Tera Online Classes short review

TERA CLASSES

TERA is a new breed of Mass Multiplayer Online(MMO) that takes the fight beyond whack-a-mole monotony with modified aiming, dodging, and tactical timing to create intense and rewarding combat. It has several choices of control, let it be mouse, keyboard or PC-compatible console controller. It is also a faction-free world where all players can impact the community as well as the social, political and economic structures of TERA.

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Picking a class in TERA as each class is unique and plays differently from any other class. All races can play any classes. The Lancer is considered as tanker in TERA due to its heavy armor and used lance and shield as their main weapon, They have the highest defense stat in the game. The downside of the Lancer is slow in combat, relies on charges to move more quickly while engaged in battle. A Lancer’s job is keep agro on monsters and actively blocking their attacks. It is considered as the easier tank compared to the other tank.

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Warrior is another tanker in the game that plays its part in the game. They are the fastest in the movement speed compared to the other classes, it also has highest HP pool. The downside is they have fragile armor. They are evasion tank that actively utilize their flip, attacks with invincibility frames, and shout to avoid and interrupt bosses as they hold agro with cries and moderate damage output. Warriors are one of the most difficult classes in TERA as they need a lot of fleeing and voiding causing the player to have high movement in order to play this class well. They are able to run circles around enemies and avoiding all attacks. 

Priest is a healing class with buffing abilities that falls under supports. They are the healers and focused on buffing allies and keep everyone at full health. They also have the ability to resurrect should things didn’t turn up well. No downtime when soloing makes them one of the easiest solo classes in game. They are the main character during boss fights or some other group activities, they can be quite difficult as they need to maintain health of a team of people.

Another support class would be The Mystic, which is hybrid class that performs things like buff, off-heal, resurrect, crowd control and can off tank by using their pets. The downside of Mystic is they have low HP pool and low defenses. They also have lowest damage output in the game. It is a very difficult character to play and be good at it. Their main job is to keep the group fighting shape by topping off HP and MP, buffing, and smoothing out fights by dispelling monsters buffs and crowd control. This is the most difficult class in game.
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The Slayer is a damage class. They are the melee DPS class in TERA. The Slayer is deft in combat, and can move quickly through enemy formations by stringing together combo attacks and utilizing their roll. Their medium armor made them frail while engaged in combat. AoE damage is their main weapon, far reaching whirling arc attacks emphasizes that focus. They are not good in solo because lack of self-healing ability and low defenses.

Berserker is another melee DPS hero that involves pseudo crowd control. With many slow, heavy hitting attacks equipped, they can wreak havoc on large numbers of enemies and single monsters alike. The Berserker shares the distinction of being the slowest moving class in the game. They mainly focused on knocking enemies over and causing heavy damage to large number of monsters. Slow movement speed is the downside of Berserker.

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The Archer is a single-target DPS class with limited crowd control abilities. They have very high damage output in a short periods of time. Medium armor with second highest defense stat in game made them a good choice. Archers mainly focus on doing high amounts of damage very quickly to monsters. Overall, they are easy to play in game both solo and group setting. They are able to keep their distance and put big damage on monsters with very little chance if harm coming to their low HP pool.

The Sorcerer is a glass cannon DPS class. High damage output spread out evenly among their skills makes them most consistent DPS class in game. The downside is they have the lowest defense rate. They have the ability to keep their distance and dealt damage from far therefore it is still not too difficult to play if you are not too aggressive. 


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Tera Online Classes Explanations, Trailer and more explanations (taken from youtube)

 

 

 

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Scarlet Blade Classes

SCARLET BLADE ONLINE CLASSES

There are a total number of 6 playable all female classes in Scarlet Blade. Each of the character has their own role to play when it comes to the PVP situation. Teamwork do matters as how you set up the team with different classes of members combining together to slaughter the other side of the team.Queens-Blade-Online-NPCs

The Defender from the name itself you get to know that this a tough character. Similar to the warrior class, they are relatively good on close range combat. Big swords swaying around is what you are about to expect from this character. This character is will also get into rage when an ally becomes injured and they will start cleaving their way through dozen of enemies until they reach their fallen comrade and protect them till the Medic arrives. This is a true survivor intent character when it comes to protecting allies. The large sword held by Defender could practically double as a shield.

The Whipper is a not too common class as this whip-thingy seems to be out dated since the early 1970s. As usual using whip as her weapon, this character are specialist in AOE(area of effect). In other words, they are able to dealt damage with their weapon in a big area rather than one or two enemies. In combat she is rather agile and has good reflexes in order to strike all available targets with one attack. As this is one of the most effect crowd damage character, they will be quite demanding when it comes to boss fight or PVP because of the slaying power that they own.tumblr_mh8wf3Xzx71rqcxd7o1_500

The Medic which is one of the very important class where this is the only class with healing and reviving skill. The can cast best buffs in the game that makes them really important in the battlegrounds. This is a character that you cannot miss if you are going for raiding or PVP as you will have injured teammates and you will need them to support in order not to lose on the battle. She not only doles out blessings, when you need them they can be threatening as she can deal out a healthy serving of hurt as well. Poison is her main damage dealing skill and it will render the enemy unconscious and even disable their equipment.class05

The Shadow Walker is a stealth unit who dealt high melee damage. Having ability to cloak themselves from the enemy, they are very famous for back stabbing and will cause you decent amount of damage. An important character to kill out the opponent’s team pillar such as their Medic. One strike and that will be road to victory.

The Sentinel which seems they do not post any threat to their enemy is rather useful as they are able to cast long range elemental damage without getting into the battle field. Therefore the medic will not have to take care of them as they are far away from the battle field. This class can be a huge debuffer and can be very useful in battlegrounds and PVP.

The Punisher which is a range destroyer specializes on guns. With significant amount of accuracy, the punisher can deal quite a fair damage despite the range that they are having. A good class to play if you are good in aiming. 
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CLASSES VIDEO

 

 

 

 

Scarlet Blade Online Introduction

Scarlet Blade Online Introduction

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Scarlet Blade offered by Aeria Games has been infecting the world of Multiplayer Online game lately. It is a mature MMORPG that involved Sci-Fi Theme. This game takes place on the future version of Earth after humanity became extinct and annihilated by alien invader called Nurak. Mankind in the game are the last hope to regain their home through violently fighting against the devilish creatures from other planet.

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The gameplay is combat action based, with different combos and skills that make it fluid and dynamic. It is not something that required you to read the manual. Moving your character around using the so called ”gamer’s direction” which is the WASD and the mouse to control the direction. It is also an intense PVP and battlegrounds, the fun is limitless on its Massive PVP. You will get to kill the opposite faction for fun and gain experience at the same time, either your kill or kill steal. The experience calculation is based on the damage dealt.

 

If you are a good kill-stealer, it will not be an advantage as you only get the portion of your damage dealt. It is teamwork that matters on the warzone, instead of damage counts on enemies, it also depends on how you heal on your fellow faction mates. This game focuses on huge and intense PVP that urges the players to go for faction killing as you will gain a lot of benefits from it.

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There are also several sideline of the game such as pet system, puzzles, instance, enchantment and many more. Although it is not new, the club really takes the cake. It is a feature that you are able to enter an awesome room with techno music, whine your head and let your hair down after one hell of a killings. If you go to the dance floor, your character will dance automatically and plus your pet gain experience while your character is partying which means you are away from your keyboard.

A good feature to keep gamers logged in. The customization is very limited which is the downside as you will not be able to create male character to your liking. Even the size and height of the characters are preset, all of them look almost alike except you can change the face and also hairstyle.

The newest feature which is outfit customization which is also kind of boring as you can get that in almost every MMORPG. The weapon design is really outstanding as you can see classy blades, whips and many more. One thing I like about the game is almost every equipment you wear ends up almost naked. It is simply an excuse for playing MMORPG with combination of soft-core which aims to take the market of the mature audiences.

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Overall, I think this will be quite a good game as its main feature is PVP and it will not be too boring to play like traditional RPG where you need to gain experience and level and bla bla bla. Another addictive add in as you will have good enjoyment of playing this game just by looking at the hotness and perfect curve of your character.

 

Below information are taken from http://blog.games.com/2013/03/04/scarlet-blade-hands-on-preview/

Scarlet Blade features many different mini-games and extra content that we weren’t able to see anything during our short time with the game. There were some things that I was able to experience and can tell you about here.

Lounge / Nightclub
One of the more interesting parts of the game, and one that may cause a bit of a stir for some is the lounge/nightclub area. The purpose of this nightclub zone is to hang out and relax while showing off your Arkana’s lingerie. The club can be accessed once you are level 25 and costs a certain amount of in-game gold. The club features NPCs where you can buy any of the items and gear that you need as well as a dance floor where your character will perform a special dance while hanging out with other players without the fear of monsters taking you down. Players in the lounge will get extra EXP bonuses for their pets as well as show off their avatar’s lingerie while listening to an ever-changing selection of music. There is also a special VIP club that costs additional gold and has special added bonuses not found in the nightclub.

Puzzle Game
The puzzle system is a not so much of a mini-game but something worth mentioning here. When you gain levels through the game you are able to go to the puzzle section where there are about 15 or so different puzzles to unlock. Pieces are unlocked either via leveling up or paying some of your in-game gold for more pieces. The puzzles have 24 different pieces that when unlocked will reveal an often-times risque image that you can either use for your own viewing pleasure in-game or exporting it to your computer and using it as a background. A bit of a warning, or incentive, the puzzles do contain nudity.

Card Game
The cards mini-game is played by finding random cards throughout the world as loot or by trading with other players and matching them up using standards poker style hands. Once you’ve matched up a certain poker hand you can turn it in for prizes which may include rare items and/or consumables for use in-game or during PvP.

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Game Videos

Gameplay Video

 

PVP Trailer

Gameplay Trailer

Gears of Wars Judgement Introduction

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The fourth entry of Gears of War series, the Gears of War Judgment has finally surfaced on Xbox 360 on 19th of March 2013. This third-person shooter that’s developed by Epic Games and People Can Fly, has come up with both single player and multi-player mode.
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The single-player campaign takes place through series of flashbacks from the previous version as each members are narrated to different stages in the courtroom testimony. If you are able to complete the main Judgment campaign with 40 stars, the “Aftermath” campaign will be unlocked. The “Aftermath” is a side-tale of Gears of War 3 story that follow the characters Baird and Cole and styled closer to classic Gears of War stages. This “Aftermath” campaign became lengthier stages and more wide-open areas. The Aftermaths campaign is what gamers was hoping to see from the new Gears of War title. As you are proceeding with stages, there is a smart spawn system that will change the flow of the game dramatically at times. If you are doing well through the games, the system will make life more difficult for you as it will spawn enemies in different locations to push player harder. If you are still not too good at the game, the system will ease up for you depending on the difficulties that you have chosen.

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The multi-player has two new modes which is the OverRun mode and Free-for-All mode. OverRun mode is a 5 vs 5 Multiplayer version of Co-Op survival mode similar to Beast Mode from Gears of War 3. One team plays as Locust Horde and the opposition would be COG Soldiers. Both team will need to fight the hearts out to destroy 2 Emergence Holes and a Generator. If both teams win a round, the team that destroyed all 3 objectives the fastest will be the winner. The Mercy Rule of OverRun is if the second attacking team beats the first attacking team’s score, the game ends. Free-for-All mode is a basic Death match multi-player mode. The first player to reach 25 kills will be the winner.  Eight maps can be chosen by the players. Several features have been changed from its predecessor, including ability to plant grenades on the walls, damage boosts from active reloads and many more.

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Game play wise has many changes as well. One of the changes that are noticeably different from its predecessor is wall bouncing. It gets really simple in this game compared to the previous version as it helps a lot when you are playing multi-player or single player as it made you avoid a lot of attack. Another addition feature is switching weapons when you are sprinting. Previously none of the version allows switching weapons while moving and this feature definitely ease up those fast hand gamer as they can react and change their weapon according to situations needed. The aiming are also slide different from the previous game as you may find changing direc

 

tions of radical may be a little heavy due to the weights of the weapon. Unlike the previous version, this game also starts off with one primary and one pistol. Never two primary weapon in this version of Gears of War.

Gears of War Judgment is definitely a must try to all the Xbox 360 users. You may find it a little complicated in the beginning, but it gets very addictive when you are familiarized with the game.

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VIDEO~

 

TERA ONLINE (EU) Endgame Gear Summary

Endgame Gear Summary- by Sapphidia

Hey all – just replied to a thread in the archer forum about endgame gear, but figured as it’s something that may be of interest to a lot of newer players who might be dinging 60 soon, I figured I may as well cut and paste the response here:

You ding 60, and via questing in the argon zones you’ll start with a free quest reward set of level 59 gold Tier12 items (often referred to as the Argon Resistance set). It’s nothing special, and you’ll want to replace them as soon as possible. You can get better Tier12 items in the easiest level 60 dungeons (fane of kaprima + balders temple Normal modes, Lab of Terror/Ebon Tower Hardmodes). However, nowadays most players skip straight to Tier 13 as it’s so cheap on the broker.7824086_orig9104751_orig
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Here’s the PvE gear progression:

Tier 13 dungeon set – drops from Argon Corpus Normal (discord set), or FoK + BT hardmodes. Super cheap on the broker – you can buy a full Tier 13 set and enchant it to +9 easily with the money you get from levelling/questing to 60. Full T13 +9 is good enough for all PvE content bar Manaya’s Core Hardmode, though obviously T14 will be better. Although a +9 weapon is vital, you can save a lot of money on Alkahest by just enchanting the three T13 armor parts to +6, as long as you intend to upgrade them swiftly into T14.

F2P EDIT – since F2P, the prices on Fodder for T13 have shot up on the AHs. You may want to investigate the costs before buying until the economies stabilise or you wont be able to enchant to past +6 without huge cost.

Tier 13 Dreamkeeper craftables – rarely made nowadays, you can craft a Tier 13 set that can be masterworked via materials that drop in Balders Temple and Fane of Kaprima hardmodes. When masterworked they’re much better than the Tier 13 discord stuff, but they’re still rather expensive as people don’t run those dungeons much now so the materials are still costly due to rarity. It’s generally better to just skip these and get the better Tier 14 nowadays unless you find a great broker deal.

Tier 14 Agnitor set – drops from Nexus Traverse raid instances when nexuses happen. Gloves/Boots/Chest are very easy to get in PuGs. The weapon however needs several months of grinding nexuses for points (depending on how many nexuses per week you can make – maybe 5-6 weeks if you can make most of them).

F2P EDIT – The Agnitor set is now about 1/4 of the price, so you’ll be able to grind an agnitor weapon reasonably easily now, maybe 2-3 weeks depending on reputation if you make all nexuses. They can also be bought and sold on the Trade Broker. It’s currently going for similar prices to the Abyss Set, so doesn’t really affect the buying part.

Tier 14 Abyss set – basically the same quality as the Agnitor set. Some classes prefer Agnitor chest/weapons, some prefer the stats on abyss, but pretty much the same as each other. Drops from Argon Corpus Hard Mode, which you’ll need good gear (and coordination) to PuG, but you can buy Abyss parts on the broker. They’re fairly expensive for a new 60.

Tier 14 Queen’s Wrath set – drops from Manaya’s Core Normal mode. Puggable if you have good gear and know what you’re doing. Identical stats to the Abyss set, but has a much rarer look to it and can be used as template. Queen’s Wrath gear thus tends to be about twice as expensive on the broker as Abyss gear. You’re paying for looks/style.

Tier 14 Jax/Theory Rep Gear – F2P Patch brought two new factions in Cutthroat Harbor and Allemantheia which supply a T14 Chest and T14 Weapon with about a week of doing dailies. The T14 weapon is better than +9 T13 and doesnt need to be enchanted, so is a great stopgap. Any enchantable T14 weapon will start beating it at about +7 or over. The chest is very strong. Better than T13 +9, about on par with T14 +6 for power, but has Class Damage boosts. A lot of DPS classes will want to use these chests over Abyss/Agnitor. Regent set is better. Tanks/Healers might still prefer Abyss/Agnitor though.

Abyss weapon from broker and agnitor boots/gloves from nexus and the Jax/Theory T14 chest is probably the cheapest/easiest way to a get a good set of full Tier 14 depending on luck.

Tier 14 Regent Set – now we’re talking. This only drops from Manaya’s Core Hardmode. You wont get this boss down without really nice gear and probably a full static group – very few players in EU have downed her so far. The Weapons and Chests blow other T14 out of the water for PvE (especially chests, as they have unique damage-boosts for class skills). You can buy regent stuff off the broker but it’s incredibly expensive, and PvE-only.

Tier 14 Visionmaker set – this set is the best set in Tera for both PvP AND PvE. It simply has the best stats on all parts. It’s crafted… but the parts you need to make it drop from Manaya’s Core Hardmode, are bind on pickup so you need to be there for the kill, and can take months of farming to amass the materials. Unless you’re in a static group that farms MC Hardmode you wont be able to get any parts of Visionmaker.6401560_orig

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And PVP Gear Progression:

Victor’s Set (T13 non-enchantable) – the default PvP set. It drops sometimes off any boss in Argon Corpus Normal Mode, so if you want to go into battlegrounds in pvp gear, you might want to farm ACNM a little first, or your first few battlegrouds will be… not fun. You can buy a full victors set for pvp credits though from doing battlegrounds, and they’re very very cheap. An afternoon of solid battlegrounds in rubbish T12/T13 pve gear will probably get you enough poitns to buy a full victors. It’s not too bad. It’s certainly better than pve gear.

F2P EDIT – Victors set is now even cheaper to buy with points, and can be bought and traded on the Trade Broker (though still only drops in Argon Corpus Normal). It only takes a few BGs now to get a full set, or you can just buy a set with gold. Very easy to obtain.

Fraywind set (Tier 13 enchantable) – Fraywind is a smallish but noticeable upgrade over Victor’s. You can -occasionally- get lucky drops of fraywind armor in the Nexus, but it’s rare. Mostly you’ll be grinding a full set of Fraywind gear and +9ing it as your first target in grinding battlegrounds – you buy it for pvp credits, and it’s about 10 times as expensive as the victor’s set.

Conjunct set (Tier 14 masterworkable) – Conjunct is currently the best PvP-specific set, though Visionmaker will beat it. Conjunct is crafted and uses materials and items from both Battlegrounds and Nexus. You need a full set of Fraywind gear AND a full set of Agnitor gear, plus other tokens from Nexus and PvP credits. It will take a long time of grinding both BGs and Nexus to amass the points needed for a full set of Conjunct, but basically full Conjunct is what most players will consider the best obtainable option for a PvP set.

Tier 14 Visionmaker set – As mentioned above, Visionmaker from MC Harmdmode is technically the best PvE -and- PvP set available, so is better than Conjunct, but it comes from the hardest PvE content and is incredibly hard to get. If you’re a purely PvP-focused player, full Conjunct should be your dream end goal for now.

And finally …. 3v3 Arena set – Coming in the next content patch, it seems the 3v3 arena will allow players to buy a new set of Tier 14 masterworked PvP gear. From what I know, it will actually be -better- than the Conjunct set, but details as to how it will be implemented on the non-korean teras arent available yet.

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For now, as a fresh 60 wanting to get some PvP – buy some T13 pve gear off the broker, run Argon Corpus a few times to get some lucky Victors gear drops, and do some basic battlegrounds until you have enough points/luck for full Victors. Then grind nothing but Battlegrounds and Nexuses and get yourself a full Fraywind set, enchant it to +9, whilst saving nexus points for the materials needed to eventually convert it into Conjunct.

For a fresh 60 wanting to get some PvE – skip Tier 12, buy a full set of T13 off the broker, or as much as you can afford and get the rest from running the dungeons. I’d still recommend trying out all of the dungeons though, even the early normal ones that only drop Tier 12 so you can get experience in the easier versions of the boss encounters before moving to the harder stuff. Always do Nexuses when they pop, and work towards being geared and experienced enough to get the AC Hardmode and MC Normal dungeons down, gradually swapping out your T13s into Tier 14 Abyss/Agnitor/Queens Wrath set.

If you get enough cash and feel the need, buy either a Regent’s Weapon or Chestpiece (glove/boots arent noticeably better than the other T14 stuff). Gradually aim for a full set of Regents Gear if you really want to be the best, but most semi-casual players who enjoy the PvE content outside of Manaya’s Core Hardmode will be happy in a full set of ANY masterworked Tier 14, be it Regent, Abyss or Agnitor. If you want to be a more hardcore PvE player, get yourself full T14 and find yourself a static group to farm Manaya’s Core hardmode, to aim for Regents into eventually Visionmaker gear.

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Taiwan Fancy Frontier 21 Cosplay Photos

Here’s some photo of Taiwan Fancy Frontier 21 Cosplay and the standard is good  ~~

There are a few cosplayer which amazed me and especially the one from Gundam UC – Sinanju!!!

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Hope you guys enjoy~~~

TERA ONLINE (NA)& (EU) Free to play – with classes and race guide

So both TERA (NA & EU) decided to go FTP, I am sure that there are lots of new players coming in to the game.

As for the IP Block for NA server I am still not sure about the release but I got some friends from South East Asia playing at the EU server so I think there will be a better choice for SEA players. (They are experiencing some lags and delay as well)

 

Game Review from MMOHUT

 

Game Review from ANGRY JOE

 

Character Classes video from MAHALO VIDEO GAMES

 

TERA Online Classes and Races Choosing Guide by Luciferia

Disclaimer: This is all information that I have acquired from my own experience and from browsing various official and unofficial TERA websites over the past year or more. Some information may be incorrect. This is meant only as a guideline to help choose what class and race might be right for you!

Part 1: About the Classes
Part 2: About the Races
Part 3: About the Hitboxes

Part 1: About the Classes 

This is obviously one of the major things that goes through everyone’s heads – especially when first looking into this and any other game! From game to game there are many deciding factors that determine what race and class we choose. Anywhere from a certain race/class combo being better than another, to the class being what an individual has played for years, and even for pure aesthetic reasons.

In TERA, for a serious gamer, there are many different ways to look at the races and classes of TERA, and the various differences between races makes it harder for some people. The same goes for classes; without an Assassin/Stealth class, some people are at a lot as to what they should play. And this is what I’m here for. I’m here to give you an in-depth look at the races and classes of TERA, and give you information you should take into consideration when you are choosing a race and class.

Let’s start off with classes; this is the slightly less complex of the two subjects.

There are eight classes in TERA, which can be divided into four categories; Tank, Melee DPS, Support, and Ranged DPS.

The first thing I would like to mention to you is damage in TERA. Each class has a damage rating, and a weapon damage rating. There is no distinction between physical damage and magical damage; meaning damage is damage, and you will not need to build a magic resist set like you would in some games. There are resistance stats in TERA, but they cover things such as critical hits, sleep, snare, and knock downs.

It is also worth mentioning that almost every class has the skill known as “Backstep”, but the animation is different for each class andrace. Backstep is the primary dodge skill for all classes who have it. The only classes who do not have Backstep are Priest (replaced by their self-heal) and Mystics.

Let’s start off with the tanks, shall we?

LANCER

Lancers are the primary tanks in TERA, though as with primary tanks in most games, they are far and few between. They wield a large shield and lance, wear heavy armor, and have the second highest HP pool out of all eight classes. Their damage rating is the third lowest (Priest and Mystic having the lowest damage rating), but this is off-set by their survivability. And of course, they have an AoE taunt.

Lancers are not only sturdy, but one of their skills blocks 100% of all damage taken from the front and, partially, the sides. In general, DPS classes will attempt to skirt around behind the Lancer, but a good Lancer can simply re-position his or her shield block. Lancers also have a self-heal, which obviously can be a life saver.

This class also has an excellent technique for getting away (or catching up), which is their forward-charging dash. This skill seems to have a high knock-down rate when it hits, but it is also worth mentioning that this skill causes the Lancer to run faster than mounted players as well. So if someone mounts up to try and get away, the Lancer can chase them down and knock them off their horse. Alternatively, they can use it to get away, or to catch up to ranged classes.

WARRIOR

Warrior is the second and last tank in TERA. Warrior’s wield duel swords, wear light armor, and have the highest HP pool and movement speed out of all eight classes. Furthermore, Warrior attacks are an arc – meaning they are not purely single-target characters. If you and your buddy are in the path of the swinging swords, you will both get hit, instead of just one of you. Warrior’s damage rating is higher than a Lancer, making them third lowest; they are positioned between Sorcerer (lower) and Slayer (higher) on the damage rating.

Warriors are classified as the evasion tanks of TERA. They have fewer taunt options than a Lancer, but their higher DPS, as well as an AoE stun, make them a viable option as a tank. Warriors are a similar play style to rogues and assassins in other MMO’s, but lack the stealth feature. Stealth is a skill that the TERA developers did not want to add to the game for any of the classes, as it is too game-breaking in PvP.

Warriors have a great technique for getting away or catching up to someone, although I personally do not believe it is as good as a Lancer’s. Warrior’s dodge is a great way to get away or chase someone; the simple flaw with this is the animation is different for each race. While a Castanic Female Warrior’s dodge is a fancy leap (which can leap over attacks), other races must suffice with a roll or somersault. Because of this, the majority of Warriors are generally Female Castanics; the smaller hitbox of the female Castanic also plays a role in this, as Warriors are a tank that shouldn’t be getting hit by what they are fighting.

From here, let’s discuss the Melee DPS classes.

BERSERKER

Berserker is the first Melee DPS class I will cover. Berserker’s wield giant axes, wear heavy armor and have the highest weapon damagerating; tied with an Archer. Their damage rating is second only to Archer. Their crit rate is highest; tied with Slayers. Berserkers for some time were mistaken as a third possible tank, due to the fact that they also wear plate armor. This however is certainly not the case, although if pressed a Berserker can tank, it is not a viable options. Berserkers are meant to attack from behind along with the other DPS classes. Despite their heavy armor, they can be blown up pretty quickly whether it’s by a monster or by another player.

Berserkers are the slowest Melee DPS class, with an attack speed of 0.7 which is matched only by Sorcerer. Despite this slow attack speed, Berserkers can crank out a great deal of damage, with their high damage and weapon damage ratings. Their range is only a short three meters, but this is offset by the splash damage effect of their skills, and the spin of their charge-up technique.

Berserkers have become notorious for their ability to one-shot almost every other class, which obviously appeals greatly to many players. Berserkers are quite possibly one of very few classes that can give a Lancer a difficult time, seeing as their heavy armor mitigates much of a Lancer’s already poor DPS, as well as their ability to hit extremely hard.

The splash damage of a Berserker is slightly less than the damage dealt by a full-on hit, but is still absolutely devastating if it crits. As an Archer I personally fought against a Berserker in a 5v5 fight, and was one-shot by the splash damage of a Berserker. This damage hit me for 16,000 which is four thousand HP over what my health would have been if I were at full health. Those who were in the direct path of his hit and were also crit were hit for nearly 20,000 if not higher depending on their armor type.

SLAYER

Slayers are the second and last Melee DPS class of TERA. Slayer’s wield giant swords, wear light armor, and have the third highest damage rating. They are tied for highest critical hit rate with Berserkers. They also have the second-highest weapon damage rating! Slayers were also for some time thought to be a viable option for tanking in TERA, but lack of a proper taunt means they must out-damage the rest of their group while also attempting to dodge the majority of incoming attacks. Due to the complexity of tanking as a Slayer, and their squishiness, they are not a viable option as a tank. As with Berserker and the Ranged DPS classes, they are meant to flank their enemies and attack from behind or the sides where they will hopefully not be hit.

Slayer’s are in the mid-range of attack speed, a 0.6 which they are tied with Priest and Mystic for. While they are rather squishy if caught, they have greater mobility than a Berserker. With self-buffs for run speed, coupled with a ranged sword strike; they are a worthy opponent for the Ranged DPS classes, in some cases considered the counter class for Archers and Sorcerers.

Slayer’s damage out-put is slightly lower than that of a Berserker, but their faster attack speed, ranged attack, and movement speed buffs more than make up for it. While a great majority of Berserkers can be kited in circles, Slayers are extremely difficult to outrange, seeing as their ranged attack has a range of fourteen meters; this is only one meter less than the range of a Archer or Sorcerer’s base attacks, and four meters longer than the range of a Priest or Mystic.

Slayers are said to be the closest to an Assassin or Rogue as you will get. Despite their lack of dual wield, their feel, damage, and the way they play are more similar to an Assassin than any other class.

And now we move on to the Ranged DPS classes!

ARCHER

Archers are what I like to call the snipers of TERA. Their play style is very reminiscent of snipers, seeing as in PvP and boss fights they tend to snipe the primary target with their charge up shots; Penetrating Arrow and Radiant Arrow. As is typical of Archer classes, Archers wield a bow, and wear light armor. But here is where Archers differ from the norm; they do not require ammo. Archers in TERA have unlimited ammunition, which is explained by the developers as the arrows technically being “magic”. Due to this, bows are classified as magical weapons when it comes to crafting.

Archers have the highest damage rating, weapon damage rating, and range (fifteen meters), but have the second lowest HP pool of all eight classes. Despite their low HP pool, they are not quite as fragile as other ranged/support classes due to the fact they wear light armor, and not cloth. Their use of light armor, as well as their dodge skills increases their survivability greatly; but as always in TERA it is up to the player to make proper use of these defenses.

It is worth mentioning that the 15 meter range applies only to their base attack (left click by default). Skills such as Penetrating Arrow have a range of 17-19 meters, and can have their range increased by Glyphs. At maximum, Penetrating Arrow’s range can be increased to roughly 21 meters with Glyphs. That being said, the farther away you are the less damage you deal.

Archers are a single-target DPS class, although they do have a minor Lock-On AoE. In later levels they will have one or two more AoE options, but the majority of their skills are single-target. That being said, their initial charge up skill that they acquire (Penetrating Arrow) can damage multiple targets if they are bunched closely together or are stacked on top of each other. Thus the “Penetrating” in the skill name. Penetrating Arrow is the first of two charge up skills that Archer gets, the second being Radiant Arrow, which is nearly identical but is purely single-target unlike its predecessor. Due to being purely single-target, Radiant Arrow is capable of putting out even more damage than Penetrating Arrow, but its range is slightly shorter as well to compensate.

As in other MMO’s, Archers in TERA have a variety of Traps. Originally, there were four different trap skills available to Archer. However, with the incredible strength of Poison Arrow on their side already, Archer’s poison trap was removed. The first trap an Archer gets is called Cobweb Trap. As you might imagine, this trap is an AoE snare. The second trap that an Archer acquires is called Incendiary Trap. This trap is pretty simple; it does AoE damage, and that’s about it. Our third and last trap, is Concussion Trap; quite possibly my favorite. Concussion Trap is an AoE stun, and with the use of glyphs, the duration of the stun can be increased by 40%.

Archers are a very mobile class due to their ranged nature. Albeit squishy, their ability to kite, dodge, and their high DPS makes them a force to be reckoned with on the battlefield. An Archer’s role both in PvE and PvP are to focus the main target; generally whatever the tank is occupying. Due to their single-target nature, they are very useful for quickly blowing up a single target. Coupled with their debuff (Mark of Velik) which causes the Archer to deal 10% more damage to the marked target, and Sniper’s Eye which increases strength by 50, and adds an additional 25% damage in PvP (though decreases attack speed by 30%) they can increase their damage against the main target by a significant amount.

If there is a Lancer in the Archer’s group, the Lancer can use one of his skills to further decrease the target’s defense. This lethal combination can result in the Archer critical hitting PvP targets for all of their HP. Warrior also has a similar skill known as Combative Strike, which is acquired at LV6.

And of course with Close Quarters (melee-range AoE stun), Backstep (dodge), and Breakaway Bolt (dodge with damage), Archers have a wonderful slew of abilities they can use to outrange or escape their foes.

SORCERER

Sorcerer is the AoE Ranged DPS class of TERA. Although they do have a wide variety of single-target spells, many of their skills are AoE or splash damage, and as such their damage and weapon damage ratings are slightly lower. In fact, a Sorcerer’s base damage rating is only fourth highest (behind Archer, Berserker, and Slayer in that order), and their weapon damage is higher only than a Warrior and a Lancer. Their range however, is fifteen meters.

Sorcerers, surprisingly, have a higher HP pool than Archers, but this is countered by the fact they wear cloth armor. Sorcerers are incredibly squishy, making it imperative that they dodge, outrange, and when necessary; run away. This class is extremely kite-based, and as such they have not only a snare available to them, but also an AoE sleep. This sleep is easy to dodge however, but can be extremely useful in team fights. 1v1 the AoE isn’t as useful, though some people are stupid and can’t dodge.

Despite the fire and ice elements shown in Sorcerer skills, there once again is only one type of damage: Damage. Because of this, there is no need to match certain elements vs. certain enemies. While you would think using a skill like Fireblast against a lava monster would be a bad idea… there is no penalty for using such skills against monsters. There are no elemental attacks or resistances!

Sorcerers start off fairly weak in PvP at the lower levels, but as they get higher in level they become more and more dangerous. Sorcerer only has one truly offensive charge up skill, which is known as Arcane Pulse (formerly named Blastball). While this skill can do a great amount of damage, it is very slow moving and easy to dodge. Because of how easy it is to dodge, it is usually released early in order to catch enemy targets by surprised; still doing a decent amount of damage when released early. Especially since this skill will hit all targets within a twenty-one meter line.

Sorcerer has of course Backstep, as do all classes, but they also have a skill known as Glacial Retreat. Glacial Retreat is similar to an Archer’s Breakaway Bolt, but on top of doing damage, it has a 70% AoE snare as an added effect. This helps greatly with outranging both melee classes and other ranged classes on the battlefield.

Sorcerer also has two traps at its disposal; Painful Trap, which simply does damage, and Lightning Trap, which is an AoE Paralyze.

Last but not least, the Support classes.

PRIEST

Priest is the main healer in TERA. They have the lowest HP pool, lowest damage (tied with Mystic), lowest Critical Hit (tied with Mystic), lowest weapon damage (also tied with Mystic), wield Staffs, and wear cloth armor. Their squishiness of course is offset by the fact they can heal themselves (and of course, others).

Surprisingly, Priests are capable of DPSing as well as healing, although it is advised that unless you are a very skilled Priest you only stick to healing. Priests also have an ability which I personally find pretty broken; Ishara’s Lullaby. Ishara’s Lullaby, quite simply, is a Lock-On sleep. With a cooldown of only thirty-five seconds, this is more than enough time for Priest to use it in order to interrupt an enemy’s charge up skill, heal themselves, then begin damaging their enemy again.

Priest DPS is a combination of ranged (ten meter) and melee-range skills.

Priest has six different heals currently at its disposal. However, only one of these skills is a self-heal. All other heals (except for HoT’s) do not affect the caster. Priest’s self-heal, which is the first heal they acquire, is called Heal Thyself. From here, you get Sanctuary of Regeneration, which creates a circle on the ground in front of you that regenerates the HP of your allies who are on or in the circle. After this, they acquire Focus Heal, which is a lock-on heal for up to two targets (and you cannot lock-on to yourself). And then, you get Regeneration Circle, which also (obviously) creates a circle on the ground; this one however is a HoT. After this comes Healing Circle, which is a small circle on the ground before you, but is a massive heal for those you manage to hit with it; although it is perilous to use it, so you must time it correctly. And finally, there is Blessing of Balder, which is another (weaker) HoT.

Also in Priest’s arsenal of group-friendly skills, are a group summon skill, and a teleport that takes yourself and your group members to the nearest Campfire. As well as these useful teleports, Priest has a non-combat movement speed buff, a strength buff, an endurance (defense) buff, and a buff that increases resistances to harmful effects for your whole group! And of course there is Resurrect, a damage-absorbing shield, and a skill to make knocked-down group members rise to their feet again.

As I said at the beginning of this extremely long article, Priests do not have Backstep. This was replaced by their self-heal. That being said, Priests do have an escape known as Fiery Escape. This is very similar to Sorcerer’s Glacial Retreat; right down to the 70% snare.

A skilled Priest can keep their entire group alive and maintain a good amount of DPS in PvE scenarios. This does of course also rely on your team’s ability to dodge and stay out of AoE skills. If your team is dumb and gets hit by every skill the mob uses, you may want to consider yelling at them or sticking to just healing.

MYSTIC

Mystics are a strange support class; sporting pets, debuffs, heals, and buffs. I consider them to be a sort of hybrid, although in Korean release they have managed to often take the role of main healer in some groups. This is strange seeing as they only have two or three skills that heal. Mystics use Wands, and wear cloth armor. They have the lowest HP pool, lowest damage (tied with Priest), lowest Critical Hit (tied with Priest), lowest weapon damage (also tied with Priest). Their squishiness of course is offset by the fact they can heal themselves, and their teleport skill.

Mystics are a strange class, in a way they are a jack of all trades, but for the most part their skills are unique to themselves. Mystics have four different pets, known as Thralls. The first Thrall they acquire is the Thrall of Protection, which is a tank pet. The cooldown on the Thrall of Protection is ten minutes, and it lasts for ten minutes unless of course it dies. The Thrall of Protection generates quite a bit of threat, and can knock down the enemy it is fighting.
The second is Thrall of Vengeance. This spirit of Lightning is a moderate DPS thrall, with a twenty-two second cooldown.

After this, comes the Thrall of Life. This cute little fairy has the same skills as a Priest as far as heals go; including AoE Heal and AoE Dispel. Meaning, this little fairy can not only heal you, but can also heal your team mates. That being said, it only stays for twelve seconds, and is on a thirty-five second cooldown.
Lastly, is Thrall of Obliteration. This thrall will attack once and disappear, which may seem odd for its ten minute cooldown, but one would assume it does a good amount of damage.

Besides the lovely Thralls, another thing Mystics love about themselves (and everyone else hates), is their escape technique; Teleport Jaunt. This skill has a ten second cooldown, and teleports the Mystic fourteen meters away in the camera direction. Already an annoying skill, Mystics can acquire a Glyph which has a 25% chance to reset the cooldown on Teleport Jaunt after being used. Personally, when fighting a Mystic; the Mystic’s cooldown reset three times in a row and it is next to impossible to guess which direction they are teleporting in.

Also at the disposal of a Mystic, are snares, poisons, debuffs, buffs, Summon Group, Resurrect, and the ability to bestow Vow of Rebirth on allies; which means once the ally dies, they can resurrect automatically.

I spoke a little of one of Mystics “heals”; Thrall of Life. Another option they have for healing is acquired at LV1, and is called Arun’s Vitae. Tis skill is on a 5 second cooldown, and they simply drop red orbs on the ground which allies can pick up to heal themselves. In later levels, they also acquire Arun’s Tear, which is the same concept; except is blue and restores mana.

Part 2: About the Races

Races are the next thing that I’ll discuss with you. There are seven races in TERA, each race/gender combination has its own differenthitbox size. Each race in TERA has its own set of Racial Skills; except for Elin and Popori, who share the same set of Racials due to originally being one race, before some minor changes were made in late 2010.

The first difference in race I shall discuss with you is Racial Skills. I will cover hitboxes later, separated into the categories of Male and Female, since generally people have it set in their mind they want to play either male or female, regardless of which race they choose.

Let’s go alphabetically, shall we?

Amani

“Enslaved by conquering giants and freed by the goddess Kaia with the help of the Castanics, the Amani value freedom above all things. They are naturally watchful and slow to trust, but having earned their trust, you will have it until you prove faithless. You really don’t want to do that.”

The Aman have the following four racial skills;

Last Aman Standing (active) – Your resistance to being knocked down or paralyzed increases by 70% for 30 seconds. Cooldown: 60 minutes.
No Stranger to Pain (Passive) – Decreases damage taken by 10% when your HP is below 30%.
Blood of Dragons (Passive) – Increases resistance to the effects that do Damage Over Time by 10.
Prospector (Passive) – Increases the speed of gathering minerals.

Baraka

“The Baraka are related to giants, but in turning their backs on the giants’ wars of conquest, they avoided their progenitor’s doom on the Day of Flame. Baraka value knowledge of all kinds. They maintain libraries of the accumulated learning of their own people, as well as that of all the world’s races, in every city where they make their homes.”

The Baraka have the following four racial skills;

Ancient Wellspring (Active) – Instantly restores all your HP using the magic of a bygone era. Cooldown 2 hours.
Resistance to Fatigue (Passive) – Your stamina cannot drop below 20%.
Gather No Moss (Passive) – Increases resistance to restraint and movement debuffs by 10.
Time-Lost Techniques (Passive) – Increases the speed of crafting magical weapons by 10%.

Castanics

“Castanics inspire more conflicting emotions than any other race in the world of TERA. Clever and skilled, Castanics are also opportunistic and hot-tempered. A Castanic never forgets a friend and never abandons an ally. They’re also notoriously quick-tempered and have a tendency to decapitate first and accept apologies second.

The clan is famous for the skill of its artisans and crafters. They are also adept merchants—cunning negotiators who love the interplay of bargaining, and strive to come out on top in every deal.

The Castanics have the following four racial skills;

Skirmish Running (Active) – Your speed increases by 35 for 3 minutes, but your resistance to stun is reduced by 20%. The effect ends if you stunned. Skill may be used during combat. Cooldown 30 minutes.
Dirty Fighting (Passive) – Increases the critical value by 1% when attacking from behind.
Weaponforger (Passive) – Increases the speed of crafting with metal weapons in 10%.
Landing Light (Passive) – Decreases falling damage by 50%.

Elin & Popori

“The Elins have one driving goal: if it’s not good for nature, stop it. Older and wiser than they appear, they join with forces of nature and mortal races to sweep their enemies from the battlefield. Their speech is often dark, forthright, and otherworldly, and their sense of humor can border on vicious. Other races find the Elins’ manner and behavior off-putting.”

“The Popori nation is made up of two distinct races. The Elin—small female humanoids—were created by the goddess Elinu out of her own divine essence. The Popori are non-human beasts awakened to sentience by the Elin. Both are small, and accustomed to not being taken seriously. Both are curious, candid, uncompromising, and utterly ferocious. Both are resolute and tenacious defenders of nature. They are quick to learn, and quick to judge. Losing a Popori’s respect means you may never get an opportunity to regain it.”

The Elin and Popori share the following four racial skills;

Soothing Presence (Active) – Monsters do not make pre-emptive strikes, but your movement speed is reduced by 40% for 1 minute. The effect disappears immediately when you use a skill or item , or if you enter combat. Cooldown 60 minutes.
Horizon Run (Active) – Your speed increases by 20 for 3 minutes. Cannot be used in combat. Cooldown 30 minutes.
Botanist (Passive) – Increases the speed of plant collection.
Current Friendly (Passive) – Your swim speed is increased by 50%.

High Elves

The elves once lived lives dedicated to venerating nature and the gods. The “Children of Karas” maintained their forest homes in peace, but that changed when the conflicts of immortals destroyed their civilization and split a proud and powerful race into two factions.

Now, only the “High Elves” remain. After three thousand years of war, they withdrew from the world after a devastating loss against a force of allied races. This century of seclusion ended when the gates of Allemantheia opened to refugees fleeing the argon invasion, and the world took notice when the gates stayed open and produced an army to fight for the lives of all mortal races.

Though the elves bought their seat at the Valkyon Federation table with the blood of soldiers, many do not trust the “New Way,” believing that their walled desert city holds many more secrets, and that the elves never gave up their conquering ways.”

The High Elves have the following four racial skills;

Core Infusion (Active) – instantly completely restores MP through the power of the Core . Cooldown 2 hours.
Call of the Core (Active) – You teleport to Allemantheia. Cooldown 1 hour.
Resilience of Mind (Passive) – When resurrected provides a MP regeneration buff.
Coalescence (Passive) – Increases the speed of collecting essences by 15%.

Humans

“Cursed by their god to wander without a homeland, the humans turned their adversity to advantage by using their long exile as a learning experience. They studied the culture and crafts of other races, and forged their own destiny without guidance from their neglectful deity. Now, as creators of the Valkyon Federation, they are admired and respected by all the nations of the world for their role in bringing together the coalition that will defeat the argons and return the world to peace at last.”

The Humans have the following four racial skills;

Deft Footwork (Active) – For 3 minutes, dramatically decrease the likelihood of being knocked down or paralyzed by another player by 50%. Cooldown 60 minutes.
Indomitable Spirit (Passive) – When your HP is less than 30% receive 10% less damage from other players.
Resilience of Body (Passive) – You heal continuously after resurrection.
Nomadic Crafter (Passive) – Increases the speed of crafting light armor by 10%.

And yes, there is more to consider when thinking about what race you want to roll.


Part 3: About the Hitboxes

Each race and gender combination in TERA has its own specific hitbox. Hitboxes determine not only how easy you are to hit, but also how easy you are to heal. Both enemies and allies are effected by the size of your hitbox! Some races are better suited for certain classes due to this, such as wanting to have a larger hitbox as a Lancer, so that you can Shield Block corridors, and hide your allies behind you while you absorb 100% of the damage thrown your way.

Other classes are better suited to be small; such as Priests, Archers, and so on. There is as such a thing as too small or too large in TERA, but for most people race choice is based purely on aesthetics.

For those far and few between who care about things such as hit box, I will provide you information on the hitbox sizes in TERA.

The general rule of thumb in TERA is that the taller the character, the larger the hitbox. In the case of Castanics, you can ignore their horns here as that is not a factor in their height; same for the ears of Elin. Although I am not 100% sure which has the bigger hitbox than the other; Popori or Elin. They are very close in size, but generally the males of each set have the larger hitbox. In the case of Popori and Elin I am not sure, but do know they are the shortest of all the races.

Here you can see every race and its height, all in a straight line, side-by-side.

[IMG]

From left to right; Aman Male, Aman Female, Baraka, Castanic Female, Castanic Male, High Elf Female, High Elf Male, Human Female, Human Male, Popori, Elin.

As you can see, Baraka are the tallest, followed closely by Aman Males and then Aman Females. The shortest are obviously Popori and Elin, Castanic Females following closely after that.

Now, let us dissect the hitbox differences further, classified by gender.

FEMALES

The tallest of females are clearly Aman. The large hitbox of Aman females makes them ideal Lancers, although you will see the occasional Slayer, Berserker, and even Priest or Sorcerer in some cases. People have begun to shy away from large hitboxes when playing squishy characters, but some people love the look of their favorite race too much to care; which means they must learn even more how to out-play their opponents, due to being so easy to hit right off the bat.

The second tallest females are the High Elves, followed closely by Human Females. Although I have seen a few female Lancers of either race, the majority seem to role Slayer, Berserker, Sorcerer, or Mystic. This is partially due to racial skills, and partially to do with hitbox size. Having a roughly medium size hitbox allows High Elf and Human females to be much easier to target by their group’s Priest, which is a plus for obvious reasons.

The second shortest females are Castanics. They are surprisingly small, and with the common class choices of Warrior, Sorcerer, and Archer they tend to be very slippery little devils; unfortunately sometimes for their own team. Castanic Females can be difficult to heal, especially since the common class choices are constantly moving (or at least should be). Because of this, I recommend that if you play a female Castanic, you should try to be very aware of when your neighborhood Priest is casting his or her heal circles, so that you can maneuver yourself into the circle.

Smallest of the small, are the Elin. Elin hitboxes were adjusted at one point due to Lancers being a popular class choice in Korea…and Priests not being able to heal them because of their size. Lock-on heals would end up going to another nearby ally instead of the Elin, because they were so small and other moving group members made it difficult to target the poor little Elin. Despite their hitbox being adjusted, Elin are still the smallest of the females. Elin are so popular however, that you will pretty much see Elin of any and every class running around, despite their small stature and sub-par racial abilities. So, as with Castanic females, I highly recommend map awareness so that you can maneuver yourself into your Priest’s heals.

MALES

Baraka (although not technically any gender), are the tallest of the tall here in the world of TERA. Despite their large size, the majority of Baraka appear to choose Priest as their class, instead of Lancer or even a DPS class. The enormous size of a Baraka could make them ideal Lancers, able to take hits for their team mates easily. However their racial skills may not be the best choice for a Lancer. On the plus side, they are easier to heal… especially if the Baraka himself is the Priest!

The second tallest males are the Aman, who quite typically are Lancer, Berserker, or Slayer. Their large stature makes them suitable for Shield Blocking corridors as a Lancer, or even blocking as a Berserker, although not quite as effective. Due to their large size, Aman males are both easier to attack and easier to heal.

The next two I am not completely sure as to which has the larger hitbox; High Elf or Human Male. Human males are bulkier, but High Elf males are taller. This could be a case where bulk indicates a larger hitbox, but as I said I am not 100% sure on this pair. While the majority of Human Males I have seen are Lancers, Slayers, Berserkers, and the occasional squishy… The majority of High Elf males I have seen are Priest, Mystic, Archer, and Warrior, along with several other squishy DPS classes. I think it is safe to assume that High Elf male Archers have Legolas syndrome, but at least High Elf is a decent choice. High Elf and Human males (as with the females) are medium-range hitboxes, and are well-suited for most if not all of the classes in TERA. Their medium range hitbox makes them slightly less easy to hit, but also means they are still easy to heal.

Slightly shorter than the Human males, are the Castanic males! Obviously this is not counting the horns. Castanic males appear to pretty popular (hmm, I wonder why *sarcasm*), and as such there is a decent distribution of classes amongst the existing Castanic males. Some of the more common classes are the Melee and Ranged DPS classes, however. Castanic Male Lancers, in most cases,cannot Shield Block a corridor on their own. That being said, their racial skills are quite nice no matter which class it is you choose. Despite being shorter than a Human male, I still consider their hitbox size to be medium range. They are not that hard to heal at all.

And of course, coming in as the shortest of the males; the cute and cuddly Popori. Who doesn’t love pandas, after all? As with the Elin, Popori are rather popular, so there are Popori of many classes running around. But, also as with Elin, they are more difficult to heal due to their smaller size. So, map and heal circle awareness is once again a crucial skill if you decide to play this race.

Dragon Nest SEA Gigantes Guide

Dragon Nest SEA Gigantes Guide by Mira and Reind

Goals of this guide: So that everyone can have a easier time in Gigantes Nest, and crafting materials will be cheaper.

Ticket to enter : Fake Criminal’s Badge (my own literal translation)
Can be gotten from lvl 40-50 abyss dungeons

Rewards: Gigantes Set Equipment, Gigantes Set Materials, lvl 50 suffix crafting essences, lvl 50 enhancement heraldry. Gigantes Hell entry ticket.

Overall Nest Process:

When you enter the nest, a portal to one out of 4 random stages will appear. After each stage is cleared, the whole party is randomly transported to the other 3 stages, until you clear all 4 stages, unlocking the boss room.

Hidden room: unlocks when you gather 3 plates from each of the stages. Gives extra rewards.

Full Guide:

Stage 1: Gas Chamber

Video:

Stage Mechanic:
When you enter this room, an intruder alarm automatically rings,  and the first wave of monsters is spawned.Move towards the tiles that will light up in a straight line (light blue colour). A timer of 5 secs will start counting down. At the end of the tiles, activating the switch(a small statue) will activate the safe zone. A gate will automatically close, blocking anyone else from coming into the safe zone. When the timer ends, poison gas is released into the whole room except the safe zone, this is a guaranteed death if your not in the safe zone. This mechanic will repeat every 30-45secs until all 3 waves of monsters are cleared.

When all 3 waves of monsters are cleared, the boss of this room will spawn.

Known Attacks:

  • Claw Swipe
  • Howl: Howls, than spikes will slowly start chasing you. Keep moving to evade.
  • Rapid Claw Combo: Swipes you a lot at melee range than knocks you back.
  • Jump and claw combo: Jumps and than lands on the ground, than quickly does a lot of rapid claw swipes, ending with a small explosion.
  • Spikes: Summon lots of spikes in an AOE around him. High Damage
  • Homing Green Ball: After x3hp . Summons a homing green ball to chase the player with the highest aggro. Behind the homing green ball is a lot of spikes following it. The ball has high speed and will flinch/knockdown when it hits a player.

When this boss is killed, the portal to next stage will appear.

Hidden plate of this stage: The two rune tigers that spawn at the 3rd wave (before boss) must be killed within 5 secs of the other dying.

Stage 2: Cube Boss

Video:

Stage mechanic is simple, defeat the Cube Boss to win.
Cube boss has high defenses.

Known Attacks:

  • Confusion Ball: Shoots purple projectiles around the room. If your hit by it, all your direction keys are reversed. (Up becomes down, left becomes right, etc). Also does some damage.
  • Fire, Ice or Light Balls: Continuously spin and shoot little balls at the highest aggro player. Does medium damage. Ice type balls will slow on hit.
  • Phoenix: Summons 2 books on the left and right of itself, Each book will shoot 2 phoenixes towards the front.
  • Spinning Blades: Swords appear on the side of the cubes, and it starts to spin. Melee range attack. Easily avoidable.
  • Laser Beam: Your typical cube beam. Rarely seen though. Powerful.
  • Activate trap: Random statues will press down upon the area. Avoiding stepping on the shadows to dodge. High damage. (Animation before cast: Blue lightning around cube)
  • Activate trap EX: More statues and longer duration than the normal traps Very high damage(-20k x 3-4 hits) Avoid the middle of the room and shadows on the ground. Will only activate after x3 (Animation before cast: Purple lighting around cube)
  • Teleport: Does this everytime it activates the trap. Randomly teleports to another side of the room.

Hidden plate of this stage: Defeat the cube boss within 60secs.

Stage 3: Mummy’s Ghoul Disco

Video:

Note: using a mod for the dancing disco stage XD. Those sounds will normally not appear.

Stage Mechanic: Memorising game.The mummy ghoul will activate the disco. There are 4 rounds. Each round, the statues will make sounds in a pattern. If you manage to do the same exact pattern, your given a speed buff. If you fail to create the same pattern, your slowed significantly and more/harder monsters will be summoned. Monsters will spawn after each round. Clear the monsters to move on to the next round. The patterns will grow in difficulty each round.

Monsters: Typical Skeleton and Ghouls, Undead Minos. Watch out for the blue ghouls that freeze

After 4 rounds, the boss will spawn. Kill him to clear the stage
Boss has high movement speed.

Known attacks:

  • Fire Grenade: Throws a fire grenade. Explodes on impact. Burns. Slow casting.
  • Ice Grenade: Same as above, freezes
  • Bandage Grab: Kinda like Acro’s binding shot. Disables skills and movement when binded.
  • Double Swipe: Melee Range. Looks harmless but very painful (~20k per hit)
  • Spits poison: Spits poison at a high angle in a cone around him. Painful. Poisons player.
  • Dance: Yellow spots will appear below the player and the boss will make a dancing animation. If the player is still standing in the yellow lights after 1.5sec, he will be forced to dance. Use A-D to escape dancing.
  • Summon Coffins: Happens after he reaches a certain hp threshold(think x3- x2). A coffin will be summoned, repeatedly summoning waves of undead if not destroyed. A poison tower is also summoned, which spits poison at intervals (~30k damage)

Hidden plate of this stage: All 4 patterns must be done correctly, and before the boss died, no coffin should be on the field. If these 2 conditions are fulfilled, when the switch(statue) at the spawnpoint is activated after the boss dies, another dance pattern will play. If this is done correctly, the hidden plate will appear (refer to video)

Stage 4: Flower Garden

Video:

Stage Mechanic: When you enter the room, there will be 3 cannons. Monsters in this room have VERY high hp, your normal skills will not do much damage. Use the cannons to defeat the monsters!

Using the Cannons:

  • Left click to shoot bullets. Fires very fast and at a very high speed. Short recharge. Damage: 160-220k per hit
  • Right click to shoot a ball that Time Stops monsters around it.
  • Esc to exit cannon.

Waves of monsters will spawn. Just rape them using the cannons. Not hard with a 4 person party.

Monsters to watch out for:

  • Rolling trolls(Irritating)
  • Exploding Zombie(The explosion is painful, you’ll see them charging it).
  • Assay Shamans (Slows you and the black hole is painful)
  • Flowers: These explode after they are hit certain times, dealing enormous damage in a small AOE around them.

It is recommended that paladin or priest lure all the mobs into the middle as the cannons cannot turn more than 180degrees (unable to shoot stuff behind you)

After killing most of the mobs, the Boss(Stone Golem) and 2 miniboss (boss of west armory) will spawn

The minibosses will fire lasers at you. Painful. Long Range. Shoot 3 times.

Known Boss Attacks:

  • Throw Rock: Like the Stone Golem of manticore nest. Will one hit you if it explodes on you. Significant damage even if your hit by the scattered rocks
  • Ground Punch: Punches the ground, causing rocks to fall down in front of where his fist landed.
  • Earthquake: Prepares itself by shaking, than jumps and hits the ground. ~50k damage. Can be avoided by jumping. Huge AOE
  • Roll: Rolls towards the person with the highest aggro.
  • Fissure: Raises the ground in a straight line in front of him. Medium Horizontal AOE, very long ranged. Can be avoided using iframes.
  • Eruption: Boss glows red, flames appear on him with a red circle around him and starts doing the same animation as Earthquake. A eruption will happen after a few secs. To dodge this, Dont stay in the red circle. Ignores Highlander.

After you defeat the golem, the stage is cleared. You do not need to care about the minibosses or other monsters.

Hidden plate of this stage: Not sure about it. Rumors are that you must either: Destroy all the flowers/ Or the boss must die under sunlight…Or it might just be random.

Hidden Stage: Room of Greed

unlocks when 3 plates are gotten.

Link to hidden stage video here: http://youtu.be/7WnEWz_Rhgo (its kinda shaky)

There are a lot of RCs in this stages. All are fake except one. You must find the real one within 60secs. Fake RCs turns into mimics after opened. Just ignore them.

The real RC will drop these items and gold at random rates:

Lvl 50 enhancement plate
Gigantes Crafting materials (green and blue)
Epic essences for crafting suffix on lvl 50 equipment

Boss Stage: Gigantes Baha

The floor will open when all 4 stages are cleared, revealing a staircase leading downwards. At the end of the tunnel lies Gigantes, an ancient weapon created by the Ancients.

Video:

Known Attacks:

x5 – x4

  • Punch Ground
  • 180 degree Rocket Barrage: Can only hit the front
  • Charge: Charges the player with highest aggro. Keep moving to dodge
  • Big Blue Bomb: Shoots a blue bomb from his stomach to the ground. Big AOE explosion. AOE is bigger than it seems.

Around x4 – x3

New skills:

  • Summon Time Bomb: Summons a bomb in the middle of the map. It must be destroyed before it explodes. If it explodes, all party member’s hp will be reduced to 1. The bomb has a hp bar that can be seen below gigantes hp bar.
  • Black Hole: Sucks you in. No damage.
  • Quake: Jumps and slams the ground.

Around x3 and below

New skills:

  • Big Blue Atomic Bomb: Shoots a big blue missle from its center that splits into several small missles on impact, hitting a bigger AOE than the Big Blue Bomb.
  • Spinning Rocket Barrage: Shoots rockets while spinning 360 degrees. Stick near or very far from the boss to dodge. 180 degree rocket barrage will no longer be casted.
  • Arm Swipe: Will activate when players are in melee range. Swipes its sides, creating an explosion after awhile
  • Twin Blue Laser: Rarely casted, 2 blue lasers will shoot out from its head just like how Archbishop’s Golem 2 laser is casted

Around x2 and below

New skills:

  • Big Punch: Punches the ground, wider AOE, high damage
  • Gigantic Slam: Slams the ground, throwing all players up. A blue circle will appear below the player with the highest aggro, exploding after awhile. High damage. Make sure not to waste your aerial evasion after x2!

This will be the end of this guide. Good Luck clearing Gigantes!

Dragon Nest SEA Gold Farming guide

Dragon Nest SEA Hybrid FTG Gold Farming Guide by Arrogance

I would like to share a few tips on how to decently earn gold with the Hybrid FTG system. With this guide, you will most likely earn 500-800g in an afternoon/a couple of hours, probably even more if you are lucky. But this won’t be just a guide that will point you to where you should grind all day. I’m going to aim to teach you how to properly manage your resources, how you can save gold, so you can focus your finances on more important things.

Keep in mind that this guide might not be for everyone/every character. There are other ways to earn gold and there are also different factors that might affect the results. I’m also not going to do videos and show how to run dungeons. There are other people who are better at that.

Basically what I’m saying is this is just a simple guide to constantly earn gold decently till you hit the jackpot drop. Luck plays a big role in getting gold in this game. One day you are strugling to complete your set, the next day you get a 3rd stat FD plate and complete everything. Some days you really just get really lucky, and this guide will help you earn on a constant rate so you can get decent equips, till you get yourself that one lucky drop.

First things first, before thinking of earning gold, you might want to consider the following:

Get Your Character to the Level Cap ASAP

Whenever an apprentice asks me how he can earn gold and get good equips like mine, I always tell them to focus on getting to max level first. This is because your income will jumpstart once you get to max level, even with the new FTG sytem. But wait, your FTG consumption is greatly hightened when you reach level cap right? Yes, that is correct. But even still the benefits still outweigh the disadvantages:

  • You have better skills especially your ultimate skill, which mean you can clear dungeons faster.
  • You can now participate in nests, which will jumpstart your earnings because of the chance to get epic plates and, if lucky, get FD plates worth more than 10k.
  • Chaos runs will be easier.
  • You can now start getting apprentices and earn more gold from there, which solves the FTG problem.

Before you get to max level, do not buy any expensive items. Restrain yourself from buying low level sets and save your gold. I would even recommend using overupgraded green equips till you are max level. Why? It’s because once you hit the level cap, all the stuff that you bought will be mediocre and rendered useless compared to what equipment you can wear when you hit max level. In grinding parties, no one will care if you are only wearing green equips, especially now when it’s so easy to reach max level with the new Hybrid FTG system. Once you hit the level cap, that’s the time to get your first rare set. Try to at least upgrade your rare sets to +8. That should be enough for you to participate in nests.

Get a Decent Guild

A guild composed of real life friends is the best guild that you can join. If you don’t have friends who play, join a guild that will help you in nest parties no matter what gear you have. There are other more hardcore guilds out there who require really good gear and check out your skills in PVP before letting you join. Stay away from these hardcore guilds. I’m not saying they are not good guilds, but these guilds are not what you need at the moment. You will get to that level someday.

But for now what you need is a good guild that will help you grow along with them. If the guild is good, you do not need epic equipment to join their nesting parties, they will not curse you for dieing once at Archbishop Normal, they will share the crystals/extracts in nests and they will join you in farming dungeons/RC hunts. In these guilds, the members are trustworthy enough to let you use their guild storage, or let them handle each other’s equips, which will play a big role in earning gold. More on that later.

Consider Buying A Pet

I bought a pet a couple of months ago and I’ve never been happier with the decision. It’s only 5500 CC and you don’t need to dress it up. I think it’s also a good way to say thank you to the publishers and the devs for bringing this awesome game to you.

If you don’t have ways to buy one, ask your Dad for his credit card and tell him it’s an early Christmas present, ask your friend to buy you one and do him favors (do his homework, help him paint the house, anything), get a job at McDonnalds and buy one yourself..

I consider my pet to be much more important than my costume because pets makes farming so much easier even with the Hybrid FTG system. The pet pays for itself overtime and it makes everything so much faster. It also gives decent stat bonuses.

The pet food, Horn Of Life, costs 1000g at Westwood at the time of writing, that’s just one or two days of farming gold. You still have 28 days to maximize your pet. What I do is I always keep one Horn Of Life in my inventory and when the time comes when I need to use it, that means it’s time to farm gold and pay attention to my pet. Always check TH for Horn Of Life prices. Buy one when cheap. Consider it as an investment.

Focus On One MAIN Character Alone

I have guildmates who have multiple characters in one account, all of them max level. I know that having multiple characters would mean more nest runs (which greately increases the chance of getting good drops). But that would also mean you need to invest more time and gold with these characters. This will also compel you to give them the best equips like your main if you are OC like me.

I only have one main character and it already requires a lot of time and patience from me with the current content (and when you follow this guide). I’m not saying it’s not a good idea to get alternate characters, I just don’t think you need more than one character to earn decent amounts of gold. I only have one character, so all my gold are focused on him alone. It makes everything easier. Sure you can create a separate character if your main is slow at farming. But do not invest too much on it and still focus on your main.

Hardcore Gears Are Overrated 

As of writing and with the current cap, I can bravely say that harcore gears are overrated. By hardcore gear, I mean +10 nest sets with 1000k+ FD and max criticals. These setup is awesome if you can get them of course, but is it really needed? Right now, not really. With decent knowledge of current nest bosses, you can clear any nest with only +8 rares.

Yes, clearing Riverwort Ruins within 3 mins is cool, but does a couple of mins difference in dungeon clearing really matter? You may say that getting these sets are needed for SDN or for Guild Wars. But you will come to that, don’t worry about it. You might want to worry more about knowing the strategies involved in each SDN section rather than minding your equips, because clearing each SDN section is not as easy as releasing shamans at Archbishop nest.

What I’m basically saying is do not force yourself too much on getting the best equips immediately. Knowing this will lessen the pressure and keep yourself from purchasing items indiscriminately. Taking away the presure will let you invest your gold wisely. It will also make you enjoy the game more, because that’s what the game is all about. Having fun.

Now that you have the proper mindset, are you ready to earn some good gold? Before going further, I would like to say that there is no secret way in earning gold fast. As cliche as it may sound, it’s still all about hard work and lots of luck. If you want to earn gold, you need to work for it. Here are some of my ways in earning gold:

The Apprentice System

This is probably the most profitable way in earning gold as a beginner. When you hit the level cap, your FTG now consumes a lot faster. You will probably consume everything in about 4-5 runs, and no FTG means incredibly low drop rate. To get around this problem, you need to get a random low level player and assign them as your apprentice (click on them, then click master request). Running dungeons with an apprentice will give you almost unlimited FTG and unlimited durability. Plus, Abyss dungeons gives you free Dimensional Keys when you finish them with an apprentice, which you can sell for more gold.

There are two ways to utilize the apprentice system:

Boosting lowbies at DTMI

You do this by getting apprentices at Calderock Ch1, then running Sigh Canyon and DTMI with your apprentice til he is lvl24. Here you get a chance to get low level skill plates.

These skill plates are actually a lot more expensive compared to mid level dungeons because more types of characters need them. Noteworthy would be warrior’s Side Kick Plates. DTMI is also a pretty straightforward map and it has mobs that are tightly packed and easy to take out. You also don’t need to kill everything here. With decent gear you can clear both dungeons in less than 2 mins, even around 1:20 if you are fast. In an afternoon you can probably farm about 30-40 stamps, even more, which you can use to seal plates or High Grade Codes.

The benefits of doing low level boosting are:

  • You get lots of Incomplete Stamps which can be used to seal High Grade Codes. Where do you get High Grade Codes? More on that later.
  • Since you get free Keys every run, you also get to farm Fragments of Skills, which can be traded to epic skill pouch at your local heraldry scholar. Level 50 skill plates are quite expensive now. Getting skill plates through Fragments mean you don’t need to spend gold to buy them, so you can invest your gold on more important things. You can also sell the Fragments at NPCs for gold but for me, it’s still better to keep them and exchange it for skill pouches. With one afternoon you should be able to farm around 600-800 Fragments, even more. Which mean at least one low level skill pouch per afternoon. That’s like one guaranteed gold bunny per day. Speaking of gold bunnies…
  • You get a chance to encounter gold bunnies, which means more skill plates of course. How do you sell these skill plates? By using Inc stamps. Skill plates only need a couple of seals. Just make sure to seal the expensive ones. Just NPC sell the other lesser plates
  • You get green NPC gifts which can be exchanged for guild points. More on this later.
  • You may also get Low Grade Diamond codes which you can use to spark Fatal Kara Rings. A Kara ring with critical and atk pot still costs around 1k+ gold.
  • If you have a pet, you will also earn additional cash from all the rough gems and random loots that you get. Set the party looting at free for all and all ordinary drops will be yours. The apprentices wont mind this because they are focused on leveling anyway.
  • Again, how can you forget getting one extra key per run when you have a lowbie with you? (I’m not talking about the payment but the extra one you get when you have a lowbie)

Ordinary Agate Farming

This is the traditional way of farming for gold and I want to include this because it is still effective if you know how to adapt in the new Hybrid FTG system. The most popular right now (courtesy of Kazu) is Forsaken Islet Core Masters. Even at 0 FTG you can still get 6-8 agates per run.

But I think it’s just better to do it with an apprentice. Because of the new cap, you may now apprentice up to lvl39 players. Get a lvl32 apprentice and farm FIC Masters all the way. When I do this I can get at least 13-15 stacks of agates in just a couple of hours with my pet. That should still net you a couple of hundred gold.

The NPC Gifting System

A lot of people neglect the NPC Gifting system for some reason. When you gift NPCs, you earn guild points which can be exchanged at Dishonest Merchand Pero for some neat stuff. Each NPC have different associations (and earns different points). Press Y for the details on each NPC’s affiliation and your current points.

Golden Goose points can give you VIP tickets to lessen repair costs and sell more from all the loot (especially important if you have a pet). Free Adventurer points also get you Octagonal Waters which costs 90-100g per 100pcs. But the most important one is the Cassius Palace points which can be exchanged for epic code pouches.

Cassius Palace point farming is probably the best way to save money when you start crafting your epic equipment because you no longer need to buy the epic codes. Not buying codes for your epic equipment means MORE money to spend for other things like overupgrades or stat plates. Unfortunately, for now, the Guild Shop doesn’t have high grade code pouches yet (CC removed it before the 50 cap update). So you still need to wait for CC to update that. But that doesn’t mean you can’t save up on points. So how do you get gifts?

Again, boosting apprentices. Ord Agate/Fragment Farming and Gift Farming goes hand in hand because every silver bunny gives you two green gifts. Green gifts will give you 60 guild points each.

Whenever I boost apprentices at DTMI, for the whole afternoon I can collect at least 25-30 green gifts for Event Planner Irene alone (Cassius Palace points). Thats 1500-1800 Cassius points already. And thats just the gifts for Irene, not counting the gifts for other NPCs for more profit and the actual items that the NPC sends you everytime you give them a certain amount of gifts (these are usually rough or ordinary gems, waters, or just plain crap).

If you choose to grind at Forsaken Islet Core, you also get ordinary grade gifts, which again, can be gifted to NPCs all around Saint Heaven for about 20 points. Having a pet is especially important for this, though. When grinding at FIC, just turn on the Auto-Roll feature so you don’t need to press Y or N when you get loots (The auto-roll icon is above your 5th skill icon, at the left side of the mini-map. It looks like a small dice. Click that and click the check box)

Lotus Marsh Abyss Dungeon Grind

Lotus Marsh dungeons are longer and a bit harder than Saint Heaven dungeons. But the good thing about LM dungeons is you get “low level” royal chests when you complete certain requirements in runs. These low level chests are unlike the real royal chests (which nets you a ton of polished gems), but they still have the chance to yield High Grade Codes and one or two polished gems. The requirements are pretty easy to follow. Here’s an in-depth guide on each dungeon, courtesy of Vaahneon and TimeFox:

http://forum.cherryc…marsh-dungeons/

When grinding LM Abyss dungeons, party up with 3 other guild mates. One guild member should be low level so you won’t run out of FTG easily. If you don’t have one available, just get a random non-lvl50 player.

So which Lotus Marsh dungeon to grind? If you want to farm purely for High Grade Codes, just do Riverwort Ruins Abyss. But I would suggest grinding at Dragon Follower’s Base. This dungeon is a bit longer and may be a bit harder. But if you know how to dodge the boss’ attacks, with a party you may complete this in 4mins or less on average gears. The good thing about non-Riverwort Ruins dungeons is, apart from getting High Grade Codes, there is also a change to get green crafting mats, which are quite expensive (about 80g+ ea as per writing).

West Armory Abyss RC Grind

This method used to be an underground thing but a few people at GD spilled the beans and revealed it to everyone. Basically what you do is you run West Armory Abyss only until you get to open the “low grade” RC, which has a pretty good chance to drop polished gems, rare weapons, and High Grade Codes. Here’s how you do it:

  • Remove all your armors, just use your two weapons (so you wont spend too much on repairs)
  • Go to West Armory Abyss
  • When the first door opens, kill the first two mobs at the left and right side so the 2nd door will open
  • Run straight to the middle (passing over the red tiled floor) and destroy all walls in front of you (ignore the monsters first till you destroy all walls).
  • Destroying all the walls first will reveal the low grade RC chest (there will be an announcement and a distinct sound if you did it correctly). Now you need to kill the scepter monsters and the first Elf monsters from the first spawned mob. You don’t need to kill the box monsters and the newly spawned ones, only the original mob.
  • After killing the scepters and the elfs, new mobs will spawn at the north and two golems will be released from the small room at the north-east. This is where the low grade RC is located.
  • Run towards the RC, evading all monsters, and open the chest. Pick up all loots and then let yourself be killed.
  • Press F12, stage select, then repeat from step 2 until you need to repair your weapons.

This method, if done correctly, will give you a lot of polished gems, rare weapons, and a chance to get high grade codes from the low grade RC, even without FTG. It’s a lot faster than normal LM dungeon runs because you only need to clear half of Armory West (about 2 mins). The disadvantage of doing this is you wont be getting any green mats, and you need to dodge a lot because you wont be wearing any armors. But the chance of getting High Grade Codes is pretty high.

Chaos Runs

Chaos runs are not very profitable at the moment because we just got the new cap. Once the new 50 cap Chaos Dungeon arrives, it should also give you extra income.

Managing Seal Stamps

An easy and profitable way to dispose off all the epic items that you get from the farming that you did is to actually buy seal stamps at TH, seal the items then sell (You don’t say?).

Let me explain. What you do is when you buy seal stamps, making sure that you can sell these stamps again (Times in TH:2). For some reason, seal stamps become more expensive when there’s less of it in a stack. A 100 stack of seal stamps costs 55g per stamp (5500g) while a stack of 50 stamps costs 65g each (3250g). So always buy stacks of 100 stamps, then consume 50 stamps, and then sell the rest for even more profit!

What I do is I make sure I save up gold enough to buy 100 stack of seals everytime, so I can seal items and sell them off. After consuming/selling the seals, I buy another stack of seals, THEN that’s the time I buy my needed items from the profit that I gained from doing this. This way you wont have epic items clogging your storage and you always have a way to sell binded stuff.

Also when choosing what items to seal, make sure that the selling price of the items is more than the cost of sealing it. A High Grade Crystal Code should sell More than 220g each (if seals costs 55g each). Anything lower is not worth selling.

Playing the Market

Ultimately, the fastest way to earn large amounts of gold once you are able to save up a decent mount is to play the market and predict the changes in prices of items. This however requires experience and lots of gold. There are other guides out there that can better explain how to do this. But if you want to earn lots of gold, your goal is to be able to save up so you can play the market and triple your earnings.

Farm System

The farm system will yield a good amount of gold especially if you have the time to farm Revival Apples. There are other guides in this forum that can help you know more about the Farm System.

A FEW MORE TIPS TO EARN MORE GOLD

Complete all NPC Quests

It’s easier to earn guild points if you are able to gift everyting to all NPCs.Take the time to complete all NPC quests to unlock their gifting system, especially those who are in the palace (Cassius Palace members) and Lotus Marsh (Free Adventurer). But before doing that, make sure to…

Consume Your FTG First Before Doing Quests

This is so you’d be able to maximize the use of your FTG. Don’t just indescriminately consume your FTG by doing daily quests and after two abyss dungeons, whine in the forums about how FTG sucks, etc. Make use of your FTG wisely. Party up, don’t be a loner. If you insist on being one, don’t expect to earn gold as much like the others.

Spark Sealed Epic Items

If you dont know yet, you can actually spark items without unsealing them. So if you have extra High Grade Codes lying around, you may choose to buy epic equipment and spark them without unsealing so you can sell them off later. Or keep those epic items/accessories that you get from nests (they are sealed and ready to be sold off). I have a few bravery crystal codes lying around, so I decided to buy a Totem Sword for 2kg and spark it. I got an Atk Str Agi spark, so I sold the sword for 4kg. That’s what you call fast money. If you don’t get good sparks then just keep the equipment in your inventory and spark them again later

Create Merchants for Selling Wares

Create other characters for the sole purpose of using them as merchants to sell goods. An account can have max of 4 characters. Having 3 other merchant characters mean 90x more TH slots per week, and even more storage space for you. Transfer items by sending them thru mail, OR a better way is to ask you guild leader to invite the merchants in the guild so you can transfer items via guild storage. You don’t need a TH ticken when you do this. You have a trust-worthy guild, right?

Share Codes with Guildmates

One other good thing about having a trust-worthy guild is you can share your codes with each other. You only need the codes for your class anyway, so for your extra codes, you may use them to spark your guildmate’s sealed equipment at a lower fee. Or you can agree to sparking each other’s equipment (like you, they have a lot of codes lying around that they cannot sell). This way you don’t have to buy a lot of codes for your equipment. BUT, again, you need to be able to trust your guidmates with your gear. This is not possible with any other random guild. In fact, I don’t even recommend it if you do not know your guildmates in real life.

Manage your Apprentices

When the Hybrid FTG system arrived, a lot of people complained that they cannot farm with their apprentices because they always leave them after just a few runs, or they are always AFK when you need them. Well, for me it’s all about managing and taking care of your apprentices. When looking for apprentices to grind with, I NEVER ask them to pay me gold/keys. You will never get decent apprentices from this. I even give my apprentices all the low grade epic codes (except for diamonds). I also give them extra stuff after every session.

Because of this, my apprentices are always happy. They are willing to grind with me for the whole day. That is so much better compared to asking them to pay you keys every run and earn just a couple of gold, only to be left by your apprentice after just 5 runs and waste your apprentice slot for the day. When you take care of your apprentice, they will never leave you and you will never worry about the 3 apprentice limit. You can also rotate them. If they are not online and you want to grind, just send them a mail telling them you will just re-apprentice them later, expell them, then get another one.

Your apprentice will appreciate your efforts so much they wont even mind if you get all the loot whenever you grind. Trust me on this. When they are 50, they will still be thankful and you now have a trusty companion in nests.

Focus on Buying the Important Stuff First

Never buy things that will not help you in the long run. Mounts are cool and all but emblems are expensive and they are ultimately useless as of now. You don’t need to overupgrade your nest sets past +7 immediately. Try to reach the critical cap first so you can grind faster. Buy only the stuff that will help you even more.

I hope this guide will be able to help others who are still oblivious on how to earn gold with the FTG system. Again, like I said, there is no secret way in earning gold. It’s still about hard work and lots of luck.

Eventually you will hit the gold mine and complete your gear, or maybe find out a better way on how to earn gold. When that happens, I hope you also go back to the community and share your knowledge with the others, just like those who has helped you along the way.

Ragnarok Online 2 Ranger skills guide

Ragnarok Online 2 Ranger Skills Guide by akakori

Hi guys, its me again, after playing CBT for was it 7 days? or 5? I liked to share my thoughts on the different skills available to rangers and what they would serve as you travel thru the world of RO2.

For those who are new to the community, I welcome you and for those freshies wondering who am i, here is an intro about me

Self Intro

I go by the ign Frisks, I am what people considered as nuts/hardcore players whom have pushed myself to the limit of testing the system and the game during CBT and achieved level 50. (No prize for us who achieved 50 though.. sadly)

I am from Guild Hyperion, one of the starting members of the guild

If i ain’t grinding I am always keen to answer questions on Public channel or help out my guildies. So you can look me up in OBT perhaps ^^ (Though i may be a monk during OBT depends on guild needs)

*Note: I will include a SS of me later perhaps

Introduction: Ranger

Ranger as a class isn’t uncommon through out the genre of MMORPG’s(Massively Multiplayer Online Role Playing Game). However a few things that makes RO’s (Ragnarok Online) ranger interesting is its build especially stats wise.

The stats system as many are familiar with isn’t the usual add a point to stat and gain it, it’s a system that allow u to allocate multiple stats points to achieve 1 additional bonus on that stats.

Before i continue, if u expect a high single DPS or a insane AoE, try other class ^^v

What does it mean?

It means you do not have the luxury of adding 1:1, you have to add 2:1, 3:1, 4:1 and it goes on higher as the bonus stats increase. A stats simulation can be found somewhere in the forum, will post it up later.

Rangers in RO also is not “Dexterity” dependent. You are however depended on 3 different stats which are as following:

Strength: Raw basic damage that affects your attack power. All skills of ranger/archer are based off attack power

Agility: Critical and Dodge rate. It affects your critical max damage and allows you to dodge some attacks which is life saving.

Vitality: Increase HP & HP Regen when not in combat. This allows you to be slightly more capable to survive the massive onslaught of mobs in dungeons when you gain aggro.

What does it takes to be a Ranger:

Level 25 archer.

Where to change Job?:

Prontera, Ranger Npc is located at the north-north-east corner of the map, Look for the “!” quest icon.

How do you distribute your stats?:

For me during CBT, my stats allocations were:

40 40 0 0 6. (Str Agi Int Wis Vit)

P.S: I think i covered the basics

To start off your trip, the system has pre-allocated 3 skills for you. They are: Arrow Impact, Charge Arrow, Ankle Snare.

Introduction of Skills

Arrow Impact

Causes at the enemy Physical Damage and slows his Movement Speed by 40% for 5s.

Level 1: 26% Physical Damage & 20s Cooldown
Level 2: 28% Physical Damage & 16s Cooldown
Level 3: 30% Physical Damage & 12s Cooldown
Level 4: 32% Physical Damage & 8s Cooldown
Level 5: 35% Physical Damage & 4s Cooldown

Cast Time : Instant – Cooldown : 20.00s 

SP Cost : 2

Range : 20.00m

This skill is useful as the opening skills for archers, as it slows down the enemy and allows you more time to damage the enemy before it reaches you. As the skill does not scale the slow effect, and though as the skill level increase the cooldown reduces a lot it does not scale well overall for archers and the range where archers initiate a fight is roughly around 20m, it isn’t really a main skill of rangers. During dungeons, you would have tanks in front soaking the damages, this skill is hardly used at all except for slowing down the spawns that is chasing after your team’s healer. However as a PVP skill this is something that is more useful, with the 4s cooldown and instant cast you could eventually kite forever.

Recommended level: 1

Acrobatic

You jump back to Increase the gap between you and the enemy.

Level 1: 40s Cooldown
Level 2: 30s Cooldown
Level 3: 20s Cooldown

Cast Time : Instant – Cooldown : 40.00s

SP Cost : 0

This is your life saving mechanism, its used for disengaging a fight and it can easily get you out of void zones. It is a must have skill. It is useful in both PvP and PvE.

P.S I personally use if for wall jumps xD not sure if they will fix it had fun during CBT

Recommended level: 2-3

Multi Shot

Shots a cone of Arrows in front of you, within a range of 7m you hit up to 3 enemies and cause Physical Damage.

Level 1: 15% Physical Damage
Level 2: 17% Physical Damage
Level 3: 20% Physical Damage

Cast Time : Instant – Cooldown : 3.00s

SP Cost : 1

This skill is one of your early AOE skills, it does not do much damage and it only hits 3 monsters. However it is still useful during dungeons where you have to clear spawns. It may be faster for you to clear them one by one but if they are a weak bunch and you can sure give this a shot and lower their hp and pick them off.

Recommended level: 1

Charge Arrow

15 Focus Acquired. Causes Physical Damage.

Level 1: 33% Physical Damage
Level 2: 39% Physical Damage
Level 3: 45% Physical Damage 

Cast Time : 1.60s – Cooldown : 0.90s

SP Cost : 1 

Range : 20.00m

This is one of your bread and butter skills, its one that you will use almost everyday,every hour, the one you hate, the one you love. It takes a a hell of a long time to shoot but you still have to shoot it.

Recommended level: 1-3

Charge Arrow Mastery

Decreases the Cast Time of Charge Arrow. 

Level 1: 0.2s Cast Reduction 
Level 2: 0.4s Cast Reduction 
Level 3: 0.6s Cast Reduction

Self explained.

Recommended level: 3

Double Strafing

30 Focus Required. Fires an Arrow which hits the enemy with Physical Damage.

Level 1: 34% Physical Damage
Level 2: 36% Physical Damage
Level 3: 38% Physical Damage
Level 4: 40% Physical Damage
Level 5: 43% Physical Damage

Cast Time : Instant – Cooldown : 0.90s

SP Cost : 1

Range : 20.00m

This skills works together with charged shot, its one of those extra damage output skills. It does its job pretty well.

Recommended level: 5

Owl’s Eye

Fired 2 Charge Arrows in a Row Increases your Attack Damage for 10Sec.

Level 1: Physical Damage +3%
Level 2: Physical Damage +6%
Level 3] Physical Damage +9%

One of passive that makes your spamming of charged shot all worthwhile.

Recommended level: 3

Improve Concentration

Increases the Dexterity of All Party or Raidmembers for 30min.

Level 1: Dexterity +2%
Level 2: Dexterity +4%
Level 3: Dexterity +6%
Level 4: Dexterity +8%
Level 5: Dexterity +10%

Cast Time : Instant – Cooldown : 3.00s

SP Cost : 4

This is the only buff you have, it gives you a 10% dex boost, it may seem very little when you are low level and do not have equipment/cards but it does give u an extra edge in critcal and your team too.

Recommended level: 5

Ankle Snare

Places a Trap which holds the enemy in place for 10s, activates after 30s. 

Level 1: 60s Cooldown
Level 2: 45s Cooldown
Level 3: 30s Cooldown

Cast Time : Instant – Cooldown : 60.00s

SP Cost : 1

This skill does good in PvE and PvP, keeps the enemy in place while you have a free damage at them. I maxed it during CBT, and found that i hardly use it in fights, except when i am killing leaders of the groups and i am soloing it.

For a PvP skill this is strong, trapping your enemies and acrobat away, shooting them while waiting for another trap makes it a good skill.

Recommended level: 1-3

Claymore Trap

Places an explosive trap which damages every enemy around it and sets them on fire. Burning enemies take for the duration of 10s every 2s. Activates after 30s.

Level 1: 8% Explosion Damage & 8% Burning Damage
Level 2: 9% Explosion Damage & 9% Burning Damage
Level 3: 10% Explosion Damage & 10% Burning Damage
Level 4: 11% Explosion Damage & 11% Burning Damage
Level 5: 12% Explosion Damage & 12% Burning Damage

Cast Time : Instant – Cooldown : 30.00s

SP Cost : 1

This is a pretty useless skill to me, I have never ever killed any mobs with this, neither do i find the damage very significant. Although it provides a DoT, the enemy has to step on it. As a ranger standing so far away, its only purpose that i can think of is to keep those minions that are summoned by the boss at bay.

Recommended level: 1

Freezing Trap

Places a trap which slows the enemy Movement Speed for 10s by 40%.

Level 1: 70s Cooldown
Level 2: 60s Cooldown
Level 3: 50s Cooldown
Level 4: 40s Cooldown
Level 5: 30s Cooldown

Cast Time : Instant – Cooldown : 70.00s

SP Cost : 1

Another trap that is not really useful for PvE solo play. During solo play there may be many aggressive mobs around you and you would not be able to kite them as freely as you like, slowing them requires them to step on it.

Although that being said it is useful in PvP, ankle snare -> acrobat -> arrow impact -> freezing trap is a good rotation for placing many free damage on your opponent.

Recommended level: 1

Falcon Eyes

Resets all cooldowns.

Level 1: 240s Cooldown
Level 2: 210s Cooldown 
Level 3: 180s Cooldown
Level 4: 150s Cooldown
Level 5: 120s Cooldown

Cast Time : Instant – Cooldown : 240.00s

SP Cost : 4

As fancy as reset all cooldowns sound, i have never felt that it was as almighty as it sounds. It does it job of getting you of of sticky situation when you are in need of another acrobat or trap to get you away, but lets face it most of the skills or rangers have very little cooldowns especially the principal skills, however this skill does also reset windwalk which is a good attack speed booster in this game.

Recommended level: 1

Arrow Shower

Generates a Rain of Arrows which hit up to 10 enemies in the target Area. It is recommended to use this when you are facing 3 or more enemies. 

Level 1: 35% Physical Damage
Level 2: 41% Physical Damage
Level 3: 47% Physical Damage 

Cast Time : 1.50s – Cooldown : 0.00s

SP Cost : 3

Range : 15.00m

Your 2nd aoe skill, I maxed this skill during CBT and i found that the damage is really really slow, especially when the cast time is 1.5s and the damage dealt to a single monster can be easily outdone with a well placed concentrated attack. Which makes archer a very weak AoE damage dealer. However on a side note this skill is useful during PvP against rouge/assassins. It allows you to break their invisibility when u hit them.

Recommended level: 1.

Wind Walk

Increases for 30s your Movement and Attack Speed. 

Level 1: Movement Speed +10% & Attack Speed +24%
Level 2: Movement Speed +20% & Attack Speed +48%
Level 3: Movement Speed +30% & Attack Speed +72%
Level 4: Movement Speed +40% & Attack Speed +96%
Level 5: Movement Speed +50% & Attack Speed +120%

Cast Time : Instant – Cooldown : 120.00s

SP Cost : 3

This is one of the best utility in the game i feel, it gives both movement speed and attack speed, which makes it pretty much useable for escape or for bursting. And correct me if i am wrong but it does affect the casting speed of your charged shot. So its a win-win.

Recommended level: 5

Main Ranger

Each Skills which Generate Focus have a chance that the next 2 Double Strafe wont consume any Focus.

Level 1: 3% Chance
Level 2: 6% Chance
Level 3: 9% Chance
Level 4: 12% Chance
Level 5: 15% Chance

This passive allows you to have 2 free double strafe which would increase your damage output as well as gaining attack speed if you have added the skill Fear Breeze

Recommended level: 3-5

Focused Arrow Strike

10 Focus Acquired. Hits the enemy with Physical Damage and weakens him. Weakened enemies take for 10s more Damage.

Level 1: 18% Physical Damage & 0.5% DOT 
Level 2: 22% Physical Damage & 1% DOT
Level 3: 25% Physical Damage & 1.5% DOT

Cast Time : Instant – Cooldown : 10.00s

SP Cost : 4

Range : 20.00m

This skills as good as it sounds i didn’t use it all during CBT. Though different build may find this useful.

Recommended level: 1

Poison Arrow

10 Focus Acquired. Shots Poisoned Arrows which hit the enemy with Physical Damage. Poisoned enemies take Damages over 30s every 2s.

Level 1: 17% Physical Damage & 14% DOT
Level 2: 19% Physical Damage & 16% DOT
Level 3: 21% Physical Damage & 18% DOT
Level 4: 23% Physical Damage & 19% DOT
Level 5: 25% Physical Damage & 21% DOT

Cast Time : Instant – Cooldown : 3.00s

SP Cost : 4

Range : 20.00m

Poison arrow is a really well suited skill for PvP, it allows you to deal constant damage even when you are kiting your opponent. I maxed this during CBT and i found that its is rather a good skill, i use it often to help keep up the damage when i am using the charged shot. I have doubts about the skill because the DoT’s scale really well with your attack power but at the same time not being able to see the length of the DoT left on the boss is really bad.

Recommended level: 1-5

Fear Breeze

Every use of Double Strafe Increases your Attack Speed. Breeze can be stacked to a Maximum of 5 and lasts 30s. The effect will not be renewed if the Maximum of stacks is reached.

Level 1: Attack Speed +0.4%
Level 2: Attack Speed +0.8%
Level 3: Attack Speed +1.2%
Level 4: Attack Speed +1.6%
Level 5: Attack Speed +2%

If your build is highly depended on double strafe i would saying having this at max is the only way to go since it gives u a pretty constant attack speed buff. Although a sad thing is it caps at 5 stacks and you wouldn’t be able to keep up that attack speed, so your attack speed would be on a curve, up and down.

Recommended level: 1-5

Arrow Vulcan

5 Breeze Stacks Required. Fires arrows at your enemy which deals Damage and cause the effect of Poison Arrow.

Level 1: 64% Physical Damage
Level 2: 71% Physical Damage
Level 3: 78% Physical Damage
Level 4: 86% Physical Damage
Level 5: 93% Physical Damage

Cast Time : Instant – Cooldown : 10.00s

SP Cost : 2

Range : 20.00m

This is one of the skill i love the most, it fires a barrage of arrows at the enemy and each of them has its chances of being a critical strike. It is a great way to spend your Fear Breeze since its instant cast, you can always cast it at the last 1-2 sec before the buff is gone to gain that extra damage. Also it scales really highly to your attack power, and reset your poison arrow as well. (Though you can’t see it and I believe it has issues)

Recommended level: 1-5

Camouflage

Not useable in Combat. Hides you in your surroundings and the chance of being detected by Monsters is reduced by half. Decreases your Movement Speed. First attack out of Camouflage deals Double Damage.

Level 1: Movement Speed -40%
Level 2: Movement Speed -20% 
Level 3: No Drawbacks

Cast Time : Instant – Cooldown : 3.00s

SP Cost : 3

This skill is great when sneaking around to get quest loot from the floor or just trying to evade attack, however a note is that it isnt a 100% chance. Aggro mobs do still have a 50% chance of detecting you thus you have to be care with this. It does however give u a great boost of extra 100% damage when u start a fight. Side note is that during PvP you can use it and it has the same effect. So be sure to use it before the fight starts!

Recommended level: 1-3

Camouflage Mastery

Increases your Movement Speed in Camouflage.

Level 1: Movement Speed +10%
Level 2: Movement Speed +20%
Level 3: Movement Speed +30%

I have found no use for this skill just because i don’t tend to play the sneaky type and i found that i use Camouflage to initiate attacks. So there really isn’t a point if having this skill since i do not use Falcon Assault

and having Camouflage at level 3 would have normal walking speed.

Recommended level: 0-3

Falcon Assault

Summons a falcon which attacks your target for the duration of 30s. The falcon hits your target every 2s with Physical damage of Blitz Beat.

Level 1: 20% Physical Damage
Level 2: 23% Physical Damage
Level 3: 25% Physical Damage
Level 4: 28% Physical Damage
Level 5: 30% Physical Damage

Cast Time : Instant – Cooldown : 120.00s

SP Cost : 3

Range : 20.00m

This is a skill that i do not use and i do not find useful at all. A duration of 30s would yield me 15 attacks at 30% damage each providing I maxed out on this. Not to mention the cooldown is 2 mins. Though i have to say having 2 damage output source is more likely to gain more damage done since its now 2 attacks at that moment during those every 2 seconds.

Recommended level: 0-5

This concludes the guide on ranger skills and ranger itself. It really wasn’t a fully detailed guide i would say but, feel free to let me know if there are things to add to it below. Or changes that i should make. If you feel that you have any nice builds to share, i will gladly add it to this post.