Ragnarok Online 2 Healing Priest

Monday, January 14, 2013

Guide to Healing Priest by Fuyuko


I started my Ragnarok Online 2 adventure with an Acolyte hoping to eventually build a priest. Unfortunately I had no idea what I was doing at first and managed to get to level 8 or so then realized that I was doing it wrong only to delete my character and remake it over again. From what I’ve noticed so far the importance of leveling any DPS skills over one point is useless because in a dungeon or raid group you will not be using them at all and you will be focus healing and buffing your group. When a player in your group dies it’s important to bless them right away because they will not be staying alive for long without buffs. Healing as a priest from what I’ve read is easier for healing a single target like a tank.

The type of build I’m using is more of a hybrid healing build since currently I’m leveling. I’m mostly investing points into INT but in the future I’ll most likely be going with something similar to 40 INT 40 AGI and the rest into VIT. I put an example of my build in the table below. I find I can gather a group of monsters using Oratio and then just AOE them to death. It makes questing much easier then Holy Light spamming. Of course if you wanted more points to spend towards your support skill tree you could completely skip all the other DPS skills on the DPS tree.

The skill Aqua Benedicta will save you a fortune on potions in the future of course I still took Alchemy as a job because I wanted to be able to make the buff potions for myself. Aspersio is one of the most valuable skills to a priest because it allows them to use resurrection with no cool down time. It takes around 3 seconds to cast resurrection and is a valuable tool in a raid where 3 seconds wasted can mean a wipe for your group.

Highness heal can critical up to 4k+ and with meditatio at 1 you’ll be able to heal around 2k+ every 2 seconds it also effects sanctuary and raises the hp of your party members temporary. Meditatio’s translation is really poor in the English and does not really explain properly of what it does. But meditatio doesn’t effect the percentage of a critical hit. It effects the value of the heal amount so for example if your heal was a critical of 3000 damage it would raise it to 3500 or 4000 instead. And the combination of having aspersio a healing priest would not need to raise the skill. Only a DPS priest would see value in increasing meditatio.  Angelus is pretty useless because bosses will 2-3 hit a party member regardless of the amount of your current defense especially with the amount of defense it gives. If the skill however was 100% instead might allow someone to last longer but the value of what angelus gives is terrible. Archangel has a really awesome ability but as a healing priest you would not want to waste the points in this skill even as a DPS priest you would be forced to give up resurrect and bless and the investment in other skills would be much more valuable to you. Suffragium is a very useful skill but for my build since I invested in the extra DPS skills I did not have enough points to make use of the skill. Perhaps at max level I’ll respect and drop the other DPS skills to pick up that one but if your making a pure build you can drop the extra DPS skills and pick it up right from the start. Sanctuary is useful for survival and should not be used for healing your party using aspersio is a must and should always be paired together. Highness Heal causes a HOT(Healing Over Time) besides just healing your party members when used with aspersio but this skill can cause a lot of threat you would want to avoid using this skill at the start of a battle to avoid getting killed by the boss until the tank has built up enough threat. Assumptio will keep whoever you decide to give it to alive whether you decide to give it to yourself or another healer in the group.

The other valuable professions to go with as a priest is either blacksmithing, or artisan. Avoid using Chef because it has the lowest value to a priest. That’s about it for a healing priest. Once I learn the class more I’ll make another guide with DPS priest and explain what you’ll be aiming for in terms of skills and how they are used. 


Ragnarok Online 2 Ranger skills guide

Ragnarok Online 2 Ranger Skills Guide by akakori

Hi guys, its me again, after playing CBT for was it 7 days? or 5? I liked to share my thoughts on the different skills available to rangers and what they would serve as you travel thru the world of RO2.

For those who are new to the community, I welcome you and for those freshies wondering who am i, here is an intro about me

Self Intro

I go by the ign Frisks, I am what people considered as nuts/hardcore players whom have pushed myself to the limit of testing the system and the game during CBT and achieved level 50. (No prize for us who achieved 50 though.. sadly)

I am from Guild Hyperion, one of the starting members of the guild

If i ain’t grinding I am always keen to answer questions on Public channel or help out my guildies. So you can look me up in OBT perhaps ^^ (Though i may be a monk during OBT depends on guild needs)

*Note: I will include a SS of me later perhaps

Introduction: Ranger

Ranger as a class isn’t uncommon through out the genre of MMORPG’s(Massively Multiplayer Online Role Playing Game). However a few things that makes RO’s (Ragnarok Online) ranger interesting is its build especially stats wise.

The stats system as many are familiar with isn’t the usual add a point to stat and gain it, it’s a system that allow u to allocate multiple stats points to achieve 1 additional bonus on that stats.

Before i continue, if u expect a high single DPS or a insane AoE, try other class ^^v

What does it mean?

It means you do not have the luxury of adding 1:1, you have to add 2:1, 3:1, 4:1 and it goes on higher as the bonus stats increase. A stats simulation can be found somewhere in the forum, will post it up later.

Rangers in RO also is not “Dexterity” dependent. You are however depended on 3 different stats which are as following:

Strength: Raw basic damage that affects your attack power. All skills of ranger/archer are based off attack power

Agility: Critical and Dodge rate. It affects your critical max damage and allows you to dodge some attacks which is life saving.

Vitality: Increase HP & HP Regen when not in combat. This allows you to be slightly more capable to survive the massive onslaught of mobs in dungeons when you gain aggro.

What does it takes to be a Ranger:

Level 25 archer.

Where to change Job?:

Prontera, Ranger Npc is located at the north-north-east corner of the map, Look for the “!” quest icon.

How do you distribute your stats?:

For me during CBT, my stats allocations were:

40 40 0 0 6. (Str Agi Int Wis Vit)

P.S: I think i covered the basics

To start off your trip, the system has pre-allocated 3 skills for you. They are: Arrow Impact, Charge Arrow, Ankle Snare.

Introduction of Skills

Arrow Impact

Causes at the enemy Physical Damage and slows his Movement Speed by 40% for 5s.

Level 1: 26% Physical Damage & 20s Cooldown
Level 2: 28% Physical Damage & 16s Cooldown
Level 3: 30% Physical Damage & 12s Cooldown
Level 4: 32% Physical Damage & 8s Cooldown
Level 5: 35% Physical Damage & 4s Cooldown

Cast Time : Instant – Cooldown : 20.00s 

SP Cost : 2

Range : 20.00m

This skill is useful as the opening skills for archers, as it slows down the enemy and allows you more time to damage the enemy before it reaches you. As the skill does not scale the slow effect, and though as the skill level increase the cooldown reduces a lot it does not scale well overall for archers and the range where archers initiate a fight is roughly around 20m, it isn’t really a main skill of rangers. During dungeons, you would have tanks in front soaking the damages, this skill is hardly used at all except for slowing down the spawns that is chasing after your team’s healer. However as a PVP skill this is something that is more useful, with the 4s cooldown and instant cast you could eventually kite forever.

Recommended level: 1


You jump back to Increase the gap between you and the enemy.

Level 1: 40s Cooldown
Level 2: 30s Cooldown
Level 3: 20s Cooldown

Cast Time : Instant – Cooldown : 40.00s

SP Cost : 0

This is your life saving mechanism, its used for disengaging a fight and it can easily get you out of void zones. It is a must have skill. It is useful in both PvP and PvE.

P.S I personally use if for wall jumps xD not sure if they will fix it had fun during CBT

Recommended level: 2-3

Multi Shot

Shots a cone of Arrows in front of you, within a range of 7m you hit up to 3 enemies and cause Physical Damage.

Level 1: 15% Physical Damage
Level 2: 17% Physical Damage
Level 3: 20% Physical Damage

Cast Time : Instant – Cooldown : 3.00s

SP Cost : 1

This skill is one of your early AOE skills, it does not do much damage and it only hits 3 monsters. However it is still useful during dungeons where you have to clear spawns. It may be faster for you to clear them one by one but if they are a weak bunch and you can sure give this a shot and lower their hp and pick them off.

Recommended level: 1

Charge Arrow

15 Focus Acquired. Causes Physical Damage.

Level 1: 33% Physical Damage
Level 2: 39% Physical Damage
Level 3: 45% Physical Damage 

Cast Time : 1.60s – Cooldown : 0.90s

SP Cost : 1 

Range : 20.00m

This is one of your bread and butter skills, its one that you will use almost everyday,every hour, the one you hate, the one you love. It takes a a hell of a long time to shoot but you still have to shoot it.

Recommended level: 1-3

Charge Arrow Mastery

Decreases the Cast Time of Charge Arrow. 

Level 1: 0.2s Cast Reduction 
Level 2: 0.4s Cast Reduction 
Level 3: 0.6s Cast Reduction

Self explained.

Recommended level: 3

Double Strafing

30 Focus Required. Fires an Arrow which hits the enemy with Physical Damage.

Level 1: 34% Physical Damage
Level 2: 36% Physical Damage
Level 3: 38% Physical Damage
Level 4: 40% Physical Damage
Level 5: 43% Physical Damage

Cast Time : Instant – Cooldown : 0.90s

SP Cost : 1

Range : 20.00m

This skills works together with charged shot, its one of those extra damage output skills. It does its job pretty well.

Recommended level: 5

Owl’s Eye

Fired 2 Charge Arrows in a Row Increases your Attack Damage for 10Sec.

Level 1: Physical Damage +3%
Level 2: Physical Damage +6%
Level 3] Physical Damage +9%

One of passive that makes your spamming of charged shot all worthwhile.

Recommended level: 3

Improve Concentration

Increases the Dexterity of All Party or Raidmembers for 30min.

Level 1: Dexterity +2%
Level 2: Dexterity +4%
Level 3: Dexterity +6%
Level 4: Dexterity +8%
Level 5: Dexterity +10%

Cast Time : Instant – Cooldown : 3.00s

SP Cost : 4

This is the only buff you have, it gives you a 10% dex boost, it may seem very little when you are low level and do not have equipment/cards but it does give u an extra edge in critcal and your team too.

Recommended level: 5

Ankle Snare

Places a Trap which holds the enemy in place for 10s, activates after 30s. 

Level 1: 60s Cooldown
Level 2: 45s Cooldown
Level 3: 30s Cooldown

Cast Time : Instant – Cooldown : 60.00s

SP Cost : 1

This skill does good in PvE and PvP, keeps the enemy in place while you have a free damage at them. I maxed it during CBT, and found that i hardly use it in fights, except when i am killing leaders of the groups and i am soloing it.

For a PvP skill this is strong, trapping your enemies and acrobat away, shooting them while waiting for another trap makes it a good skill.

Recommended level: 1-3

Claymore Trap

Places an explosive trap which damages every enemy around it and sets them on fire. Burning enemies take for the duration of 10s every 2s. Activates after 30s.

Level 1: 8% Explosion Damage & 8% Burning Damage
Level 2: 9% Explosion Damage & 9% Burning Damage
Level 3: 10% Explosion Damage & 10% Burning Damage
Level 4: 11% Explosion Damage & 11% Burning Damage
Level 5: 12% Explosion Damage & 12% Burning Damage

Cast Time : Instant – Cooldown : 30.00s

SP Cost : 1

This is a pretty useless skill to me, I have never ever killed any mobs with this, neither do i find the damage very significant. Although it provides a DoT, the enemy has to step on it. As a ranger standing so far away, its only purpose that i can think of is to keep those minions that are summoned by the boss at bay.

Recommended level: 1

Freezing Trap

Places a trap which slows the enemy Movement Speed for 10s by 40%.

Level 1: 70s Cooldown
Level 2: 60s Cooldown
Level 3: 50s Cooldown
Level 4: 40s Cooldown
Level 5: 30s Cooldown

Cast Time : Instant – Cooldown : 70.00s

SP Cost : 1

Another trap that is not really useful for PvE solo play. During solo play there may be many aggressive mobs around you and you would not be able to kite them as freely as you like, slowing them requires them to step on it.

Although that being said it is useful in PvP, ankle snare -> acrobat -> arrow impact -> freezing trap is a good rotation for placing many free damage on your opponent.

Recommended level: 1

Falcon Eyes

Resets all cooldowns.

Level 1: 240s Cooldown
Level 2: 210s Cooldown 
Level 3: 180s Cooldown
Level 4: 150s Cooldown
Level 5: 120s Cooldown

Cast Time : Instant – Cooldown : 240.00s

SP Cost : 4

As fancy as reset all cooldowns sound, i have never felt that it was as almighty as it sounds. It does it job of getting you of of sticky situation when you are in need of another acrobat or trap to get you away, but lets face it most of the skills or rangers have very little cooldowns especially the principal skills, however this skill does also reset windwalk which is a good attack speed booster in this game.

Recommended level: 1

Arrow Shower

Generates a Rain of Arrows which hit up to 10 enemies in the target Area. It is recommended to use this when you are facing 3 or more enemies. 

Level 1: 35% Physical Damage
Level 2: 41% Physical Damage
Level 3: 47% Physical Damage 

Cast Time : 1.50s – Cooldown : 0.00s

SP Cost : 3

Range : 15.00m

Your 2nd aoe skill, I maxed this skill during CBT and i found that the damage is really really slow, especially when the cast time is 1.5s and the damage dealt to a single monster can be easily outdone with a well placed concentrated attack. Which makes archer a very weak AoE damage dealer. However on a side note this skill is useful during PvP against rouge/assassins. It allows you to break their invisibility when u hit them.

Recommended level: 1.

Wind Walk

Increases for 30s your Movement and Attack Speed. 

Level 1: Movement Speed +10% & Attack Speed +24%
Level 2: Movement Speed +20% & Attack Speed +48%
Level 3: Movement Speed +30% & Attack Speed +72%
Level 4: Movement Speed +40% & Attack Speed +96%
Level 5: Movement Speed +50% & Attack Speed +120%

Cast Time : Instant – Cooldown : 120.00s

SP Cost : 3

This is one of the best utility in the game i feel, it gives both movement speed and attack speed, which makes it pretty much useable for escape or for bursting. And correct me if i am wrong but it does affect the casting speed of your charged shot. So its a win-win.

Recommended level: 5

Main Ranger

Each Skills which Generate Focus have a chance that the next 2 Double Strafe wont consume any Focus.

Level 1: 3% Chance
Level 2: 6% Chance
Level 3: 9% Chance
Level 4: 12% Chance
Level 5: 15% Chance

This passive allows you to have 2 free double strafe which would increase your damage output as well as gaining attack speed if you have added the skill Fear Breeze

Recommended level: 3-5

Focused Arrow Strike

10 Focus Acquired. Hits the enemy with Physical Damage and weakens him. Weakened enemies take for 10s more Damage.

Level 1: 18% Physical Damage & 0.5% DOT 
Level 2: 22% Physical Damage & 1% DOT
Level 3: 25% Physical Damage & 1.5% DOT

Cast Time : Instant – Cooldown : 10.00s

SP Cost : 4

Range : 20.00m

This skills as good as it sounds i didn’t use it all during CBT. Though different build may find this useful.

Recommended level: 1

Poison Arrow

10 Focus Acquired. Shots Poisoned Arrows which hit the enemy with Physical Damage. Poisoned enemies take Damages over 30s every 2s.

Level 1: 17% Physical Damage & 14% DOT
Level 2: 19% Physical Damage & 16% DOT
Level 3: 21% Physical Damage & 18% DOT
Level 4: 23% Physical Damage & 19% DOT
Level 5: 25% Physical Damage & 21% DOT

Cast Time : Instant – Cooldown : 3.00s

SP Cost : 4

Range : 20.00m

Poison arrow is a really well suited skill for PvP, it allows you to deal constant damage even when you are kiting your opponent. I maxed this during CBT and i found that its is rather a good skill, i use it often to help keep up the damage when i am using the charged shot. I have doubts about the skill because the DoT’s scale really well with your attack power but at the same time not being able to see the length of the DoT left on the boss is really bad.

Recommended level: 1-5

Fear Breeze

Every use of Double Strafe Increases your Attack Speed. Breeze can be stacked to a Maximum of 5 and lasts 30s. The effect will not be renewed if the Maximum of stacks is reached.

Level 1: Attack Speed +0.4%
Level 2: Attack Speed +0.8%
Level 3: Attack Speed +1.2%
Level 4: Attack Speed +1.6%
Level 5: Attack Speed +2%

If your build is highly depended on double strafe i would saying having this at max is the only way to go since it gives u a pretty constant attack speed buff. Although a sad thing is it caps at 5 stacks and you wouldn’t be able to keep up that attack speed, so your attack speed would be on a curve, up and down.

Recommended level: 1-5

Arrow Vulcan

5 Breeze Stacks Required. Fires arrows at your enemy which deals Damage and cause the effect of Poison Arrow.

Level 1: 64% Physical Damage
Level 2: 71% Physical Damage
Level 3: 78% Physical Damage
Level 4: 86% Physical Damage
Level 5: 93% Physical Damage

Cast Time : Instant – Cooldown : 10.00s

SP Cost : 2

Range : 20.00m

This is one of the skill i love the most, it fires a barrage of arrows at the enemy and each of them has its chances of being a critical strike. It is a great way to spend your Fear Breeze since its instant cast, you can always cast it at the last 1-2 sec before the buff is gone to gain that extra damage. Also it scales really highly to your attack power, and reset your poison arrow as well. (Though you can’t see it and I believe it has issues)

Recommended level: 1-5


Not useable in Combat. Hides you in your surroundings and the chance of being detected by Monsters is reduced by half. Decreases your Movement Speed. First attack out of Camouflage deals Double Damage.

Level 1: Movement Speed -40%
Level 2: Movement Speed -20% 
Level 3: No Drawbacks

Cast Time : Instant – Cooldown : 3.00s

SP Cost : 3

This skill is great when sneaking around to get quest loot from the floor or just trying to evade attack, however a note is that it isnt a 100% chance. Aggro mobs do still have a 50% chance of detecting you thus you have to be care with this. It does however give u a great boost of extra 100% damage when u start a fight. Side note is that during PvP you can use it and it has the same effect. So be sure to use it before the fight starts!

Recommended level: 1-3

Camouflage Mastery

Increases your Movement Speed in Camouflage.

Level 1: Movement Speed +10%
Level 2: Movement Speed +20%
Level 3: Movement Speed +30%

I have found no use for this skill just because i don’t tend to play the sneaky type and i found that i use Camouflage to initiate attacks. So there really isn’t a point if having this skill since i do not use Falcon Assault

and having Camouflage at level 3 would have normal walking speed.

Recommended level: 0-3

Falcon Assault

Summons a falcon which attacks your target for the duration of 30s. The falcon hits your target every 2s with Physical damage of Blitz Beat.

Level 1: 20% Physical Damage
Level 2: 23% Physical Damage
Level 3: 25% Physical Damage
Level 4: 28% Physical Damage
Level 5: 30% Physical Damage

Cast Time : Instant – Cooldown : 120.00s

SP Cost : 3

Range : 20.00m

This is a skill that i do not use and i do not find useful at all. A duration of 30s would yield me 15 attacks at 30% damage each providing I maxed out on this. Not to mention the cooldown is 2 mins. Though i have to say having 2 damage output source is more likely to gain more damage done since its now 2 attacks at that moment during those every 2 seconds.

Recommended level: 0-5

This concludes the guide on ranger skills and ranger itself. It really wasn’t a fully detailed guide i would say but, feel free to let me know if there are things to add to it below. Or changes that i should make. If you feel that you have any nice builds to share, i will gladly add it to this post.

Ragnarok Online 2 SEA – Short guide for Abandoned Lab

1) Abandoned laboratory 37 – Zaratik

Recommend questing until you do not have two quests in the award – winning Dungeon pattern sword and pattern torso. inside is still one more questpattern pants. all blue on Level 37.

I guess I must say that inst extremely simple. much easier than the basement in the Forest.

3 Khara quest.

– Kill 2 times final Boss
– kill 4 certain mobs in instances
– Kill all sorts of goblins can done for 2-3 visits

the first room on the perimeter of a large lot of trash goblins does not necessarily kill.

The first boss. GET OUT from purple circle on the ground. MAX heal and the best running back of strong AoE. screams in red chat.

straight corridor. if you do not need to Khara quest mobs then just ahead.

2 boss wall at all

BOSS wall.. but on 20% in the center of the room is four casters that cause hell demon bat . you have just a few seconds to kill all 4. otherwise wipe

Labour drops armor 37 subjects

Advice – Kinsaurus

my first party : 1 wizard (me), 2 sorcerers, 1 assassin and 1 warrior
we were all strangers for each other, first timers, same level around 38 or 39, knew nothing about this dungeon, yet we cleared this dungeon quick and easily.
because we were a full dps team, we killed 4 summoners easily and none of us knew what would happen if we killed those summoners late.

my second party : 1 wizard (me), 1 knight, 1 priest, 1 assassin and 1 warrior (same level around 38 or 39 too)
and that time, i knew what hell would happen if we killed those summoners late… our party lacked of dps, we killed those summoners late and we ended up spending almost an hour trying to beat the final boss & his summoners. well, last try i was lucky enough to have 3 consecutive critical fire bolts to kill one summoner, helped assassin to kill another, and lastly used fire explosion to kill the last remaining summoner that our knight and priest tried to beat desperately (our warrior was doing his part well).

my advice is : get a full dps party to clear this dungeon easily.


Ragnarok Online 2 Warrior Guide

Ragnarok Online 2 Warrior Guide by TakeoTakeda

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Warriors are trained in the use of various weapons and tactics while taking advantage of their superior charismatic force. The Warrior is a Nomad of Honor, they are not authorized by the Kingdom of Prontera. Warriors are free to harm humans, they believe that due to it’s nature military combat will always affect the public. They are only allowed to participate in military action battles as “mercenaries”. Nevertheless, for those who with to fight the path to become a Warrior is a popular one. Warriors have proven to be more efficient than any other combat class and have the most polished expertise on the battlefield.


DPS stats:
41 str
41 agi

Tank stats:
*NOTED that there’s no ACTUAL stats for Tank, since vit is pretty much useless unless your want to see your HP higher than anyone (slightly). But I recommend either this 3 stats:

40 str
40 vit
8 agi

40 str
30 agi
rest vit

*this build if you think you don’t need any HP boost*
41 str
41 agi

STR – increase your Phy. attack and your parry rates
VIT – Increase your HP
AGI – Increase your dodge rates and critical rates.

The only stat you need to focus is having 40 str at the end of the day. This is because that’s the source of your phy. attack! Besides that, what’s matter the most is your equipment’s bonus stats as they have a big role in boosting your status.


My personal Build (Off Tank):

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Those who wish to be pure DPS (not recommended by it’s your choice):

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Swordman Skill

Bash 5/5
max this skill since it is your everyday skill!

Head Assault 5/5 or 1/5
Max or leave this at lvl 1. your choice!

Provoke 1 /5
aggroing monster. leave it at lv 1

Battle Orders 5/5
need to say more? 10% str baby! max it!

Aura Strike 5/5
Definitely max this. This will be one of your main attack.

Wide Provoke 1/5 or 0/5
just leave it at lv 1. Not as effective as your red potions! XD. leave it at 0/5 if you’re going to become pure DPS.

Armor Aura 5/5 or 0/5
this is a MUST have skill for Off Tank Warrior. 300% agrro, 20% more hp. If you’re going to become pure DPS warrior, leave it at 0

Sword Aura 1/5 or 5/5
lalala~ baka~ leave it at lv 1, unless you want to be pure DPS. do not recommend

Magnum Break 0/5
don’t bother spending your precious point here~

Battle Manual 0/5
same as above~

Warrior Skill:

Anger Control 2/2
no need to ask. it’s your MUST have skill lol. I recommend to max this but you can choose not to.

Berserk 1/5 or 5/5
increase your attack by 4 * Lv. leave it at 1/5 if you’re going to become OT, or max this if you’re planning to be Pure DPS.

Tension Relax 3/3
Your only self heal. max this. would definitely save some of your red pots.

Bowling Bash 5/5
another your everyday skill. Max this.

Pommel Attack 1/5
you rarely use this skill. Leave it at lv 1.(useful for pvp)

Parrying 3/5
great skill for tank. Leave it if you’re not Tank.

Endure 5/5
Another skill for tank. Leave it if you’re not Tank.

Battle Leaf 1/5
Leave it at lv 1. Rarely use it(useful for pvp)

Rage Strike 3/5 or 5/5
your STRONGEST skill. If You’re tank, no need to max this. (80% phy. damage at lv 3, 90% at lv 5, and it’s up to 3 monster!)

Brandish Storm 3/3
your only AOE skill. Max this! (it has no cooldown, and it looks cool! XD)

Defender 0/5 or 5/5
a MUST have skill for Off Tank warrior, otherwise leave it.


Ancient Assassin Card (I don’t remember the stats. but it add your str/agi and vit if I’m not mistaken)

Snatcher Raiders Card
str +6
agi +6
int +6
wis +6
vit +17

Garbong card
STR +9
agi +9
vit +9
int +6
wis +3

There you go folks! I will update this from time to time. see you guys again!

Ragnarok Online 2 Monk Guide

Ragnarok Online 2 Monk Guide by Sunbringer

Table of Contents
I. Introduction to The Acolyte
II. Acolyte’s Skills
III. Skill builds for Acolyte
IV. Acolyte’s Stats Distribution
V. Introduction to The Monk
VI. Monk’s Skills
VII. Skill builds for Monk
VIII. Monk’s Stats Distribution

I. Introduction to The Acolyte

Acolyte is one of the first five main classes in Ragnarok II: LOTS. Like many other MMORPG, Acolytes are experts in supporting and healing abilities which play a very important role in a party. Because of those abilities, they can grind just fine whether it is solo or party. There is no need for an Acolyte to buy any healing potions because they can spam heal. Their holy spells are not to be underestimated. They got great offensive spells, although aren’t as great as Magician’s spells. But they are capable on boosting skills up to the fullest (Asperio).

Although with those advantages, Acolytes are short on Health Points (HP) and lack of defense.

II. Acolyte’s Skills

I have listed all Acolyte’s skills, its description, my commentary and personal ratings for each skill.

 Heal (Supportive Skill)
Description: Recover one’s HP equivalent to 30%/33%/36%/40%/43% of your magic power. Under the Asperio, the next three heals will become a critical hit.
Casting Time: 1s.
Cooldown: 0s.
Rate: ooooo
Commentary: This deserves a 5/5 rating from me. Yes, this skill is very great because you can spam it all day long. As an Acolyte, you’ll use this instead of Potions to save your money. Max this skill ASAP.

 Holy Light (Offensive Skill)
Description: Conjure a divine cross to deal 27%/30%/33%/36%/39% of your magical damage to a single enemy. Next 3 Holy Light will become a critical hit under the buff of Asperio.
Casting Time: 1s.
Cooldown: 0s.
Rate: ooooo
Commentary: This is one great offensive spell you can have as an Acolyte because simply it has no cooldown with only 1s casting time and great damage. I suggest you to max this skill ASAP for the sole purpose of grinding.

 Blessing (Supportive Skill)
Description: Cast a gospel upon you and your partymates to increase Max HP by 3%/6%/9%/12%/15% for a duration of 30 minutes.
Casting Time: Instant
Cooldown: 3s.
Rate: ooooo
Commentary: A no-brainer skill to max. It adds 15% of your Max HP with 30 minutes duration, no reason to dump it.Tankers will thank you for this. A must max skill.

 Judex (Offensive Skill)
Description: Summons the Thunder of Judgement to inflict magical damage equivalent to 14%/17%/19% of your magic power on the top of the enemies within the Area of Effect.
Casting Time: Instant.
Cooldown: 3s.
Rate: o
Commentary: This skill would’ve been more useful if it has at least 1s cooldown. The skill’s main purpose is just to stun your enemies. The damage and cast time are bad. You DO NOT want to use this skill at all. It is recommended for you not to learn this skill at all. 

 Lex Divina (Offensive Skill)
Description: Summons a holy hammer to be thrown to the enemy and deal 22% of your magic power at level 1 / 26% of your magic power and will crit if the target’s HP is below 20% at level 2 / 30% of your magic power and will crit if the target’s HP is below 20% and gain 3 Holy Water if your enemy dies from this skill at level 3.
Casting Time: Instant
Cooldown: 10s
Rate: oooo
Commentary: There are a lot of arguments flying around inside this skill. Some say this skill has to be maxed for faster grinding but some agreed not to max this skill or even take it. But those argument is invalid as your skills will be resetted once you transcend intoMonk. You WILL need to learn this skill to grind faster. It maybe not recommended for fellow Priests, but not for us. You can either max this skill or leave it at level 2. Oh yeah, only use this skill when your target’s HP is below 20%, otherwise you better off leave this skill entirely.

 Increase Agility (Supportive Skill)
Description: Increase movement speed of you and your party members by 40% for 10s/11s/12s/13s/14s.
Casting Time: Instant.
Cooldown: 260s/240s/220s/220s/180s.
Rate: oo
Commentary: Similar to RO1’s Increase Agility this skill increases your Movement Speed but the differences are there’s no increase in Agility in the RO2’s version and they add cooldown to it, the long one in RO2. The skill increases you and your party member’s movement speed by a nifty percentage of 40% but has a ridiculous cooldown. You either leave this skill or learn it but leave it at level 1. Do not attempt to max this skill at all.

 Highness Heal (Supportive Skill)
Description: Recover your and surrounding 2 allies’ HP by 44%/49%/54%/59%/64% of your magic power. Under the Asperio spell, Highness Heal’s recovery amount increased by 50%
Casting Time: Instant.
Cooldown: 10s
Rate: ooo
Commentary: Only learn this if you do party leveling all the time. Otherwise, do not learn this skill at all if you plan to solo most of the time. Even you can choose to use Renovatio on each party members rather than using this skill if you prefer party leveling.

 Renovatio (Supportive Skill)
Description: Recover target’s HP by 16%/19%/22% of your magic power every 2 seconds for 12s duration.
Casting Time: Instant.
Cooldown: 0s
Rate: ooooo
Commentary: While Heal needs you to cast for 1s and is not effective in combat, this skill does the exact opposite. This skill has no casting time and no cooldown and is efffective while it is active. That means, you don’t have to worry about your HP because it’ll replenish by itself while this skill is active.

 Meditatio (Passive Skill)
Description: Increases effect of healing skills when applied as critical hit by 340%/380%/420%/460%/500% exceeding 95% Hit Rate.
Rate: N/A
Commentary: The description explains that Meditatio will increase the effect of healing skills but I am still in a hot water figuring this one out. So I can’t comment about this really as I never really bothered to look into this skill.

 Aqua Benedicta (Supportive Skill)
Description: Recover SP by 15% and creates 3 Holy Waters.
Casting Time: Instant.
Cooldown: 60s
Rate: ooo
Commentary: You’ll be getting this skill whether you like it or not. It is a prerequisite for Asperio and it is great having 3 Holy Waters which is useful for Asperio.

 Ressurection (Supportive Skill)
Description: Ressurects a dead player in your party. You can revive a fallen player to max HP and without cast time under Asperio buff.
Casting Time: Instant
Cooldown: 3000/2400/1800
Rate: oo
Commentary: Another skill that is full of debates. After the patch that increases this skill’s cooldown drastically, people chose to leave this skill at level 1, but some players chose to max this skill because of the drastic cooldown decrease per level. But you do not need this skill because you’ll transcend into Monk later on. Just put this at level 1 as the prerequisite for Aqua Benedicta.

 Asperio (Supportive Skill)
Description: Requires 1 Holy Water. Improve Acolyte’s skill effects. The affected skills are: Holy Light, Heal, Ressurection, Judex, Highness Heal, Sanctuary (Priest), Magnus Exorcismus (Priest), and Ray of Genesis (Priest).
Casting Time: Instant
Cooldown: 60s/40s/20s
Rate: oooo
Commentary: You’ll be needing this skill to increase the effects of your skills, especially Heal and Holy Light. You can choose to not learn this at all or max this if you have spare for faster killing with Holy Light and crit-heals with Heal for leveling.

 Oratio (Supportive Skill)
Description: Chants a spell which recite the prayers of gods to inflich 8%/9%/10%/11%/12% of your magic power on every 2s for the duration of 20s.
Casting Time: Instant
Cooldown: 0s
Rate: o
Commentary: Bad skill is bad, you better off spamming your Holy Light rather than using this skill. The damage is horrible even for a DoT. But Priests find this skill very useful because it can be stacked with other DoT skills.

III. Skill Build(s) for Acolyte

First of all, as you will transcend into Monk later, you do not have to worry about picking the correct skill or whatnot. Just pick and max any offensive skills that you have (except Oratio) to fasten your leveling process. Holy Light and Lex Divina are must max skills. Heal and Renovatio are also a must for healing purposes. Take Asperio if you want a slight faster killing using Holy Light (it crits under the Asperio buff).
Thus I recommend you this build for leveling:

– Level 5 Holy Light (Main offensive skill)
– Level 5 Blessing (For more survivability)
– Level 5 Heal (Main healing skill)
– Level 1 Renovatio (No SP left, and level 1 Renovatio is still great! Secondary healing skill)
– Level 3 Lex Divina (Finishing spell)
– Level 1 Increase Agi (you really do not need this skill that much due to its horrible cooldown)
– Level 1 Aqua Benedicta (Prerequisite to Asperio)
– Level 3 Asperio (faster killing means faster leveling)

Those are pretty much the core skills that you must have. You can add Highness Heal if you want to (Meditatio must be learned as prereq).
You can choose to drop Blessing and max Renovatio. It’s your call.

IV. Acolyte’s Stats Distribution

As an Acolyte striving on becoming a Monk, just focus on INT, all the way until you reach 25. Do not bother with other stats.

V. Introduction to The Monk

Upon reaching level 25, you can transcend to either a Priest or a Monk.

Monks are close combatants who use fists to excel in battle. They also begin with a whole new set of skills, meaning, you will get a reset skill after transcending into a Monk but you cannot add any of the Acolyte’s skill. Monk relies on his lightning fast attacks to stack up spirit spheres for an even greater offensive attacks which require spirit spheres. They have a very strong physical body which means high defense and can serve as Secondary Tanker or even Main Tanker if geared and built properly.

Yes, going for a Monk is a tough path to follow as you’ll giving up all of your Acolyte skills, imagine that friendly Heal skill taken away from you. But as you leveled up , you’ll feel the greatness of a Monk. I can guarantee you that.

VI. Monk’s Skills

I have listed all of Monk’s skills, description, commentary and personal ratings on each skill below.

 Quadraple Palm (Offensive)
Description: Struck a target with multiple punches. Inflict 17%/19%/21%/23%/25% of your attack power. Generates 1 Spirit Sphere.
Casting Time: Instant
Cooldown: 0s
Rate: ooooo
Commentary: Your main DPS skill. It has no cooldown and the animation is quite fast. I really recommend you to max this skill ASAP after transcending into a Monk.

 Iron Palm (Passive)
Description: Passively increase your defense by 10%/20%/30%/40%/50%.
Rate: ooooo
Commentary: 50% extra defense at level 5 and it is passive. MAX THIS BABY.

 Spiritual Cadence (Passive)
Description: Gain 2 attack power for each Intelligence and allows you to generate Spirit Sphere while using offensive skills.
Rate: ooooo
Commentary: This could be the best passive you’ll ever had alongside with Iron Palm because simply it is a passive skill! Now, you do not have to worry about investing Intelligence (INT), rather, it enhances your attack power up to the fullest. Because of this skill, an equalized amount of STR and INT is better than a pure STR/INT stats. For example: 30 STR and 30 INT is better than having 40 STR or 40 INT alone.

 Iron Mountain Attack (Offensive)
Description: Gather your inner strength to crush 2 nearby enemies by 37%/39%/42%/44%/47% of your attack power. Requires 3 Spirit Spheres.
Casting Time: Instant
Cooldown: 0s
Rate: ooooo
Commentary: Your secondary DPS skill after Quadraple Palm. The skill got greater damage, twice the damage of Quadraple Palm and it hits 2 enemies. The only downside is that this skill requires 3 Spirit Spheres. You will need to build up your Spirit Spheres before using this skill. 

 D. Grand Collapse (Offensive)
Description: Strike an enemy with a series of tackles to inflict the damage of your 14%/16%/18%/29%/21% attack power. Generates 2 Spirit Sphere.
Casting Time: Instant
Cooldown: 6s.
Rate: oo
Commentary: This skill has horribly low damage and it has a pretty long cooldown. Leave this skill at level 1 because you’re only using this skill to obtain two Spirit Spheres instantly.

 Intimidation (Debuff)
Description: Taunt an enemy to make it attack you.
Casting Time: Instant
Cooldown: 20s/17s/14s/11s/8s
Rate: ooo
Commentary: Similar to Swordman’s Provoke, you taunt an enemy to attack you instead to your party members. A great tanking tool indeed, also used to hold aggro.

 [size=3]Summon Spirit Sphere (Buff)
Description: Instantly generates 3 Spirit Sphere and reset the cooldown of all your skills.
Casting Time: Instant
Cooldown: 240s/210s/180s/150s/120s
Rate: oooo
Commentary: Personally, I love this buff. With this you can do two consecutive Guillotine Fists in a row, every two minutes. How awesome is that? This buffs really helps in PvP, also the most important key to guarantee your victory. But, if you don’t PVP that much and do not plan to PVP in the future, you can leave this skill at 1. But really, you’ll regret not having this skill maxed.

 Lightning Crush (Offensive)
Description: Creates a shockwave by pounding the ground to inflict 15%/17%/20% of your attack power to maximum 3 enemies and generates 50% threat.
Casting Time: Instant
Cooldown: 3s
Rate: ooo
Commentary: Your aggro keeping tool. Spam this every 3s while facing multiple mobs to ensure your party’s safety. Use the combination of Intimidation Lightning Crush and Stone Skin permanently keep your aggro especially when tanking a boss.

 Flee (Buff)
Description: Increases your dodge rate by 4%/8%/12%/16%/20% for 10 seconds.
Casting Time: Instant
Cooldown: 60s
Rate: oo
Commentary: I think it would be a waste to invest any points in this skill at all because we are not Thieves. We don’t have that much AGI in the first place. This would’ve been a great skill to have if it adds +20% to our original dodge rate raw. 

 Lightning Walk (Offensive)
Description: Instantly move in front the targeted enemy and strike it with 17%/19%/21%/23%/25% of your attack power. Generates 1 Spirit Sphere.
Casting Time: Instant
Cooldown: 60s/50s/40s/30s/20s
Rate: ooo
Commentary: Personally, this skill is great. I found love from this skill. While it is not that important in PVE, I gotta say this skill works wonder in PVP. Fact: There are a lot of runners in PVP and you should use this to chase your enemy. In PVE, this skill main usage is just to generate spirit sphere. 

 Throw Spirit Sphere (Offensive, Debuff)
Description: Fire a spirit bullet to your enemy from far away to inflict 17%/19%/21%/24%/26% of your attack power and increase 10% of damage inflicted by all of Monk’s offensive skill for 15s. Generates 1 spirit sphere.
Casting Time: Instant
Cooldown: 10s
Rate: ooooo
Commentary: Monk’s greatest debuffing skill. While the damage is not that great, the only and the sole reason of this skill is just to debuff your enemy so that you will deal more damage with other offensive skills for what, 15 seconds? That means you can perma-debuff your enemy! This skill also generates 1 spirit sphere. How great is that? Just leave this skill at level 1.

 Ki Explosion (Buff)
Description: Increases your attack power by 6%/12%/18%/24%/30% for 30 seconds. Requires 3 Spirit Spheres.
Casting Time: Instant
Cooldown: 60s
Rate: ooooo
Commentary: This is also one of the greatest buff you can have as a Monk. It increases your attack power by 30% at level 5. It has 60s cooldown with 30s duration. If you want to get a slight increase on your DPS, you should max this skill, but it’s okay to just leave it at level 1 if you’re a pure tanker. You’ll need this buff in order to use Guillotine Fist.

 Guillotine Fist (Offensive)
Description: Gather your mind, spirit and physical power to deal a tremendous strike. Inflict 82%/91%/101%/110%/120% of your attack power and stuns your enemy for 3 seconds. Only available in Ki Explosion state.
Casting Time: Instant
Cooldown: 60s
Rate: ooooo
Commentary: Your ultimate offensive skill. Although it has the highest damage modifier in RO2 when coupled by Ki Explosion, its cooldown is still quite long. Still, I recommend you to max this skill because the increase per level is high, not to mention this skill stuns your target for 3s which is great!

 Protection Ki (Buff)
Description: Gather your spirit to emit a defensive aura that surrounds your body. Decreases any damage taken by 10%/20%/30%/40%/50% for 10 seconds.
Casting Time: Instant
Cooldown: 120s.
Rate: oooo
Commentary: Everything is just great except the duration and cooldown part. It only buff you for 10 seconds with a 120s cooldown. But, every seconds count, especially in raids. Believe me, you will not regret maxing this skill, if and only if you’re planning to be a tanker. Otherwise, you can choose to leave this at level 1 for Steel Body.

 Stone Skin (Toggle Buff)
Description: Gather all of your spirit sphere to increase your HP by 7%/14%/21%/28%/35%, Defense by 40%/80%/120%/160%/200% and Threat Value by 60%/120%/180%/240%/300% but decreases attack power by 10% while this skill is active. Press this skill once again to deactivate the buff. Require all 5 spirit spheres. Does not require spirit sphere while Protection Ki is active.
Casting Time: 4s
Cooldown: 3s 
Rate: ooooo
Commentary: Monk’s ultimate defensive skill, which means this skill is the ultimate tanking tool of the Monk’s tree. This skill generates a tremendous amount of threat. Use this with Lightning Crush to always keep aggro. Your HP will be increased by 35% and defense by 200% at level 5. I really really recommend you to max this skill.

VII. Skill Builds for Monk

The Monk has several skill builds, namely: Pure Tank build, DPS-Tank (Hybrid) build, and the pure DPS build. To be noted that you cannot add Acolyte skills anymore once you transcend into Monk. Disclaimer: The purpose of this section is to recommend you the builds that I’ve created. You can choose to follow this build or customize it the way you like. If you want some suggestions you can post it in this thread.

Pure Tank build (13 SP left)
This build is very good in raid runs and you’ll almost welcomed in any raid party because you have all tanking tools like Intimidation and Flee. But this build has low DPS capability, and you’re pretty much useful limited for tanking.

Hybrid build, DPS-Tank (7 SP left)
You will solo just fine with this build, it has all the offensive skills and defensive skills needed. You are also acceptable in raid parties as they also need your DPS. And you can PVP just fine with this build. Leftovers can be spent on either Lightning Walk (for PVP) or Intimidation.

Pure DPS build (7 SP left)
The only advantage you have when using this build is you will feel a drastic increase on your DPS. But this build is still not recommended, because the build does not have the versatility which is Monk’s main feature. You will have a hard time joining a party, you’ll lack of defensive skills which is needed in PVP which means you will die faster. 

My build 
The advanced version of hybrid build. You can solo/party leveling just fine with this build. You are also acceptable in raid runs and most importantly, you got all the advantages in PVP when using this build. Lightning Walk is maxed for mobility, Summon Spirit Sphere is also maxed to do the infamous 2 consecutive Guillotine Fists. That’s not all, you can also tank just fine with all maxed defensive skill. This build lacks Flee skill which in my opinion is useless.

VIII. Monk’s Stats Distribution

I’ve listed all types of the stat distribution for a Monk.

DPS focus
– STR: 40
– INT: 40
– Leftover to AGI/VIT

Semi DPS & Semi Tank
– STR: 30
– INT: 30
– AGI: 25
– VIT: 25
– STR: 35
– INT: 35
– Leftover to either VIT/AGI.

Pure Tanking
– INT: 30
– AGI: 30
– VIT: 30
– Leftover to STR or increase AGI/VIT.