Grand Theft Auto 5 ( GTA V)

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Grand Theft Auto 5 is unarguably the most anticipated game of the year. With front-page exclusives, multi-storey murals and millions of web clicks for the slenderest of cut-scene-encrusted trailers, Rockstar Games is going to set new sandbox for Xbox 360 and PS3 to the hottest of gaming properties. Commonly shortened to GTA V, it is an open world action-adventure video game. This is the first major title in the GTA series since GTA IV in year 2008. This continues the fictional universe that was introduced in that game. The 15th game in the series overall, Rockstar claims that this is destined to be their biggest open world game to date. The game concentrates more on “the pursuit of the almighty dollar”. In a break with recent tradition, GTA V will feature three playable protagonists. GTA V is due for release on 17 Spetember 2013.

GTA V has taken its predecessor’s much loved “Three-Leaf Clover “mission not just for its action set-pieces but much of its narrative. There are even self-contained hunting and base jumping mini-games such as Blazing Tattoos and ink fans. Yet the story is pushed forward by these bringing together of the three protagonists.  Michael, Trevor and Franklin are criminals whose stories interconnect as they complete missions together. During story missions, the player can switch between the protagonists as they work together to accomplish an objective. For example, Michael rappels down the side of a building, Franklin provides covering fire with a sniper rifle, and Trevor controls the getaway helicopter.  GTA V also feature more vehicles than in any GTA to date, including huge variety of cars, trucks, bikes, helicopters, planes, ATVs and jet Skis. The cars will feel less “boatlike” than GTA IV, they are meant to “hold on ground better” and driving mechanic will feel more “racing type”.

The combat that involves in GTA V is also one of the concerns of players. Weapons choice varies from dust trucks, boiler suits and set of horror-film masks.  The use of character-switch button becomes apparent immediate, the player skipping between their perspectives smoothly to first fend off and eventually corner character turns into AI support act when not controlled, hiding and firing in cover in self-preservation. Noticeable firefights refinements show a wider field of vision when lining up a mark over your shoulder, a handy Max Pay 3- esque combat roll for evading an onslaught, and an even handier little “X” appearing over the reticule to signify a dead enemy. Any clarification we can get in the heat of balttle is gratefully received. Just when you think the police may be taking control, the player switches to Michael, now miles away with a very good quality sniper scope in his possession, and takes out the remaining coppers. For a finishing touch, the old-reliable rocket launcher comes out to destroy the chopper overhead. It is a classic GTA moment re-imagined, and it is exhaustingly good entertainment, even as a viewer.

A lot of criticisms and comments taken are from the GTA IV and put into GTA V to satisfy the gamers. Hence, we hope that this long wait will be all worthy when the GTA V surfaces.

 

The characters Trailer

The Official Trailer


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Assassin Creed 4 : Black Flag (Coming Soon)

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Ubisoft is coming up with another big production in October 2013, the Assassin’s Creed 4: Black Flag. The sixth major installment of this action-adventure series of Assassin’s Creed series, this series is a sequel to 2012’s Assassin Creed 3 modern story and a prequel to its ancestral storyline. Players will be able to play this game in multiple platforms which are the Windows PC, PlayStation 3, Wii U, and Xbox360.

60% of the game will take place on land as players can explore 50 locations ranging from fisherman villages, plantations, jungles, forts, islands, Mayan ruins and exotic Coconut Island. Others activities that can be done by players also include harpooning and exploring underwater environments. The special part about this series is the blending between land and aquatic experiences seamlessly up to the point where players can simply dive off the ship and swim to the shore and explore the land, as well as dive under the surface to loot underwater ship wrecks. The main character of the game will be Edward Kenway, father of Haytham Kenway, and grandfather of Connor.

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Edward is a British pirate and member of the Assassin Order. As is the case in previous games in the Assassin’s Creed series, the story is divided into two intertwined halves, with one in the present day, one in a historical setting, and the events of each influencing the other. Although the present-day story had previously established that an Animus was required to view the ancestors memories, the ending of the Assassin’s Creed 3 implies that Desmond’s genetic have been uploaded on to ‘the cloud’. As such, the player character is hired by Abstergo Entertainment to investigate a pivotal movement in Desmond’s ancestry. A notorious pirate and privateer operating during the Golden Age of Piracy, Edward Kenway, has his story set in Caribbean mixes open-ended ship-based exploration with combat and land-based adventure on a number of Carribbean islands.

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Black Flag’s combat has been upgraded to include free aiming. While previous installments relied on the game’s built-in auto aim, in Assassin’s Creed 4L Black Flag, players will be able to just aim and fire, similar to third-person shooters. Dual-wielding weapons has also been implemented, with Edward being able to carry four flintlock pistols and be able to use them altogether, chaining up to four gunshots into a combo of attacks to take down more enemies. Aside from the pistols and his Hidden Blades, Edward can equip dual cutlass swords and chain their attacks together. Other weapons choices include blowpipe with multiple effected projectiles and rope darts. Accompanying this, the stealth system has been stated to return to be encouraged in the game. Full-on underwater system has also been developed for Black Flag, including animals such as sharks and whales. Naval combat is also included in this game, with 40% of story taking place on water. After checking out a ship with Edward’s spyglass from Jackdaw’s cow nest and evaluating the information and statistics, players can launch attack using various scenarios. One can simply shoot the opposing captain, board the ship by leaping from mast-to-mast and perform an air assassination or change into the fray to cut down foes using Edward’s swords. This is something new with the gameplay which may interest a lot of you. Naval combat involves trajectory-based aiming system that requires knowledge of distance and speed of enemy.

The Black Flag is going to hit the market hard and bring a new sensation to gamers with their upgrade and story line. ( MAYBE?)

 

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TRAILER

 

 

Bioshock Infinite

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Bioshock Infinite published by 2K Games was released on platform for PlayStation 3 and Xbox 360 on 26 of March 2013. This is the third installment in the famous first-person shooter video game BioShock series. The storyline of this current version is entirely different from the predecessor, the gameplay concepts and themes still smells the same.

This is a game that definitely held a lot of attention, with a lot of high expectation from the gamers, this game is still able to open your eyes with some gameplay which you haven’t seen it before. The setting of BioShock Infinite is “Columbia” which is a city suspended in the air through a combination of “quantum levitation”, balloons and blimps. Launch by the American government in the year 1901, this city symbolize the ideas of exceptionalism.  Civil war eventually broke out on Columbia between different factions of citizen due to greed and control of the city. Hence, Booker DeWitt came in as a disgraced former agent of National Detective Agency who had performed many brutal acts. Booker is skeptical of faith, unwilling to accept the idea that he can be absolved of his sins by embracing religion, as he considers his sins to be extreme as to demand a penance rather than forgiveness. That leads him to be emotionally scarred and lead him towards excessive drinking. Another important character is Elizabeth, young woman who has been held captive in Columbia most of her life. A skillful pick-locker, intelligent and wears thimble in place of the tip of little finger, which she can’t remember how it was cut off.

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The gameplay is quite similar to its predecessor as player needs to move around Columbia both on foot and by using grappling hook on the series of railways connecting the buildings, Skyline. Gaining weapons in numerous ways including on Skyline. There is a limitation where only two weapons can be carry at once. Power and abilities can be gained by using vigors, plasmids and tonics, and wearing gear which is all scattered around Columbia. Consuming vigors allow you to activate powers such as telekinesis, electricity manipulation and animal control. Vigors also have upgrade paths that can be purchased from the vending machines, and alternate-fire capabilities.

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In addition to the normal mode, a mode called “1999 Mode” is also available in BioShock Infinite. This 1999 Mode is more challenging version of the game, and the reason it is called 1999 mode is because it is named for the release year of System Shock 2. This mode requires player to make mutually exclusive specialization choices such as Booker’s proficiency with certain weapon type, which may make later parts of the game difficult to complete as the specialization has caused some other impaired.

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Overall, although this game does not have much freedom in story line wise, the setting of the game, the narration, the flow of the story, made this game extremely addictive. For the old BioShock gamer, welcome back after the long wait. For those who would like to try out this BioShock Infinite, watch out before it blows your mind off!

 

 

 

God of War- Ascension introduction

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Developed by SCE Santa Monica Studio, the long awaited God of War – Ascension has finally surfaced on March 12, 2013 in PlayStation 3. This third person action-adventure video game is the 7th of the God of War series. God of War series always stood out among their peers such as “Devil May Cry” or “Bayonetta” due to its combination of Japanese gaming sensibility of stringing combo attacks to make their rapid-fire moves more colorful and artful. The background of the story is ancient war that involves all super-powered Gods that based on Greek mythology. Players get to control the protagonist Kratos, who is the former servant of God of War.

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The gameplay itself is similar to its predecessors, which required fast and responsive controlling of the gamepad as it focuses a lot on combo-based combat. The gameplay is also viewed from a fixed camera perspective with some scenes that shows first-person view. Other than combating, players are also requires to perform platforming and puzzle game elements as the game proceeds. Platforming includes sliding down walls, jumping across chasms, climbing up walls and swing on chains in order to proceeds through certain section of games. Some of the platforming may happened to be more difficult as it requires more precision of timing during jumping and also precision of direction controls. Therefore players have to be a little more patience when it comes to this few areas. The puzzles includes moving boxes to act as jumping off points, solving mazes and many more which is brain cracking. It is definitely a much more interesting gameplay rather than combating over and over again. As the game progresses, players are also able to unlock increasingly elaborated and acrobatic moves, but the combat never sacrifices this viscerally gritty charm.

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One of the most special thing about God of War Ascension is it offers online multiplayer that feature up to eight players with story element. Featuring 4 multiplayer modes which are Team Favor of the Gods, Match of Champions, and Trial of the Gods and Capture the flag. In the mode of Team Favor of Gods, 2 teams with maximum 4 players a team are separated in to Spartans and Trojans. Each team accumulate a target of amount of points, which is knows as Favor, needs to earn by kills and other methods to help their team to win. Other than offensive playing, players may also help their team by capturing altars, collecting orbs, setting traps and many more. The Match of Champions are so called individual events which is a death match version of collecting Favor(individual points). Trial of the Gods is a ‘teamwork’ game as 2 players cooperate to hit time trial. Players will face five increasingly hard waves of mythological monsters and followed by the boss.

This game is definitely a must-try to the God of War fans. To those who are new to God of War, you wouldn’t regret trying out this game as its storyline is interesting and the gameplay is breathtaking. The multiplayer is also a new improvement made to make the game more addictive and challenging. 

 

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Metal Gear Solid The Phantom Pain Trailer

This Trailer is set after the events of the NES METAL GEAR series.The man with the prothstetic arm is BIg Boss after some tragic actions during the NES games.If you watched the MGS Ground Zeros trailer there is a man with a BURNT face revealed .this may be the guy with bandages around his head guiding “BIG BOSS” to safety.If you didn’t know BIG BOSS would have hallucinations which may explain the giant whale.there is also use of the “crawling system” from the FOX ENGINE

METAL GEAR SOLID GROUND ZEROES Full Gameplay Demo + Trailer

It look awesome and cant wait to play it for real.

Lets not tempt us for long

The Game Play of MGS ground zero

 

Trailer for MGS Ground Zeroes

 

(From Examiner.com)

Metal Gear Solid: Ground Zeroes” is coming and people know the game will be an open-world, but people may not know exactly how long Kojima Productions will make this game.

According to a report from VG24/7 yesterday, “Metal Gear” creator Hideo Kojima revealed that people will be able to play over four days worth of gaming before fully completing this next installment of the franchise.

“[It’s] set in a very open world where players can wander around and explore freely. Players should still be able to find new sights and worthwhile adventures after having played the game for as many as 100 hours,” Kojima said.

Kojima has also stated before that this “Metal Gear Solid” iteration will be bringing more new elements to the series than ever before.

“I’ve always said that I want to work on original properties, but ‘Metal Gear’ offers plenty of benefits.

“The Fox Engine, for example, took a lot of time and money [to create]; we were only able to develop it because it was intended for the next ‘Metal Gear.’

“In the next game, I’m introducing concepts intended for entirely new intellectual properties using the ‘Metal Gear’ brand,” Kojima said.

Do you think you will be able to complete the over 100 hours of gameplay from “Ground Zeroes?”

Metal Gear Rising Story Cut Scene TGS 2012

(From Game Informer)

What originally started off as Metal Gear Solid: Rising, a stealth game focused on the events of Raiden between MGS 2 and MGS 4 has turned into the action-packed Metal Gear Rising: Revengeance set after the events of MGS 4.

Producer Yuji Korekado worked on Rising until it was scrapped due to a lack of focus, and then rebuilt the title from scratch when Platinum Games joined the Metal Gear pursuit.

“The script really didn’t match the game design that Platinum Games wanted to go with,” Korekado said. “And it was very binding because it was between Metal Gear Solid 2 and Metal Gear Solid 4, and we moved it past 4 for the next script. It really gave them a lot more freedom.”

With a new focus in mind, Metal Gear Studio and Platinum Games chose to build the story and gameplay around the theme of action.

“We really designed this game around action, and that’s how we moved forward,” Korekado said. “That’s really the first element that we built on. We wanted to redefine Metal Gear, really add to the saga. There’s a new character, it’s a new genre, it’s action-based. It’s more an expansion of what Metal Gear would be. We would like to change your definition of what a Metal Gear game is. Not just stealth, but redefining it based on what this game is all about.”

Not only did Korekado want to change the perception of what can be considered Metal Gear, but also the appeal of the lead character Raiden.

“People who didn’t like Raiden, we think they can enjoy the development, the growth of Raiden in this new game. We hope that fans can enjoy the growth of Raiden as a character, as a human—cyborg—and enjoy the game entirely.”

 

 

Cyborg Ninja Samurai Raiden ~~~

 

Call of Duty : Black Ops 2 Review

This is from G4TV

Call of Duty continues to march out a game every year, but has it managed to stay in line with what gamers expect from the series? How do you keep a game fresh, while keeping it the same? Is Call of Duty: Black Ops 2 a game you’ll want to buy or put on your wishlist? Find out in our full review below!

The Pros
  • Cinematic storyline with branching moments feels truly epic
  • Multiplayer has been kicked up several notches
  • New options add lots of replay value
The Cons
  • Was the zombie mode worth the hype?
  • Strike Force levels have atrocious AI
Gameplay video

Call of Duty: Black Ops 2 Review:

The Call of Duty franchise has continually steamrolled the competition, and as Call of Duty: Black Ops 2 releases this holiday season, it enters a field crowded with competition. Just the past few weeks alone have brought us Borderlands 2Halo 4 and Medal of Honor: Warfighter, with two of those games dominating our free time, and the other one… not. And that’s just the recent FPS lineup. Suffice it to say, there are plenty of games to divert your attention right now.

But Activision’s powerhouse title wants all eyes trained on it at launch as it tries to beat the massive “biggest entertainment launch ever” already set by its predecessor, Call of Duty: Modern Warfare 3. So how does it stack up?

 

 

There’s a 2 on the Box For A Reason!

Black Ops 2 is a sequel in both title and story, although it does not pick up immediately where the first game left off. Instead, we’re years in the future, where the present time is now 2025. You’re still playing as Mason, although this time it’s David Mason, son of Alex Mason from the original Black Ops. He’s visiting Frank Woods, his father’s old (literally) partner who has information about Raul Menendez, and possibly a terrorist attack on the United States.

That’s where the train begins to pull out of the station in Black Ops 2, and it will take you on a wild ride around the world, and jump through multiple points in time. You’ll be back in the boots of Alex Mason, running missions again alongside Woods, and you’ll encounter historical figures in the game, like Oliver North and Manuel Noriega, who they casually nickname “Pineapple Face.”

You’ll see the bond between Woods and the elder Mason deepen, based on missions they carried out post Black Ops, and you’ll also find out just who Raul Menendez is, and why Treyarch considers him to be “the most dangerous terrorist since Bin Laden.” Although you’ve played through the campaign at least once, you’ll probably conclude that Menendez is much, much worse.

Zombie Trailer

But for the majority of the game, you’ll be doing duty as David Mason and often following directly in your father’s footsteps as you trail Menendez and try to stop a global terrorist event by his hands. During your time as David, you’ll be partnered up with fellow soldier Harper, voiced by and modeled after Michael Rooker who does a fantastic job throughout this game. We’re just glad he never went full Merle Dixon on us.

The team was extremely proud to be able to bring screenwriter David S. Goyer in as a story consultant on this title, and it shows in the plot. This is a massive story with some truly horrific moments embedded in it. It entwines a fantastic story into the plotlines of Black Ops, and does a commendable job of pushing us 13 years into the future. While the Rare Earth Elements storyline might seem farfetched at first, if you do a little digging into the science behind it, you’ll find that it is eerily on target.

Little things like the fact that some of the missions (and a multiplayer map) take place aboard an aircraft carrier named the USS Obama, and the usage of biometric identity bracelets that insert your image into advertisements aboard a luxurious floating city seem grounded in the reality of today. Then there’s all of the future tech you’ll get to play with, like wing suits and flechette guns with exploding rounds. Most of the really nifty toys aren’t available in multiplayer, giving the campaign another notch in its replayability belt.

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Replay’s The Thing

Speaking of replay, while the game has a fairly epic campaign that should take about eight hours to complete in full, for the first time in a Call of Duty game, there are finally reasons to replay the campaign besides just upping the difficulty level. There are branching decisions throughout that will affect your story, and ultimately the ending of the game.

Some of these decisions will also trigger Strike Force levels, which are optional levels that will appear from time to time within the game. While you don’t have to take part in these at all, your decisions here will also affect the endgame. Plus, you can also fail these levels, although you can try to replay them if you have the resources. But they will only be available for a limited time, and once the window closes, they are gone forever.

The branching events in the campaign are where the story treads into the “interactive storytelling” realm. Sometimes these can be somewhat trivial and cosmetic, and at other times they can have a bearing on future campaign events and on Strike Force levels. You can easily identify these moments as they happen in the campaign with certain achievements, or you can see them in the level menus where your progress is marked.

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Case in point on the trivial side: During a later mission to a luxurious floating city, Harper remarks that if he was on his own time, he would get some “hot chick” action. When I replayed the game, in an earlier mission, where we were fleeing the wrath of Menendez, I accidentally steered our car under a jet of flame, badly burning half of Harper’s face. When made our way to the floating city, and Harper makes his “hot chick” remark, one of the other characters quips, “Not with that face.” Ouch!

With these decisions and levels boil down to is a first for the franchise: multiple endings. While it isn’t a new idea in the video game industry, it’s a novel approach for Call of Duty, and it will make you want to replay the campaign more than once.

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A Strike Against Strike Force

While we fully support branching storylines and welcome decisions that have a direct affect on the outcome of your game, unfortunately these Strike Force levels are a bit of a misstep. First of all, they are meant to be strategic. Offering the player a satellite level top-down view of the battlefield, you can issue rudimentary commands to your units like move and attack.

Unfortunately, the artificial intelligence in these units just isn’t enough to get the job done, and after much frustration you’ll find that it is often much easier to jump down into a single soldier unit to get the job done. A good example of this was in a level where we had to plant three beacons at different locations on at a cargo ship port. After issuing movie commands to our units, they would frequently get pinned down by enemy fire, or easily taken out by gunfire.

While part many Call of Duty multiplayer matches involves you lone-wolfing it, we didn’t expect to be leaving squads and units behind in the campaign in order to secure or complete objectives. Thankfully you can gain the ability to continue trying Strike Force levels as you complete campaign missions, but they vanish after you progress past a certain point so if you’re a completist you’ll have to act fast or forego that level forever.

Our advice: after beginning a Strike Force level, figure out the objective, and then issue rough move commands to your units before jumping into a single soldier and then go Rambo on the situation.

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Loading Out

Another first for the Call of Duty series is the ability to change up your loadouts before missions, giving you variety to how you play the single player missions. You’ll encounter challenges in each mission that will require certain weapons, and besides just completing a missions, you can now stat-track each one as well to see what your “score” was. While this doesn’t create a massive different, it is nice to see some variety here, and to select your preferred weapon set before launching a mission.

The loadout changes carry over into multiplayer as well, where the biggest change to that mode comes in the form of the new “Pick 10” system. Now you can pick only ten different items: weapons, perks, attachments, wildcards, etc. to outfit yourself with before a match begins. As you progress through multiplayer, you can gain wildcards that allow you to carry two primary weapons, or have more than one Perk 1 and so one, but you continually have to juggle your ten so you don’t go over.

Black Ops 2

Multipass, No Leeloo Dallas Required

If you’ve ever glanced at the top of the online gaming charts for the Xbox 360 and the PlayStation 3, then you know that Call of Duty titles frequently own the top slot. But this presents the developers with a unique problem where they need to innovate, while adhering to the adage ‘If it ain’t broke… don’t fix it.” So while they haven’t radically changed multiplayer, they have definitely kicked it up several notches.

First and foremost is through the Pick 10 system, which introduces arguably the largest change to single player since perks were first introduced. The one real effect that the system has is that it will cause you to constantly fiddle with your loadouts. In Black OpsModern Warfare 3Modern Warfare 2 and so on, players tended to find a loadout they preferred, and would just stick with it.

With Pick 10, you’ll find yourself diving into the menus between matches to change something minor, or alter your loadout completely by equipping two primary weapons, or by equipping no weapons whatsoever (which equips your melee blade by default) and trying to rank up your knife. It’s a simple system, but one that provides a ton of variety. We just wish it had a giant slot machine handle built in that could dial up a random loadout at any time.

Black Ops 2

There are multiple new attachments in the game that are unlockable as you rank up your weapons, many of which are new to the game. These include millimeter-wave scanners that can show enemies through obstacles, and shock charge grenades that stun enemies that get near them. Taking a page from Gears of War, your assault shields can now be embedded in the ground as well, giving you portable cover that you can move and place at will.

Scorestreaks are now replacing Killstreaks, and those have been tweaked as you would expect and updated with “future” 2025 weaponry. Some of these changes are small, but extremely welcomed. Sentry Guns now fight autonomously, or you can jump into them at any time to take control. The same goes for the Autonomous Ground Robot drone that you can jump in and out of.

Easily the most useful and devious Scorestreak at our disposal was the Guardian. This sets up a microwave-based turret that can be aimed in one direction. It will cause an enemy to slow down, become disoriented, and if they don’t get out of the way of the beam fast enough it will kill them. In one of our Search & Destroy matches, a teammate planted the bomb and set up a Guardian on the bombsite. He was subsequently killed, but the lone remaining enemy could not get close enough to disarm the bomb without cooking himself. Ultimately, he sacrificed himself while trying, giving us the win.

Black Ops 2

A La Mode

Multiplayer has also shaken up the modes this time around, and thankfully gone is the CoD Cash/Points system from the original Black Ops. So instead of Wager Matches you just have Party Games, but they bring back Sharpshooter, Gun Game, One in the Chamber, and Stick & Stones. Combat Training is also more integral to multiplayer as well, with up to three live players and three bots being able to take part in Bootcamp, where you can also rank up from one to ten. You can also play Objective modes with bots beyond level ten, although you’ll only earn half XP.

Objective modes are now round-based, so for instance in Domination, players will now switch sides in the attack and defend back and forth. There are some new modes as well, including Hardpoint, which is basically King of the Hill with a constantly changing target. Or it might be more appropriate to call it Headquarters… without the Headquarters. Custom Games are back as well, with multiple options to tweak including bots in all game modes, and the ability to change Pick 10 to Pick 3 up to Pick 17.

Also new is League Play, where you can team up and rank up as a league. There’s a large, ladder-based tier system in play here, framed loosely after the Diamond etc. ladders inStarCraft 2. However in our brief time with the game, we weren’t able to see how accurately it rates your play here. Although like StarCraft, you do have to participate in a number of placement matches before you get an actual ranking, which is promising. Hardcore Clan players, this is probably where you’ll want to take your teams to play.

Black Ops 2

Another addition is Multi-Team play, which has up to 18 players and six teams competing with each other. It’s somewhat chaotic when multiple teams are on the map, sometimes forcing you to try and work with another team if one of the others starts to pull way ahead. At least, it forces you to do that as much as you can in CoD multiplayer, where kill first, ask for cooperation later is normally the rule of thumb.

The Theater mode has been tweaked as well, with players able to store 20 clips (which can all be merged into one big clip), and the ability to attach the camera to objects in the game, like the Dragonfire quad-copter scorestreak, or the RCDX remote control car. You can also now CoDcast recorded games, which

But easily our favorite addition was the ability to create an instant highlight reel. Simply pull up a match and select this option, and a reel of your best moments in the game will be created on the fly. You can play with the settings for the moments it captures, but right out of the box it does a fine job of making a brag reel to share without all of the video scrubbing and editing.

How Prestigious is Prestige?

Prestige has also been revamped here, with level 55 as the target number for Prestige, and at 10 levels deep. But this time hitting Prestige does not wipe your slate clean. It now continues your level progression, and your weapon XP and attachments are not reset, nor are the challenges. Your unlocks stay unlocked. You’ll be able to choose one of three rewards whenever you hit the magic number, allowing you to add a new Create a Class slot (up to 5), get a Refund of unlock tokens, or get a Fresh Start which actually does reset all of your stats and kicks you back to level one.

Black Ops 2

eSports Are eHarmony For Some, Not For Others

Treyarch has bent over backwards to satisfy the eSports community with Black Ops 2, which includes the aforementioned League Play and also encompasses shoutcasting and livestreaming as well. With CoDcasting (their version of shoutcasting), there are multiple controls in the game that allow a commentator to navigate through any game with a variety of tools including picture-in-picture, map view, a score panel, name plates, and the ability to drop in and out of player conversations.

During our review event, professional shoutcaster Hastro watched a match we played in, and then CoDcasted out the entire game in commentary mode, and we captured the video here for you to watch. While it might only be a very small group of gamers that take advantage of this mode, expect it to pop up frequently as people try it out. One thing we learned: it’s tough to make an entire Call of Duty multiplayer match sound exciting the whole time.

You can also livestream your matches out directly to the web, giving everyone the ability to become a YouTube superstar. Again, this is going to result in a ton of content, but it will be up to you to separate the good from the bad.

The Undead Just Keep On Coming

Much has been ballyhooed about the new Zombie mode in Call of Duty: Black Ops 2, and while it initially feels huge, it’s not quite what we were hoping for. Black Ops provided a rich undead experience with so much Zombie DLC for the game made available after launch, including the fan-favorite Call of the Dead, and the Rezurrection DLC which was only zombie maps.

We fully expect that trend to continue, as right now Zombies in this game feels like only part of a sprawling puzzle that has yet to be unlocked. That doesn’t mean that the zombies aren’t fun here, we just expected something bigger given that the mode now has it’s own menu screen and selection system. Although it’s a statement unto itself that we’ve come to expect to much from this game mode, which almost felt like an afterthought when it was included with Call of Duty: World at War.

The largest change to Zombies is the Tranzit system, which finds you and up to three other survivors struggling to stay alive at several different locations, which can be visited via an automated bus on a looping route. Starting out at a semi-destroyed bus depot, the animatronic bus driver (think Johnny Cab from Total Recall and voiced by Nolan North) will kindly honk before pulling out and taking the journey to the next stop. You can opt to stay on the bus (yes, it will get attacked by zombies on the way and while stopped), or stay at your locations. But as a warning: if you try to run from location to location without the bus, you’ll get attacked by these nightmare-inducing baby things that leap onto your skull. Don’t try it unless you have a death wish.

But Zombies is all about exploration, and to augment that fact the team has created “Buildables” in the world of Zombies now, giving players the chance to combine parts at workbenches in order to create useful items. For instance an electric fan and a dressmaker’s mannequin make a power turbine. Naturally, right? You can also find single-use items such as a ladder that can be attached to your bus to allow rooftop access, or a wedge for the front of the bus to shove zombies aside.

There are a wealth of secrets to unlock in here, just like any good zombies map, and while we like to think it will keep gamers busy for weeks, we have no doubt that there will be full unlock guides on YouTube by the end of launch day, augemented by the fact that Zombie games can now be loaded in the Theater. The development team definitely played coy with us here, and there’s still a lot to find even after our team managed to stay alive through 15 waves of zombies.

Zombies also adds a new grief mode where you can play another team of four (it’s always the FBI vs. the CDC, as an FYI) in humans vs. humans vs. zombies. The goal here is to outlast the other team, and thankfully there are some mechanics to aid you in that goal, like chucks of meat you can find and toss into the midst of the enemy team, bringing with it rabid hordes of the undead.

What we recommend: Jump into Survival which has up to four players trying to survive waves in the locations from Tranzit. The Buildables are still there, and it will give your team a chance to learn how they work without having to worry about multiple locations for now.

Black Ops 2

All On Accounta Pullin’ A Trigger

Honestly, the most impressive thing about Call of Duty: Black Ops 2 is that Treyarch and Activision didn’t just dump a few new maps and weapons in here and slap a “TWO” on the box. A ton of work has gone into this game from top to bottom, and it stands as a real testament to the developers who didn’t want to just coattail this one into the books. Nearly every system and aspect of the game has been tweaked or overhauled, and it certainly shows in the final product.

While the Strike Force levels are welcomed because of their eventual affect on the outcome of the game, the presentation and AI in them needs a serious overhaul. Call of Duty has always been about the first-person shooting experience, and attempting to add a strategic element to that could work at some point, but it doesn’t really come together here. Likewise, the Zombies mode feels slightly hobbled, and while that will probably be filled out via DLC, we would like a more complete package out of the box.

But despite the slight dings in Strike Missions and Zombies, the series continues to shine with its incredibly ambitious, globe-spanning, epic single player campaign, which is now augmented with an incredibly high replay factor. And it should come as no surprise that the multiplayer continues to shine, and will dominate the online game boards in the weeks and months to come. The series has come to be strongly identified by its online multiplayer, and the same holds true in this latest release. They’ve perfected the scratch to the itch you have when you feel the need to jump online and shoot things.

And as with most Call of Duty titles, stay tuned after the credits for something extra. Although this time, be prepared for the truly bizarre. Seriously. It still has us simultaneously scratching our heads and tapping our toes.

Assassin Creed 3 Review

From : http://www.thegamingvault.com/2012/11/review-assassins-creed-iii-multi/

 

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Genre: Open-World Action Adventure | Developer: Ubisoft | Publisher: Ubisoft
Platform: Xbox 360/PlayStation 3/Wii U/PC | Players: 1 Local/8 Online
Rating: ESRB: M (Mature) / PEGI: 18

Recently, the Assassin’s Creed formula, tried and tested as it is, has begun to wear thin, beaten into the ground with an iterative yearly formula that many feel has become stale. Is a new location and a new time-span enough to reinvigorate the franchise, or is it time we finally unplugged ourselves from the Animus and moved on?

As you step into the shoes of Assassin’s Creed III‘s new hero Ratonhnhaké:ton (otherwise known as Connor Kenway), it’s hard not to be impressed by the new setting. Gone are the affluent, Baroque buildings culture of Rome and Venice, replaced with a more somber and relatable setting. And yet, it’s one far more intimate and diverse than anything we’ve seen in the franchise before. It’s the first of many welcome breaks.

New lead character Connor Kenway is the second. Although he lacks much of the charm and charisma of Ezio Auditore da Firenze, his fresh take on gameplay adds a lot more to the series than Ezio did during his time at the helm of the franchise. Where Ezio would cumbersomely climb large buildings, Connor can effortlessly climb cliff faces. Where Ezio would patiently wait to strike, Connor decimates enemies with a ferocity that is regularly intense and often gruesome. Connor brings a completely new level of immersion to the table, and nowhere is this more noticeable than in the Frontier.

Doing a bit more than just “hunting wabbits.”

The Frontier is where the most drastic shift in focus for the series occurs. Gone are the unending tiles of conveniently-placed square buildings, and in their place is an expansive wilderness that takes the free-running routes of old in an interesting and far less routine direction.

Although learning how to make your way through the branches and leaves and rivers and crevices can take a little getting used to at first, it quickly becomes a natural experience, and memories of traversing cities and tall buildings fade away as you get wrapped up in the expansive wilderness, and the many distractions it offers.

And boy does Assassin’s Creed 3 have a lot of distractions.

After the inane amount of repetition that plagued the first Assassin’s Creed game, Ubisoft made certain that would never be a problem again. Unfortunately, this seemed to carry an adverse effect of giving the games something new with each title; many of these additions were not always met with approval – few are going to miss the tower defense mini-game of Revelations, or the constant shop buying.

So how does the latest game avoid this, exactly? Diversity and purpose.

Hunting, for instance, quickly becomes one of your primary means of earning money. Connor is a man of the land, and having money thrown at him from rich nobility would make little sense in the context of the early American setting. It’s very easy to get lost in the Frontier for hours, tracking and hunting animals to obtain their pelts or meat, which can later be sold when you later return to civilization. It’s a drastic shift from previous games, but it works seamlessly as part of the overall experience.

Naval battles are another major shift from what we’ve seen before, and it’s also the one feature that had the highest chance of going wrong – this kind of side content does not have the greatest track record in this franchise. Thankfully, it’s an incredibly enjoyable and insanely immersive experience. It’s so well done in fact, that it’s a honest pity Ubisoft didn’t consider a multiplayer competitive mode for the naval warfare. Definitely a lost opportunity.

Hard to starboard to whoop some ass!

You’ll often find yourself so engrossed in these diversions, distractions and detours that the main thread of the story will end up taking a backseat to your own emergent experience, whether through intentional design or simply from the overwhelming amount of things you have to. This can hardly be labeled a complaint though, and it would be unfair to consider it one.

It’s a pity with all these things to invest your time into that the combat hasn’t seen an improvement. If anything, it’s taken something of a step back.

Direct combat has never been the series’ strong point, and this hasn’t changed in Assassin’s Creed. The fact that it doesn’t even exist in the multiplayer mode is telling enough, but the system has become so simplified this time around you can essentially win the majority of battles by spamming the counter button and pressing attack. Even the significantly larger size of battles can’t make up for the combat’s ultimate monotony, and it’s the one major failing in an otherwise incredibly robust package.

The direct approach has never been Assassin’s Creed way. It’s at its best when you take your time, and the slow, stealthy approach. Its a game of experiences over depth. With a new world, a new focus and a revitalized sense of identity, Assassin’s Creed 3 succeeds in finally breaking the series out of its iterative shell, and its all the better for it.

Assassin’s Creed III is currently available for the Xbox 360, PlayStation 3, Nintendo Wii U, and PC platforms for $59.99. A Limited Edition version including extra physical content is available for the Xbox 360 and PlayStation 3 for $105.00 on Amazon.com currently.

Disclaimer: An Xbox 360 version of this game was provided to The Gaming Vault by the publisher for review purposes.

 

Trailer for Assassin Creed 3