Ragnarok Online 2 Warrior Guide

Ragnarok Online 2 Warrior Guide by TakeoTakeda

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WARRIOR

Warriors are trained in the use of various weapons and tactics while taking advantage of their superior charismatic force. The Warrior is a Nomad of Honor, they are not authorized by the Kingdom of Prontera. Warriors are free to harm humans, they believe that due to it’s nature military combat will always affect the public. They are only allowed to participate in military action battles as “mercenaries”. Nevertheless, for those who with to fight the path to become a Warrior is a popular one. Warriors have proven to be more efficient than any other combat class and have the most polished expertise on the battlefield.

STATS:

DPS stats:
41 str
41 agi

Tank stats:
*NOTED that there’s no ACTUAL stats for Tank, since vit is pretty much useless unless your want to see your HP higher than anyone (slightly). But I recommend either this 3 stats:

40 str
40 vit
8 agi

40 str
30 agi
rest vit

*this build if you think you don’t need any HP boost*
41 str
41 agi

STR – increase your Phy. attack and your parry rates
VIT – Increase your HP
AGI – Increase your dodge rates and critical rates.

The only stat you need to focus is having 40 str at the end of the day. This is because that’s the source of your phy. attack! Besides that, what’s matter the most is your equipment’s bonus stats as they have a big role in boosting your status.

SKILL

My personal Build (Off Tank):
http://www.ro2skills…dnrFdBqBqSeddF1

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Those who wish to be pure DPS (not recommended by it’s your choice):
http://www.ro2skills…10qnrFqAboqShq3

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Swordman Skill

Bash 5/5
max this skill since it is your everyday skill!

Head Assault 5/5 or 1/5
Max or leave this at lvl 1. your choice!

Provoke 1 /5
aggroing monster. leave it at lv 1

Battle Orders 5/5
need to say more? 10% str baby! max it!

Aura Strike 5/5
Definitely max this. This will be one of your main attack.

Wide Provoke 1/5 or 0/5
just leave it at lv 1. Not as effective as your red potions! XD. leave it at 0/5 if you’re going to become pure DPS.

Armor Aura 5/5 or 0/5
this is a MUST have skill for Off Tank Warrior. 300% agrro, 20% more hp. If you’re going to become pure DPS warrior, leave it at 0

Sword Aura 1/5 or 5/5
lalala~ baka~ leave it at lv 1, unless you want to be pure DPS. do not recommend

Magnum Break 0/5
don’t bother spending your precious point here~

Battle Manual 0/5
same as above~

Warrior Skill:

Anger Control 2/2
no need to ask. it’s your MUST have skill lol. I recommend to max this but you can choose not to.

Berserk 1/5 or 5/5
increase your attack by 4 * Lv. leave it at 1/5 if you’re going to become OT, or max this if you’re planning to be Pure DPS.

Tension Relax 3/3
Your only self heal. max this. would definitely save some of your red pots.

Bowling Bash 5/5
another your everyday skill. Max this.

Pommel Attack 1/5
you rarely use this skill. Leave it at lv 1.(useful for pvp)

Parrying 3/5
great skill for tank. Leave it if you’re not Tank.

Endure 5/5
Another skill for tank. Leave it if you’re not Tank.

Battle Leaf 1/5
Leave it at lv 1. Rarely use it(useful for pvp)

Rage Strike 3/5 or 5/5
your STRONGEST skill. If You’re tank, no need to max this. (80% phy. damage at lv 3, 90% at lv 5, and it’s up to 3 monster!)

Brandish Storm 3/3
your only AOE skill. Max this! (it has no cooldown, and it looks cool! XD)

Defender 0/5 or 5/5
a MUST have skill for Off Tank warrior, otherwise leave it.

CARD

Ancient Assassin Card (I don’t remember the stats. but it add your str/agi and vit if I’m not mistaken)

Snatcher Raiders Card
str +6
agi +6
int +6
wis +6
vit +17

Garbong card
STR +9
agi +9
vit +9
int +6
wis +3

There you go folks! I will update this from time to time. see you guys again!

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Ragnarok Online 2 Sorcerer Guide

Ragnarok Online 2 Sorcerer Basic Guide by Ibluelalice

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In addition to Aquilon (Wizard), I also play as Levante on the Korean server, and the armor you see is (also) lv 50 raid (epic) equipment for the sorcerer. If you’re currently looking at this… please save yourself and play as a female character if you want to play as a sorcerer.

Introduction

The sorcerer is a very BUSY class. Deal, heal, revive, support, buff… you do it all. Even though you do it all, you always compete for the highest deal spot. Critical hits are your friend, and you find yourself often wishing you were just a support or a dealer, but you have to put up with it. If only you had the int buff and hp buff, you would put wizards and priests out of business. Sorcerer is a class that has many skills that are useful, but happen to have not enough points to invest in all of them.

Skill Build – Attack Sorcerer

(Water Tree)
Cold Bolt 5(M)
Frost Diver 3(M)
Water Arms 1
Summon Aqua 1
Healing Wave 1
Soul Cleaning 1
Meditation 1
Deluge 3

(Wind Tree)
Lightning Bolt 5(M)
Thunderstorm 1
Wind Arms 5(M)
Jupitel Thunder 3(M)
Jupitel Thunder Mastery 3(M)
Foresight 1
Lord of Vermilion 3(M)
Varetyr Spear 5(M)

(Fire Tree)
Fire Bolt 1
Fire Ball 0
Fire Bolt Mastery 0
Fire Arms 0

(Earth Tree)
Earth Arms 1
Soul Binding 3(M)
Rejuvenation 1
Earth Shield 1
Land of Recovery 3

Skill Build – Hybrid Sorcerer

(Water Tree)
Cold Bolt 5(M)
Frost Diver 1
Water Arms 1
Summon Aqua 1
Healing Wave 3*
Soul Cleaning 1
Meditation 1
Deluge 5(M)*

(Wind Tree)
Lightning Bolt 1
Thunderstorm 1
Wind Arms 5(M)
Jupitel Thunder 3(M)
Jupitel Thunder Mastery 3(M)
Foresight 1
Lord of Vermilion 1
Varetyr Spear 5(M)

(Fire Tree)
Fire Bolt 1
Fire Ball 0
Fire Bolt Mastery 0
Fire Arms 0

(Earth Tree)
Earth Arms 1
Soul Binding 3(M)
Rejuvenation 1
Earth Shield 5
Land of Recovery 3*

Skill Build – Heal Sorcerer

(Water Tree)
Cold Bolt 5(M)
Frost Diver 1
Water Arms 1
Summon Aqua 1
Healing Wave 5(M)
Soul Cleaning 1
Meditation 1* (4 is recommended)
Deluge 5(M)

(Wind Tree)
Lightning Bolt 1
Thunderstorm 1
Wind Arms 5(M)* (Either Earth Arms or Wind Arms)
Jupitel Thunder 3(M)
Jupitel Thunder Mastery 3(M)
Foresight 0
Lord of Vermilion 0
Varetyr Spear 0

(Fire Tree)
Fire Bolt 1
Fire Ball 0
Fire Bolt Mastery 0
Fire Arms 0

(Earth Tree)
Earth Arms 5(M)* (Either Earth Arms or Wind Arms)
Soul Binding 3(M)
Rejuvenation 1
Earth Shield 5(M)
Land of Recovery 5(M)

Summon Aqua – At first glance, it’s just an attacking skill but this is a skill that helps you in mysterious ways. Although it cannot be killed for the 30 seconds it is spawned, it can lure tornadoes and other random targeting skills. Even at level 1, it does decent damage (it works just like a DOT skill that’s stack able by multiple sorcerers) while acting as a support skill for luring various unwanted attacks.

Foresight – This is your PvP skill or a skill you use when you are about to go against a boss. Either way a level 1 Foresight does more than enough. Because it allows 3 spells to be casted without cast time, frost diver – jupitel thunder – varetyr spear will take out about any character. (including tanks) Against bosses, three cold bolts are used in succession for a high chance for the wind arms effect and/or jupital thunder mastery effect.

The Attack Sorcerer

This sorcerer is built for taking out minions and mobbing. When paired with a wizard with frost nova, this sorcerer are untouchable. This sorcerer is rare due to the emphasis of both earth shield and deluge.

Frost Diver + Lightning Bolt (+ Varetyr Spear) – This will melt any enemy that can be frozen. There are certain enemies that explode when in contact and the radius of explosion differs, some only damaging those touching while some killing off half of the battlefield. Frost diver stops such explosions, and with lighting bolt (and with the help of varetyr spear) should be able to take down such enemies before they cause any trouble. Additionally, frost diver + lightning bolt with wind arms effect + critical can hit up to 2500 and frost diver + jupitel thunder with wind arms effect + critical can hit up to 10000.

Lord of Vermilion – This is paired with with the wizard’s frost nova spell. Although it does only 34% lightning damage, it would be 68% with the wizard’s frost nova spell or the effect of wind arms, and even higher with critical attacks.

Earth Shield vs Deluge
Many people interchange these two spells, but they never go for both due to the lack of skill points. However most go for deluge as it is more frequently needed in parties, and the responsibility of earth shield is thrown to the next sorcerer in line.

The Hybrid Sorcerer

This is the most common sorcerer build. It literally does it all: heal, revive, attack, buff. However, the hybrid sorcerer finds itself wanting even one or two more points no matter how they try to change it.

Land of Recovery vs Deluge vs Healing Wave
This I usually leave for personal choice but to do the recent patches I want to recommend deluge. Although a Hybrid can’t heal close to a priest, it is usually found healing in tough situations and land of recovery is used nonstop. At best, it might be able to heal 2nd tank. No matter how good you might be at healing, I find it no use when a sorcerer is on the ground dead. Being a Hybrid sorcerer myself, I can tell you that your main job is not healing or attacking, or even reviving or buffing people, but staying alive.

The Heal Sorcerer

If you’re going for this build… please don’t argue with priests. Priests do get angry when seeing healing levels that are on par with them, but do hold back. Those who play as priests explained it as “graduating medical school to find someone who barely graduated high school in the same profession.” Please don’t get offended. Priests hunt with level 1 holy light until they hit level 50 while heal sorcerers use level 5 cold bolts and level 3 jupitel thunder. Although heal sorcerers lack a few buffs, it acts a little too well as a healer.

Meditation – This is one of the spells that make you think. Priests also have a very similar skill but it is left at 1 because the base healing for priests are so high, it is unneeded. However, sorcerers have fast but low healing which would make meditation much more valuable than those of priests.

Rejuvination – Although cast time should be “instant” the actions say otherwise. It has so much unneeded movement that during one use of rejuvenation, healing wave would have done just as much or even more, especially when using wind arms.

Wind Arms vs Earth Arms
Those who use Earth Arms say that those who use Wind Arms seem better at healing, and vice versa. I too cannot tell the difference between the two, so personally I would go for Wind Arms because it also helps cold bolt and jupitel thunder, but if Earth Arms which naturally gives DOT healing as well as higher healing from Land of Recovery, feel free to go for that one. There are even people who put no points in Meditation and only four in cold bolt, and ended up mastering both Wind Arms and Earth Arms.

Ragnarok Online 2 Tank Class Skills Analysis

Ragnarok Online 2 Tank Class Skills Analysis by Ibelndal

Alright so I’ve been doing a bit of research for a friend of mine that I’ve known and played MMOs with for a LONG time. He was planning on making a tank of some sort in OBT, and asked me to look into the different nuances of the tank classes and do a bit of theorycrafting for him (mostly because the large part of the joy I get out of MMOs is just that, making charts, spreadsheets etc to maximize DPS, threat generation, healing efficiency, boss strats, that sort of thing). I’ll start with initial information that can be gathered simply from the RO2 skill simulator.

Key:
DR = Damage reduction
CD = Cooldown
s = seconds

BeastMaster:
Grizzly form (Max HP +65% aggro +300%)
Feral Defense (DR +50% for 10s) cannot move or use skills (120s CD)
Survival: (Max HP and recov +25% for 15s) (60s CD)

Knight:
aura armor (damage reduction 5%, max hp 20%, aggro 300%)
aura shield (20% DR for 10s) (60s CD)
shield fortress (50% DR for 10s) cannot move or use skills during (120s CD)
Aura Heal (Healed for 6% of Damage you do) (20s CD)

Monk:
Flee (+20% Evasion for 10s) (60s CD)
Protection Ki (50% DR for 10s) (120s CD)
stone skin (max hp +35% defense +200% aggro 300%)
Iron Palm (Defense +50%)

Warrior:
aura armor (damage reduction 5%, max hp 20%, aggro 300%)
Parrying (Block rate +40% for 10s) (60s CD)
Endure (DR +40% for 10s) 120s CD
Defender (Defense +39%, Evasion +30%, Block +30% Attack -10%) (not sure if there’s a duration or not)
Tension Relax (+60% HP recovery over 20s) (120s CD)

Now, a couple of things:
– Initially upon looking at just the skills the “tank” classes get, it’s VERY clear that Beastmaster is meant more for an offtank role or simply as a safety net in case one of your tanks gets dropped so you can buy time to res them. Now since I haven’t played this class at all I’m not sure how stats effect their survivability (someone that’s been playing kRO2 would be awesome to chime in here).
– If I’m being honest, Knight looks overall fairly underwhelming as far as tanks go. Their big “oh crap” skill completely immobilizes them, and the only sort of survival skills they get are flat damage reduction, and for the most part in my experience evasion is always better then just reduction.
– Monk seems like it has a pretty solid kit overall, has some decent evasion, as well as a 50% DR skill for when things get dicey. Not to mention the passive +50% defense is pretty awesome looking.
– At first glance Warrior actually looks like it has the best tanking kit out of all of them. They get a block steroid, a DR buff, then a buff that increases ALL their defensive stats at the cost of a measely 10% attack. Not to mention a rather beefy Heal over time to lessen the strain on your healers.

As I’ve said I haven’t gotten a chance to play these classes personally (partly because I almost exclusively play healers), and because I can’t get on kRO2 and got into CBT fairly late. As I said I’m trying to gather more information on these classes for some further theorycrafting, so anyone with experience with these classes being able to chime in on stuff would be amazing.