they’re much better than the Tier 13 discord stuff, but they’re still rather expensive as people don’t run those dungeons much now so the materials are still costly due to rarity. It’s generally better to just skip these and get the better Tier 14 nowadays unless you find a great broker deal.

Tier 14 Agnitor set – drops from Nexus Traverse raid instances when nexuses happen. Gloves/Boots/Chest are very easy to get in PuGs. The weapon however needs several months of grinding nexuses for points (depending on how many nexuses per week you can make – maybe 5-6 weeks if you can make most of them).

F2P EDIT – The Agnitor set is now about 1/4 of the price, so you’ll be able to grind an agnitor weapon reasonably easily now, maybe 2-3 weeks depending on reputation if you make all nexuses. They can also be bought and sold on the Trade Broker. It’s currently going for similar prices to the Abyss Set, so doesn’t really affect the buying part.

Tier 14 Abyss set – basically the same quality as the Agnitor set. Some classes prefer Agnitor chest/weapons, some prefer the stats on abyss, but pretty much the same as each other. Drops from Argon Corpus Hard Mode, which you’ll need good gear (and coordination) to PuG, but you can buy Abyss parts on the broker. They’re fairly expensive for a new 60.

Tier 14 Queen’s Wrath set – drops from Manaya’s Core Normal mode. Puggable if you have good gear and know what you’re doing. Identical stats to the Abyss set, but has a much rarer look to it and can be used as template. Queen’s Wrath gear thus tends to be about twice as expensive on the broker as Abyss gear. You’re paying for looks/style.

Tier 14 Jax/Theory Rep Gear – F2P Patch brought two new factions in Cutthroat Harbor and Allemantheia which supply a T14 Chest and T14 Weapon with about a week of doing dailies. The T14 weapon is better than +9 T13 and doesnt need to be enchanted, so is a great stopgap. Any enchantable T14 weapon will start beating it at about +7 or over. The chest is very strong. Better than T13 +9, about on par with T14 +6 for power, but has Class Damage boosts. A lot of DPS classes will want to use these chests over Abyss/Agnitor. Regent set is better. Tanks/Healers might still prefer Abyss/Agnitor though.

Abyss weapon from broker and agnitor boots/gloves from nexus and the Jax/Theory T14 chest is probably the cheapest/easiest way to a get a good set of full Tier 14 depending on luck.

Tier 14 Regent Set – now we’re talking. This only drops from Manaya’s Core Hardmode. You wont get this boss down without really nice gear and probably a full static group – very few players in EU have downed her so far. The Weapons and Chests blow other T14 out of the water for PvE (especially chests, as they have unique damage-boosts for class skills). You can buy regent stuff off the broker but it’s incredibly expensive, and PvE-only.

Tier 14 Visionmaker set – this set is the best set in Tera for both PvP AND PvE. It simply has the best stats on all parts. It’s crafted… but the parts you need to make it drop from Manaya’s Core Hardmode, are bind on pickup so you need to be there for the kill, and can take months of farming to amass the materials. Unless you’re in a static group that farms MC Hardmode you wont be able to get any parts of Visionmaker.6401560_orig

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And PVP Gear Progression:

Victor’s Set (T13 non-enchantable) – the default PvP set. It drops sometimes off any boss in Argon Corpus Normal Mode, so if you want to go into battlegrounds in pvp gear, you might want to farm ACNM a little first, or your first few battlegrouds will be… not fun. You can buy a full victors set for pvp credits though from doing battlegrounds, and they’re very very cheap. An afternoon of solid battlegrounds in rubbish T12/T13 pve gear will probably get you enough poitns to buy a full victors. It’s not too bad. It’s certainly better than pve gear.

F2P EDIT – Victors set is now even cheaper to buy with points, and can be bought and traded on the Trade Broker (though still only drops in Argon Corpus Normal). It only takes a few BGs now to get a full set, or you can just buy a set with gold. Very easy to obtain.

Fraywind set (Tier 13 enchantable) – Fraywind is a smallish but noticeable upgrade over Victor’s. You can -occasionally- get lucky drops of fraywind armor in the Nexus, but it’s rare. Mostly you’ll be grinding a full set of Fraywind gear and +9ing it as your first target in grinding battlegrounds – you buy it for pvp credits, and it’s about 10 times as expensive as the victor’s set.

Conjunct set (Tier 14 masterworkable) – Conjunct is currently the best PvP-specific set, though Visionmaker will beat it. Conjunct is crafted and uses materials and items from both Battlegrounds and Nexus. You need a full set of Fraywind gear AND a full set of Agnitor gear, plus other tokens from Nexus and PvP credits. It will take a long time of grinding both BGs and Nexus to amass the points needed for a full set of Conjunct, but basically full Conjunct is what most players will consider the best obtainable option for a PvP set.

Tier 14 Visionmaker set – As mentioned above, Visionmaker from MC Harmdmode is technically the best PvE -and- PvP set available, so is better than Conjunct, but it comes from the hardest PvE content and is incredibly hard to get. If you’re a purely PvP-focused player, full Conjunct should be your dream end goal for now.

And finally …. 3v3 Arena set – Coming in the next content patch, it seems the 3v3 arena will allow players to buy a new set of Tier 14 masterworked PvP gear. From what I know, it will actually be -better- than the Conjunct set, but details as to how it will be implemented on the non-korean teras arent available yet.

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For now, as a fresh 60 wanting to get some PvP – buy some T13 pve gear off the broker, run Argon Corpus a few times to get some lucky Victors gear drops, and do some basic battlegrounds until you have enough points/luck for full Victors. Then grind nothing but Battlegrounds and Nexuses and get yourself a full Fraywind set, enchant it to +9, whilst saving nexus points for the materials needed to eventually convert it into Conjunct.

For a fresh 60 wanting to get some PvE – skip Tier 12, buy a full set of T13 off the broker, or as much as you can afford and get the rest from running the dungeons. I’d still recommend trying out all of the dungeons though, even the early normal ones that only drop Tier 12 so you can get experience in the easier versions of the boss encounters before moving to the harder stuff. Always do Nexuses when they pop, and work towards being geared and experienced enough to get the AC Hardmode and MC Normal dungeons down, gradually swapping out your T13s into Tier 14 Abyss/Agnitor/Queens Wrath set.

If you get enough cash and feel the need, buy either a Regent’s Weapon or Chestpiece (glove/boots arent noticeably better than the other T14 stuff). Gradually aim for a full set of Regents Gear if you really want to be the best, but most semi-casual players who enjoy the PvE content outside of Manaya’s Core Hardmode will be happy in a full set of ANY masterworked Tier 14, be it Regent, Abyss or Agnitor. If you want to be a more hardcore PvE player, get yourself full T14 and find yourself a static group to farm Manaya’s Core hardmode, to aim for Regents into eventually Visionmaker gear.

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Taiwan Fancy Frontier 21 Cosplay Photos

Here’s some photo of Taiwan Fancy Frontier 21 Cosplay and the standard is good  ~~

There are a few cosplayer which amazed me and especially the one from Gundam UC – Sinanju!!!

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Hope you guys enjoy~~~

Ragnarok Online 2 Ranger skills guide

Ragnarok Online 2 Ranger Skills Guide by akakori

Hi guys, its me again, after playing CBT for was it 7 days? or 5? I liked to share my thoughts on the different skills available to rangers and what they would serve as you travel thru the world of RO2.

For those who are new to the community, I welcome you and for those freshies wondering who am i, here is an intro about me

Self Intro

I go by the ign Frisks, I am what people considered as nuts/hardcore players whom have pushed myself to the limit of testing the system and the game during CBT and achieved level 50. (No prize for us who achieved 50 though.. sadly)

I am from Guild Hyperion, one of the starting members of the guild

If i ain’t grinding I am always keen to answer questions on Public channel or help out my guildies. So you can look me up in OBT perhaps ^^ (Though i may be a monk during OBT depends on guild needs)

*Note: I will include a SS of me later perhaps

Introduction: Ranger

Ranger as a class isn’t uncommon through out the genre of MMORPG’s(Massively Multiplayer Online Role Playing Game). However a few things that makes RO’s (Ragnarok Online) ranger interesting is its build especially stats wise.

The stats system as many are familiar with isn’t the usual add a point to stat and gain it, it’s a system that allow u to allocate multiple stats points to achieve 1 additional bonus on that stats.

Before i continue, if u expect a high single DPS or a insane AoE, try other class ^^v

What does it mean?

It means you do not have the luxury of adding 1:1, you have to add 2:1, 3:1, 4:1 and it goes on higher as the bonus stats increase. A stats simulation can be found somewhere in the forum, will post it up later.

Rangers in RO also is not “Dexterity” dependent. You are however depended on 3 different stats which are as following:

Strength: Raw basic damage that affects your attack power. All skills of ranger/archer are based off attack power

Agility: Critical and Dodge rate. It affects your critical max damage and allows you to dodge some attacks which is life saving.

Vitality: Increase HP & HP Regen when not in combat. This allows you to be slightly more capable to survive the massive onslaught of mobs in dungeons when you gain aggro.

What does it takes to be a Ranger:

Level 25 archer.

Where to change Job?:

Prontera, Ranger Npc is located at the north-north-east corner of the map, Look for the “!” quest icon.

How do you distribute your stats?:

For me during CBT, my stats allocations were:

40 40 0 0 6. (Str Agi Int Wis Vit)

P.S: I think i covered the basics

To start off your trip, the system has pre-allocated 3 skills for you. They are: Arrow Impact, Charge Arrow, Ankle Snare.

Introduction of Skills

Arrow Impact

Causes at the enemy Physical Damage and slows his Movement Speed by 40% for 5s.

Level 1: 26% Physical Damage & 20s Cooldown
Level 2: 28% Physical Damage & 16s Cooldown
Level 3: 30% Physical Damage & 12s Cooldown
Level 4: 32% Physical Damage & 8s Cooldown
Level 5: 35% Physical Damage & 4s Cooldown

Cast Time : Instant – Cooldown : 20.00s 

SP Cost : 2

Range : 20.00m

This skill is useful as the opening skills for archers, as it slows down the enemy and allows you more time to damage the enemy before it reaches you. As the skill does not scale the slow effect, and though as the skill level increase the cooldown reduces a lot it does not scale well overall for archers and the range where archers initiate a fight is roughly around 20m, it isn’t really a main skill of rangers. During dungeons, you would have tanks in front soaking the damages, this skill is hardly used at all except for slowing down the spawns that is chasing after your team’s healer. However as a PVP skill this is something that is more useful, with the 4s cooldown and instant cast you could eventually kite forever.

Recommended level: 1

Acrobatic

You jump back to Increase the gap between you and the enemy.

Level 1: 40s Cooldown
Level 2: 30s Cooldown
Level 3: 20s Cooldown

Cast Time : Instant – Cooldown : 40.00s

SP Cost : 0

This is your life saving mechanism, its used for disengaging a fight and it can easily get you out of void zones. It is a must have skill. It is useful in both PvP and PvE.

P.S I personally use if for wall jumps xD not sure if they will fix it had fun during CBT

Recommended level: 2-3

Multi Shot

Shots a cone of Arrows in front of you, within a range of 7m you hit up to 3 enemies and cause Physical Damage.

Level 1: 15% Physical Damage
Level 2: 17% Physical Damage
Level 3: 20% Physical Damage

Cast Time : Instant – Cooldown : 3.00s

SP Cost : 1

This skill is one of your early AOE skills, it does not do much damage and it only hits 3 monsters. However it is still useful during dungeons where you have to clear spawns. It may be faster for you to clear them one by one but if they are a weak bunch and you can sure give this a shot and lower their hp and pick them off.

Recommended level: 1

Charge Arrow

15 Focus Acquired. Causes Physical Damage.

Level 1: 33% Physical Damage
Level 2: 39% Physical Damage
Level 3: 45% Physical Damage 

Cast Time : 1.60s – Cooldown : 0.90s

SP Cost : 1 

Range : 20.00m

This is one of your bread and butter skills, its one that you will use almost everyday,every hour, the one you hate, the one you love. It takes a a hell of a long time to shoot but you still have to shoot it.

Recommended level: 1-3

Charge Arrow Mastery

Decreases the Cast Time of Charge Arrow. 

Level 1: 0.2s Cast Reduction 
Level 2: 0.4s Cast Reduction 
Level 3: 0.6s Cast Reduction

Self explained.

Recommended level: 3

Double Strafing

30 Focus Required. Fires an Arrow which hits the enemy with Physical Damage.

Level 1: 34% Physical Damage
Level 2: 36% Physical Damage
Level 3: 38% Physical Damage
Level 4: 40% Physical Damage
Level 5: 43% Physical Damage

Cast Time : Instant – Cooldown : 0.90s

SP Cost : 1

Range : 20.00m

This skills works together with charged shot, its one of those extra damage output skills. It does its job pretty well.

Recommended level: 5

Owl’s Eye

Fired 2 Charge Arrows in a Row Increases your Attack Damage for 10Sec.

Level 1: Physical Damage +3%
Level 2: Physical Damage +6%
Level 3] Physical Damage +9%

One of passive that makes your spamming of charged shot all worthwhile.

Recommended level: 3

Improve Concentration

Increases the Dexterity of All Party or Raidmembers for 30min.

Level 1: Dexterity +2%
Level 2: Dexterity +4%
Level 3: Dexterity +6%
Level 4: Dexterity +8%
Level 5: Dexterity +10%

Cast Time : Instant – Cooldown : 3.00s

SP Cost : 4

This is the only buff you have, it gives you a 10% dex boost, it may seem very little when you are low level and do not have equipment/cards but it does give u an extra edge in critcal and your team too.

Recommended level: 5

Ankle Snare

Places a Trap which holds the enemy in place for 10s, activates after 30s. 

Level 1: 60s Cooldown
Level 2: 45s Cooldown
Level 3: 30s Cooldown

Cast Time : Instant – Cooldown : 60.00s

SP Cost : 1

This skill does good in PvE and PvP, keeps the enemy in place while you have a free damage at them. I maxed it during CBT, and found that i hardly use it in fights, except when i am killing leaders of the groups and i am soloing it.

For a PvP skill this is strong, trapping your enemies and acrobat away, shooting them while waiting for another trap makes it a good skill.

Recommended level: 1-3

Claymore Trap

Places an explosive trap which damages every enemy around it and sets them on fire. Burning enemies take for the duration of 10s every 2s. Activates after 30s.

Level 1: 8% Explosion Damage & 8% Burning Damage
Level 2: 9% Explosion Damage & 9% Burning Damage
Level 3: 10% Explosion Damage & 10% Burning Damage
Level 4: 11% Explosion Damage & 11% Burning Damage
Level 5: 12% Explosion Damage & 12% Burning Damage

Cast Time : Instant – Cooldown : 30.00s

SP Cost : 1

This is a pretty useless skill to me, I have never ever killed any mobs with this, neither do i find the damage very significant. Although it provides a DoT, the enemy has to step on it. As a ranger standing so far away, its only purpose that i can think of is to keep those minions that are summoned by the boss at bay.

Recommended level: 1

Freezing Trap

Places a trap which slows the enemy Movement Speed for 10s by 40%.

Level 1: 70s Cooldown
Level 2: 60s Cooldown
Level 3: 50s Cooldown
Level 4: 40s Cooldown
Level 5: 30s Cooldown

Cast Time : Instant – Cooldown : 70.00s

SP Cost : 1

Another trap that is not really useful for PvE solo play. During solo play there may be many aggressive mobs around you and you would not be able to kite them as freely as you like, slowing them requires them to step on it.

Although that being said it is useful in PvP, ankle snare -> acrobat -> arrow impact -> freezing trap is a good rotation for placing many free damage on your opponent.

Recommended level: 1

Falcon Eyes

Resets all cooldowns.

Level 1: 240s Cooldown
Level 2: 210s Cooldown 
Level 3: 180s Cooldown
Level 4: 150s Cooldown
Level 5: 120s Cooldown

Cast Time : Instant – Cooldown : 240.00s

SP Cost : 4

As fancy as reset all cooldowns sound, i have never felt that it was as almighty as it sounds. It does it job of getting you of of sticky situation when you are in need of another acrobat or trap to get you away, but lets face it most of the skills or rangers have very little cooldowns especially the principal skills, however this skill does also reset windwalk which is a good attack speed booster in this game.

Recommended level: 1

Arrow Shower

Generates a Rain of Arrows which hit up to 10 enemies in the target Area. It is recommended to use this when you are facing 3 or more enemies. 

Level 1: 35% Physical Damage
Level 2: 41% Physical Damage
Level 3: 47% Physical Damage 

Cast Time : 1.50s – Cooldown : 0.00s

SP Cost : 3

Range : 15.00m

Your 2nd aoe skill, I maxed this skill during CBT and i found that the damage is really really slow, especially when the cast time is 1.5s and the damage dealt to a single monster can be easily outdone with a well placed concentrated attack. Which makes archer a very weak AoE damage dealer. However on a side note this skill is useful during PvP against rouge/assassins. It allows you to break their invisibility when u hit them.

Recommended level: 1.

Wind Walk

Increases for 30s your Movement and Attack Speed. 

Level 1: Movement Speed +10% & Attack Speed +24%
Level 2: Movement Speed +20% & Attack Speed +48%
Level 3: Movement Speed +30% & Attack Speed +72%
Level 4: Movement Speed +40% & Attack Speed +96%
Level 5: Movement Speed +50% & Attack Speed +120%

Cast Time : Instant – Cooldown : 120.00s

SP Cost : 3

This is one of the best utility in the game i feel, it gives both movement speed and attack speed, which makes it pretty much useable for escape or for bursting. And correct me if i am wrong but it does affect the casting speed of your charged shot. So its a win-win.

Recommended level: 5

Main Ranger

Each Skills which Generate Focus have a chance that the next 2 Double Strafe wont consume any Focus.

Level 1: 3% Chance
Level 2: 6% Chance
Level 3: 9% Chance
Level 4: 12% Chance
Level 5: 15% Chance

This passive allows you to have 2 free double strafe which would increase your damage output as well as gaining attack speed if you have added the skill Fear Breeze

Recommended level: 3-5

Focused Arrow Strike

10 Focus Acquired. Hits the enemy with Physical Damage and weakens him. Weakened enemies take for 10s more Damage.

Level 1: 18% Physical Damage & 0.5% DOT 
Level 2: 22% Physical Damage & 1% DOT
Level 3: 25% Physical Damage & 1.5% DOT

Cast Time : Instant – Cooldown : 10.00s

SP Cost : 4

Range : 20.00m

This skills as good as it sounds i didn’t use it all during CBT. Though different build may find this useful.

Recommended level: 1

Poison Arrow

10 Focus Acquired. Shots Poisoned Arrows which hit the enemy with Physical Damage. Poisoned enemies take Damages over 30s every 2s.

Level 1: 17% Physical Damage & 14% DOT
Level 2: 19% Physical Damage & 16% DOT
Level 3: 21% Physical Damage & 18% DOT
Level 4: 23% Physical Damage & 19% DOT
Level 5: 25% Physical Damage & 21% DOT

Cast Time : Instant – Cooldown : 3.00s

SP Cost : 4

Range : 20.00m

Poison arrow is a really well suited skill for PvP, it allows you to deal constant damage even when you are kiting your opponent. I maxed this during CBT and i found that its is rather a good skill, i use it often to help keep up the damage when i am using the charged shot. I have doubts about the skill because the DoT’s scale really well with your attack power but at the same time not being able to see the length of the DoT left on the boss is really bad.

Recommended level: 1-5

Fear Breeze

Every use of Double Strafe Increases your Attack Speed. Breeze can be stacked to a Maximum of 5 and lasts 30s. The effect will not be renewed if the Maximum of stacks is reached.

Level 1: Attack Speed +0.4%
Level 2: Attack Speed +0.8%
Level 3: Attack Speed +1.2%
Level 4: Attack Speed +1.6%
Level 5: Attack Speed +2%

If your build is highly depended on double strafe i would saying having this at max is the only way to go since it gives u a pretty constant attack speed buff. Although a sad thing is it caps at 5 stacks and you wouldn’t be able to keep up that attack speed, so your attack speed would be on a curve, up and down.

Recommended level: 1-5

Arrow Vulcan

5 Breeze Stacks Required. Fires arrows at your enemy which deals Damage and cause the effect of Poison Arrow.

Level 1: 64% Physical Damage
Level 2: 71% Physical Damage
Level 3: 78% Physical Damage
Level 4: 86% Physical Damage
Level 5: 93% Physical Damage

Cast Time : Instant – Cooldown : 10.00s

SP Cost : 2

Range : 20.00m

This is one of the skill i love the most, it fires a barrage of arrows at the enemy and each of them has its chances of being a critical strike. It is a great way to spend your Fear Breeze since its instant cast, you can always cast it at the last 1-2 sec before the buff is gone to gain that extra damage. Also it scales really highly to your attack power, and reset your poison arrow as well. (Though you can’t see it and I believe it has issues)

Recommended level: 1-5

Camouflage

Not useable in Combat. Hides you in your surroundings and the chance of being detected by Monsters is reduced by half. Decreases your Movement Speed. First attack out of Camouflage deals Double Damage.

Level 1: Movement Speed -40%
Level 2: Movement Speed -20% 
Level 3: No Drawbacks

Cast Time : Instant – Cooldown : 3.00s

SP Cost : 3

This skill is great when sneaking around to get quest loot from the floor or just trying to evade attack, however a note is that it isnt a 100% chance. Aggro mobs do still have a 50% chance of detecting you thus you have to be care with this. It does however give u a great boost of extra 100% damage when u start a fight. Side note is that during PvP you can use it and it has the same effect. So be sure to use it before the fight starts!

Recommended level: 1-3

Camouflage Mastery

Increases your Movement Speed in Camouflage.

Level 1: Movement Speed +10%
Level 2: Movement Speed +20%
Level 3: Movement Speed +30%

I have found no use for this skill just because i don’t tend to play the sneaky type and i found that i use Camouflage to initiate attacks. So there really isn’t a point if having this skill since i do not use Falcon Assault

and having Camouflage at level 3 would have normal walking speed.

Recommended level: 0-3

Falcon Assault

Summons a falcon which attacks your target for the duration of 30s. The falcon hits your target every 2s with Physical damage of Blitz Beat.

Level 1: 20% Physical Damage
Level 2: 23% Physical Damage
Level 3: 25% Physical Damage
Level 4: 28% Physical Damage
Level 5: 30% Physical Damage

Cast Time : Instant – Cooldown : 120.00s

SP Cost : 3

Range : 20.00m

This is a skill that i do not use and i do not find useful at all. A duration of 30s would yield me 15 attacks at 30% damage each providing I maxed out on this. Not to mention the cooldown is 2 mins. Though i have to say having 2 damage output source is more likely to gain more damage done since its now 2 attacks at that moment during those every 2 seconds.

Recommended level: 0-5

This concludes the guide on ranger skills and ranger itself. It really wasn’t a fully detailed guide i would say but, feel free to let me know if there are things to add to it below. Or changes that i should make. If you feel that you have any nice builds to share, i will gladly add it to this post.

Arial Combat

Halo Custom Edition Reviews

ArialC2

Arial Combat is a large map that was created by MoD Wrath. This map’s main focus is a wide selection of custom vehicles and weapons. What the map lacks in scenery and detail, it makes up for in sheer creativity.

Arial Combat’s scenery is very simple, and it draws a lot away from the map. The map is symmetrical. Each team starts on a tall platform that rises out of the ocean. These contain various aerial vehicles, and both of these platforms have an inner chamber that holds even more vehicles and weapons. In the center of the map there is a flat island for further battling, and along the edge of the map there are two sniper posts. The city design at each base is an interesting addition, but it does not make up for the plain textures on most of the buildings and background. To be fair, the…

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Metal Gear Solid The Phantom Pain Trailer

This Trailer is set after the events of the NES METAL GEAR series.The man with the prothstetic arm is BIg Boss after some tragic actions during the NES games.If you watched the MGS Ground Zeros trailer there is a man with a BURNT face revealed .this may be the guy with bandages around his head guiding “BIG BOSS” to safety.If you didn’t know BIG BOSS would have hallucinations which may explain the giant whale.there is also use of the “crawling system” from the FOX ENGINE

METAL GEAR SOLID GROUND ZEROES Full Gameplay Demo + Trailer

It look awesome and cant wait to play it for real.

Lets not tempt us for long

The Game Play of MGS ground zero

 

Trailer for MGS Ground Zeroes

 

(From Examiner.com)

Metal Gear Solid: Ground Zeroes” is coming and people know the game will be an open-world, but people may not know exactly how long Kojima Productions will make this game.

According to a report from VG24/7 yesterday, “Metal Gear” creator Hideo Kojima revealed that people will be able to play over four days worth of gaming before fully completing this next installment of the franchise.

“[It’s] set in a very open world where players can wander around and explore freely. Players should still be able to find new sights and worthwhile adventures after having played the game for as many as 100 hours,” Kojima said.

Kojima has also stated before that this “Metal Gear Solid” iteration will be bringing more new elements to the series than ever before.

“I’ve always said that I want to work on original properties, but ‘Metal Gear’ offers plenty of benefits.

“The Fox Engine, for example, took a lot of time and money [to create]; we were only able to develop it because it was intended for the next ‘Metal Gear.’

“In the next game, I’m introducing concepts intended for entirely new intellectual properties using the ‘Metal Gear’ brand,” Kojima said.

Do you think you will be able to complete the over 100 hours of gameplay from “Ground Zeroes?”

Metal Gear Rising Story Cut Scene TGS 2012

(From Game Informer)

What originally started off as Metal Gear Solid: Rising, a stealth game focused on the events of Raiden between MGS 2 and MGS 4 has turned into the action-packed Metal Gear Rising: Revengeance set after the events of MGS 4.

Producer Yuji Korekado worked on Rising until it was scrapped due to a lack of focus, and then rebuilt the title from scratch when Platinum Games joined the Metal Gear pursuit.

“The script really didn’t match the game design that Platinum Games wanted to go with,” Korekado said. “And it was very binding because it was between Metal Gear Solid 2 and Metal Gear Solid 4, and we moved it past 4 for the next script. It really gave them a lot more freedom.”

With a new focus in mind, Metal Gear Studio and Platinum Games chose to build the story and gameplay around the theme of action.

“We really designed this game around action, and that’s how we moved forward,” Korekado said. “That’s really the first element that we built on. We wanted to redefine Metal Gear, really add to the saga. There’s a new character, it’s a new genre, it’s action-based. It’s more an expansion of what Metal Gear would be. We would like to change your definition of what a Metal Gear game is. Not just stealth, but redefining it based on what this game is all about.”

Not only did Korekado want to change the perception of what can be considered Metal Gear, but also the appeal of the lead character Raiden.

“People who didn’t like Raiden, we think they can enjoy the development, the growth of Raiden in this new game. We hope that fans can enjoy the growth of Raiden as a character, as a human—cyborg—and enjoy the game entirely.”

 

 

Cyborg Ninja Samurai Raiden ~~~

 

Call of Duty : Black Ops 2 Review

This is from G4TV

Call of Duty continues to march out a game every year, but has it managed to stay in line with what gamers expect from the series? How do you keep a game fresh, while keeping it the same? Is Call of Duty: Black Ops 2 a game you’ll want to buy or put on your wishlist? Find out in our full review below!

The Pros
  • Cinematic storyline with branching moments feels truly epic
  • Multiplayer has been kicked up several notches
  • New options add lots of replay value
The Cons
  • Was the zombie mode worth the hype?
  • Strike Force levels have atrocious AI
Gameplay video

Call of Duty: Black Ops 2 Review:

The Call of Duty franchise has continually steamrolled the competition, and as Call of Duty: Black Ops 2 releases this holiday season, it enters a field crowded with competition. Just the past few weeks alone have brought us Borderlands 2Halo 4 and Medal of Honor: Warfighter, with two of those games dominating our free time, and the other one… not. And that’s just the recent FPS lineup. Suffice it to say, there are plenty of games to divert your attention right now.

But Activision’s powerhouse title wants all eyes trained on it at launch as it tries to beat the massive “biggest entertainment launch ever” already set by its predecessor, Call of Duty: Modern Warfare 3. So how does it stack up?

 

 

There’s a 2 on the Box For A Reason!

Black Ops 2 is a sequel in both title and story, although it does not pick up immediately where the first game left off. Instead, we’re years in the future, where the present time is now 2025. You’re still playing as Mason, although this time it’s David Mason, son of Alex Mason from the original Black Ops. He’s visiting Frank Woods, his father’s old (literally) partner who has information about Raul Menendez, and possibly a terrorist attack on the United States.

That’s where the train begins to pull out of the station in Black Ops 2, and it will take you on a wild ride around the world, and jump through multiple points in time. You’ll be back in the boots of Alex Mason, running missions again alongside Woods, and you’ll encounter historical figures in the game, like Oliver North and Manuel Noriega, who they casually nickname “Pineapple Face.”

You’ll see the bond between Woods and the elder Mason deepen, based on missions they carried out post Black Ops, and you’ll also find out just who Raul Menendez is, and why Treyarch considers him to be “the most dangerous terrorist since Bin Laden.” Although you’ve played through the campaign at least once, you’ll probably conclude that Menendez is much, much worse.

Zombie Trailer

But for the majority of the game, you’ll be doing duty as David Mason and often following directly in your father’s footsteps as you trail Menendez and try to stop a global terrorist event by his hands. During your time as David, you’ll be partnered up with fellow soldier Harper, voiced by and modeled after Michael Rooker who does a fantastic job throughout this game. We’re just glad he never went full Merle Dixon on us.

The team was extremely proud to be able to bring screenwriter David S. Goyer in as a story consultant on this title, and it shows in the plot. This is a massive story with some truly horrific moments embedded in it. It entwines a fantastic story into the plotlines of Black Ops, and does a commendable job of pushing us 13 years into the future. While the Rare Earth Elements storyline might seem farfetched at first, if you do a little digging into the science behind it, you’ll find that it is eerily on target.

Little things like the fact that some of the missions (and a multiplayer map) take place aboard an aircraft carrier named the USS Obama, and the usage of biometric identity bracelets that insert your image into advertisements aboard a luxurious floating city seem grounded in the reality of today. Then there’s all of the future tech you’ll get to play with, like wing suits and flechette guns with exploding rounds. Most of the really nifty toys aren’t available in multiplayer, giving the campaign another notch in its replayability belt.

Black Ops 2

Replay’s The Thing

Speaking of replay, while the game has a fairly epic campaign that should take about eight hours to complete in full, for the first time in a Call of Duty game, there are finally reasons to replay the campaign besides just upping the difficulty level. There are branching decisions throughout that will affect your story, and ultimately the ending of the game.

Some of these decisions will also trigger Strike Force levels, which are optional levels that will appear from time to time within the game. While you don’t have to take part in these at all, your decisions here will also affect the endgame. Plus, you can also fail these levels, although you can try to replay them if you have the resources. But they will only be available for a limited time, and once the window closes, they are gone forever.

The branching events in the campaign are where the story treads into the “interactive storytelling” realm. Sometimes these can be somewhat trivial and cosmetic, and at other times they can have a bearing on future campaign events and on Strike Force levels. You can easily identify these moments as they happen in the campaign with certain achievements, or you can see them in the level menus where your progress is marked.

Black Ops 2

Case in point on the trivial side: During a later mission to a luxurious floating city, Harper remarks that if he was on his own time, he would get some “hot chick” action. When I replayed the game, in an earlier mission, where we were fleeing the wrath of Menendez, I accidentally steered our car under a jet of flame, badly burning half of Harper’s face. When made our way to the floating city, and Harper makes his “hot chick” remark, one of the other characters quips, “Not with that face.” Ouch!

With these decisions and levels boil down to is a first for the franchise: multiple endings. While it isn’t a new idea in the video game industry, it’s a novel approach for Call of Duty, and it will make you want to replay the campaign more than once.

Black Ops 2

A Strike Against Strike Force

While we fully support branching storylines and welcome decisions that have a direct affect on the outcome of your game, unfortunately these Strike Force levels are a bit of a misstep. First of all, they are meant to be strategic. Offering the player a satellite level top-down view of the battlefield, you can issue rudimentary commands to your units like move and attack.

Unfortunately, the artificial intelligence in these units just isn’t enough to get the job done, and after much frustration you’ll find that it is often much easier to jump down into a single soldier unit to get the job done. A good example of this was in a level where we had to plant three beacons at different locations on at a cargo ship port. After issuing movie commands to our units, they would frequently get pinned down by enemy fire, or easily taken out by gunfire.

While part many Call of Duty multiplayer matches involves you lone-wolfing it, we didn’t expect to be leaving squads and units behind in the campaign in order to secure or complete objectives. Thankfully you can gain the ability to continue trying Strike Force levels as you complete campaign missions, but they vanish after you progress past a certain point so if you’re a completist you’ll have to act fast or forego that level forever.

Our advice: after beginning a Strike Force level, figure out the objective, and then issue rough move commands to your units before jumping into a single soldier and then go Rambo on the situation.

Black Ops 2

Loading Out

Another first for the Call of Duty series is the ability to change up your loadouts before missions, giving you variety to how you play the single player missions. You’ll encounter challenges in each mission that will require certain weapons, and besides just completing a missions, you can now stat-track each one as well to see what your “score” was. While this doesn’t create a massive different, it is nice to see some variety here, and to select your preferred weapon set before launching a mission.

The loadout changes carry over into multiplayer as well, where the biggest change to that mode comes in the form of the new “Pick 10” system. Now you can pick only ten different items: weapons, perks, attachments, wildcards, etc. to outfit yourself with before a match begins. As you progress through multiplayer, you can gain wildcards that allow you to carry two primary weapons, or have more than one Perk 1 and so one, but you continually have to juggle your ten so you don’t go over.

Black Ops 2

Multipass, No Leeloo Dallas Required

If you’ve ever glanced at the top of the online gaming charts for the Xbox 360 and the PlayStation 3, then you know that Call of Duty titles frequently own the top slot. But this presents the developers with a unique problem where they need to innovate, while adhering to the adage ‘If it ain’t broke… don’t fix it.” So while they haven’t radically changed multiplayer, they have definitely kicked it up several notches.

First and foremost is through the Pick 10 system, which introduces arguably the largest change to single player since perks were first introduced. The one real effect that the system has is that it will cause you to constantly fiddle with your loadouts. In Black OpsModern Warfare 3Modern Warfare 2 and so on, players tended to find a loadout they preferred, and would just stick with it.

With Pick 10, you’ll find yourself diving into the menus between matches to change something minor, or alter your loadout completely by equipping two primary weapons, or by equipping no weapons whatsoever (which equips your melee blade by default) and trying to rank up your knife. It’s a simple system, but one that provides a ton of variety. We just wish it had a giant slot machine handle built in that could dial up a random loadout at any time.

Black Ops 2

There are multiple new attachments in the game that are unlockable as you rank up your weapons, many of which are new to the game. These include millimeter-wave scanners that can show enemies through obstacles, and shock charge grenades that stun enemies that get near them. Taking a page from Gears of War, your assault shields can now be embedded in the ground as well, giving you portable cover that you can move and place at will.

Scorestreaks are now replacing Killstreaks, and those have been tweaked as you would expect and updated with “future” 2025 weaponry. Some of these changes are small, but extremely welcomed. Sentry Guns now fight autonomously, or you can jump into them at any time to take control. The same goes for the Autonomous Ground Robot drone that you can jump in and out of.

Easily the most useful and devious Scorestreak at our disposal was the Guardian. This sets up a microwave-based turret that can be aimed in one direction. It will cause an enemy to slow down, become disoriented, and if they don’t get out of the way of the beam fast enough it will kill them. In one of our Search & Destroy matches, a teammate planted the bomb and set up a Guardian on the bombsite. He was subsequently killed, but the lone remaining enemy could not get close enough to disarm the bomb without cooking himself. Ultimately, he sacrificed himself while trying, giving us the win.

Black Ops 2

A La Mode

Multiplayer has also shaken up the modes this time around, and thankfully gone is the CoD Cash/Points system from the original Black Ops. So instead of Wager Matches you just have Party Games, but they bring back Sharpshooter, Gun Game, One in the Chamber, and Stick & Stones. Combat Training is also more integral to multiplayer as well, with up to three live players and three bots being able to take part in Bootcamp, where you can also rank up from one to ten. You can also play Objective modes with bots beyond level ten, although you’ll only earn half XP.

Objective modes are now round-based, so for instance in Domination, players will now switch sides in the attack and defend back and forth. There are some new modes as well, including Hardpoint, which is basically King of the Hill with a constantly changing target. Or it might be more appropriate to call it Headquarters… without the Headquarters. Custom Games are back as well, with multiple options to tweak including bots in all game modes, and the ability to change Pick 10 to Pick 3 up to Pick 17.

Also new is League Play, where you can team up and rank up as a league. There’s a large, ladder-based tier system in play here, framed loosely after the Diamond etc. ladders inStarCraft 2. However in our brief time with the game, we weren’t able to see how accurately it rates your play here. Although like StarCraft, you do have to participate in a number of placement matches before you get an actual ranking, which is promising. Hardcore Clan players, this is probably where you’ll want to take your teams to play.

Black Ops 2

Another addition is Multi-Team play, which has up to 18 players and six teams competing with each other. It’s somewhat chaotic when multiple teams are on the map, sometimes forcing you to try and work with another team if one of the others starts to pull way ahead. At least, it forces you to do that as much as you can in CoD multiplayer, where kill first, ask for cooperation later is normally the rule of thumb.

The Theater mode has been tweaked as well, with players able to store 20 clips (which can all be merged into one big clip), and the ability to attach the camera to objects in the game, like the Dragonfire quad-copter scorestreak, or the RCDX remote control car. You can also now CoDcast recorded games, which

But easily our favorite addition was the ability to create an instant highlight reel. Simply pull up a match and select this option, and a reel of your best moments in the game will be created on the fly. You can play with the settings for the moments it captures, but right out of the box it does a fine job of making a brag reel to share without all of the video scrubbing and editing.

How Prestigious is Prestige?

Prestige has also been revamped here, with level 55 as the target number for Prestige, and at 10 levels deep. But this time hitting Prestige does not wipe your slate clean. It now continues your level progression, and your weapon XP and attachments are not reset, nor are the challenges. Your unlocks stay unlocked. You’ll be able to choose one of three rewards whenever you hit the magic number, allowing you to add a new Create a Class slot (up to 5), get a Refund of unlock tokens, or get a Fresh Start which actually does reset all of your stats and kicks you back to level one.

Black Ops 2

eSports Are eHarmony For Some, Not For Others

Treyarch has bent over backwards to satisfy the eSports community with Black Ops 2, which includes the aforementioned League Play and also encompasses shoutcasting and livestreaming as well. With CoDcasting (their version of shoutcasting), there are multiple controls in the game that allow a commentator to navigate through any game with a variety of tools including picture-in-picture, map view, a score panel, name plates, and the ability to drop in and out of player conversations.

During our review event, professional shoutcaster Hastro watched a match we played in, and then CoDcasted out the entire game in commentary mode, and we captured the video here for you to watch. While it might only be a very small group of gamers that take advantage of this mode, expect it to pop up frequently as people try it out. One thing we learned: it’s tough to make an entire Call of Duty multiplayer match sound exciting the whole time.

You can also livestream your matches out directly to the web, giving everyone the ability to become a YouTube superstar. Again, this is going to result in a ton of content, but it will be up to you to separate the good from the bad.

The Undead Just Keep On Coming

Much has been ballyhooed about the new Zombie mode in Call of Duty: Black Ops 2, and while it initially feels huge, it’s not quite what we were hoping for. Black Ops provided a rich undead experience with so much Zombie DLC for the game made available after launch, including the fan-favorite Call of the Dead, and the Rezurrection DLC which was only zombie maps.

We fully expect that trend to continue, as right now Zombies in this game feels like only part of a sprawling puzzle that has yet to be unlocked. That doesn’t mean that the zombies aren’t fun here, we just expected something bigger given that the mode now has it’s own menu screen and selection system. Although it’s a statement unto itself that we’ve come to expect to much from this game mode, which almost felt like an afterthought when it was included with Call of Duty: World at War.

The largest change to Zombies is the Tranzit system, which finds you and up to three other survivors struggling to stay alive at several different locations, which can be visited via an automated bus on a looping route. Starting out at a semi-destroyed bus depot, the animatronic bus driver (think Johnny Cab from Total Recall and voiced by Nolan North) will kindly honk before pulling out and taking the journey to the next stop. You can opt to stay on the bus (yes, it will get attacked by zombies on the way and while stopped), or stay at your locations. But as a warning: if you try to run from location to location without the bus, you’ll get attacked by these nightmare-inducing baby things that leap onto your skull. Don’t try it unless you have a death wish.

But Zombies is all about exploration, and to augment that fact the team has created “Buildables” in the world of Zombies now, giving players the chance to combine parts at workbenches in order to create useful items. For instance an electric fan and a dressmaker’s mannequin make a power turbine. Naturally, right? You can also find single-use items such as a ladder that can be attached to your bus to allow rooftop access, or a wedge for the front of the bus to shove zombies aside.

There are a wealth of secrets to unlock in here, just like any good zombies map, and while we like to think it will keep gamers busy for weeks, we have no doubt that there will be full unlock guides on YouTube by the end of launch day, augemented by the fact that Zombie games can now be loaded in the Theater. The development team definitely played coy with us here, and there’s still a lot to find even after our team managed to stay alive through 15 waves of zombies.

Zombies also adds a new grief mode where you can play another team of four (it’s always the FBI vs. the CDC, as an FYI) in humans vs. humans vs. zombies. The goal here is to outlast the other team, and thankfully there are some mechanics to aid you in that goal, like chucks of meat you can find and toss into the midst of the enemy team, bringing with it rabid hordes of the undead.

What we recommend: Jump into Survival which has up to four players trying to survive waves in the locations from Tranzit. The Buildables are still there, and it will give your team a chance to learn how they work without having to worry about multiple locations for now.

Black Ops 2

All On Accounta Pullin’ A Trigger

Honestly, the most impressive thing about Call of Duty: Black Ops 2 is that Treyarch and Activision didn’t just dump a few new maps and weapons in here and slap a “TWO” on the box. A ton of work has gone into this game from top to bottom, and it stands as a real testament to the developers who didn’t want to just coattail this one into the books. Nearly every system and aspect of the game has been tweaked or overhauled, and it certainly shows in the final product.

While the Strike Force levels are welcomed because of their eventual affect on the outcome of the game, the presentation and AI in them needs a serious overhaul. Call of Duty has always been about the first-person shooting experience, and attempting to add a strategic element to that could work at some point, but it doesn’t really come together here. Likewise, the Zombies mode feels slightly hobbled, and while that will probably be filled out via DLC, we would like a more complete package out of the box.

But despite the slight dings in Strike Missions and Zombies, the series continues to shine with its incredibly ambitious, globe-spanning, epic single player campaign, which is now augmented with an incredibly high replay factor. And it should come as no surprise that the multiplayer continues to shine, and will dominate the online game boards in the weeks and months to come. The series has come to be strongly identified by its online multiplayer, and the same holds true in this latest release. They’ve perfected the scratch to the itch you have when you feel the need to jump online and shoot things.

And as with most Call of Duty titles, stay tuned after the credits for something extra. Although this time, be prepared for the truly bizarre. Seriously. It still has us simultaneously scratching our heads and tapping our toes.