Legend of Zelda Skyward Sword boxart.png   The Legend of Zelda: Skyward Sword (ゼルダの伝説 スカイウォードソード Zeruda no Densetsu: Sukaiwōdo Sōdo?) is an action-adventure game for the Wii console and the sixteenth entry in the Legend of Zelda series. Developed by Nintendo Entertainment Analysis and Development with the help of Nintendo SPD and Monolith Soft, it was released in all regions in November 2011. The game makes use of the Wii MotionPlus peripheral for sword-fighting, with a revised Wii Remote pointing system used for targeting.[7][8] A limited edition bundle featuring a golden Wii Remote Plus was sold coinciding with the game’s launch, and the first run of both the standard game and the limited edition bundled included a CD containing orchestrated tracks of iconic music from the franchise in celebration of the franchise’s 25th anniversary.[9]

The game’s storyline is the earliest in Zelda continuity, preceding The Legend of Zelda: The Minish Cap.[10] Skyward Sword follows an incarnation of the series protagonist Link who was raised in a society above the clouds known as Skyloft. After his closest childhood friend, Zelda, is swept into the land below the clouds by demonic forces, Link does whatever it takes to save her, traveling between Skyloft and the surface below while battling the dark forces of the self-proclaimed “Demon Lord”, Ghirahim.

Upon release, the game received critical acclaim, receiving perfect scores from at least 30 publications,[11][12] including IGNWiredEdge,FamitsuEurogamerMetro GameCentral, and Game Informer. Much of the praise was directed at the game’s intuitive motion-based swordplay and the changes it brought to the Zelda franchise. The game was a major commercial success as well, having sold over 3.42 million units worldwide as of December 2011, just one month after its initial release.

 

This is an IGN perfect 10!!!! Game~~ Trailer~

My thoughts on the Wii, the Wii U, and the future of Nintendo

Stef's Cave

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With the Wii U coming out today, gamers are looking forward to Nintendo finally being able to facilitate hardcore gaming properly for the first time since the death of the Gamecube. As a childhood Nintendo gamer, I’ve been following the Wii U since its announcement in E3 2011, and I must say that it is an improvement over the Wii. Let’s take one thing into account. I first got the Wii for Christmas in 2007, where it was so hard to get due to it selling like hot cakes. The Wii was the next step from the Gamecube, so I was expect something awesome, especially given that the Wii used motion controls, which I wasn’t militantly opposed to when I was 13. But in the past 5 years, I’ve changed as a gamer, and now I’m a bitter, 18-year-old gamer who only wants gaming to stick to it’s traditional principles, which has…

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GEEKY VAGABONDS WII U REVIEW: Next Gen or Next-Gimmick?

Geeky Vagabonds

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If you take nothing else from the release of Nintendo’s Wii U, you should be able to realize one simple truth: the company is never afraid of trying new things. Fortunately for them, the end result always seems to be a resounding success. “Hardcore” purists can debate on and off about what kind of success Nintendo has achieved, but we are not here to argue about semantics. We’re here to talk about a crispy out of the box, honest to god brand new console after the six to seven years of abuse we’ve given our current consoles.

Demi and I got a chance to pick up the Wii U Deluxe Edition, and here are our two cents on this year new release.

 

HARDWARE:

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First thing you’ll notice when popping open the box is the console itself. It surprised me just how long the device was. I expected something a…

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