Scarlet Blade Online Introduction

Scarlet Blade Online Introduction

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Scarlet Blade offered by Aeria Games has been infecting the world of Multiplayer Online game lately. It is a mature MMORPG that involved Sci-Fi Theme. This game takes place on the future version of Earth after humanity became extinct and annihilated by alien invader called Nurak. Mankind in the game are the last hope to regain their home through violently fighting against the devilish creatures from other planet.

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The gameplay is combat action based, with different combos and skills that make it fluid and dynamic. It is not something that required you to read the manual. Moving your character around using the so called ”gamer’s direction” which is the WASD and the mouse to control the direction. It is also an intense PVP and battlegrounds, the fun is limitless on its Massive PVP. You will get to kill the opposite faction for fun and gain experience at the same time, either your kill or kill steal. The experience calculation is based on the damage dealt.

 

If you are a good kill-stealer, it will not be an advantage as you only get the portion of your damage dealt. It is teamwork that matters on the warzone, instead of damage counts on enemies, it also depends on how you heal on your fellow faction mates. This game focuses on huge and intense PVP that urges the players to go for faction killing as you will gain a lot of benefits from it.

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There are also several sideline of the game such as pet system, puzzles, instance, enchantment and many more. Although it is not new, the club really takes the cake. It is a feature that you are able to enter an awesome room with techno music, whine your head and let your hair down after one hell of a killings. If you go to the dance floor, your character will dance automatically and plus your pet gain experience while your character is partying which means you are away from your keyboard.

A good feature to keep gamers logged in. The customization is very limited which is the downside as you will not be able to create male character to your liking. Even the size and height of the characters are preset, all of them look almost alike except you can change the face and also hairstyle.

The newest feature which is outfit customization which is also kind of boring as you can get that in almost every MMORPG. The weapon design is really outstanding as you can see classy blades, whips and many more. One thing I like about the game is almost every equipment you wear ends up almost naked. It is simply an excuse for playing MMORPG with combination of soft-core which aims to take the market of the mature audiences.

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Overall, I think this will be quite a good game as its main feature is PVP and it will not be too boring to play like traditional RPG where you need to gain experience and level and bla bla bla. Another addictive add in as you will have good enjoyment of playing this game just by looking at the hotness and perfect curve of your character.

 

Below information are taken from http://blog.games.com/2013/03/04/scarlet-blade-hands-on-preview/

Scarlet Blade features many different mini-games and extra content that we weren’t able to see anything during our short time with the game. There were some things that I was able to experience and can tell you about here.

Lounge / Nightclub
One of the more interesting parts of the game, and one that may cause a bit of a stir for some is the lounge/nightclub area. The purpose of this nightclub zone is to hang out and relax while showing off your Arkana’s lingerie. The club can be accessed once you are level 25 and costs a certain amount of in-game gold. The club features NPCs where you can buy any of the items and gear that you need as well as a dance floor where your character will perform a special dance while hanging out with other players without the fear of monsters taking you down. Players in the lounge will get extra EXP bonuses for their pets as well as show off their avatar’s lingerie while listening to an ever-changing selection of music. There is also a special VIP club that costs additional gold and has special added bonuses not found in the nightclub.

Puzzle Game
The puzzle system is a not so much of a mini-game but something worth mentioning here. When you gain levels through the game you are able to go to the puzzle section where there are about 15 or so different puzzles to unlock. Pieces are unlocked either via leveling up or paying some of your in-game gold for more pieces. The puzzles have 24 different pieces that when unlocked will reveal an often-times risque image that you can either use for your own viewing pleasure in-game or exporting it to your computer and using it as a background. A bit of a warning, or incentive, the puzzles do contain nudity.

Card Game
The cards mini-game is played by finding random cards throughout the world as loot or by trading with other players and matching them up using standards poker style hands. Once you’ve matched up a certain poker hand you can turn it in for prizes which may include rare items and/or consumables for use in-game or during PvP.

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Game Videos

Gameplay Video

 

PVP Trailer

Gameplay Trailer

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Baldur’s Gate: Enhanced Edition trailer shows gameplay

So classic : )

After Dark Gaming

Baldurs Gate:Enhanced Edition

I just love old RPG classics, especially Dungeons & Dragons! There was a time when the only way to get the “real” experience with a video game besides the original Pen & Paper way was to play games like the Baldurs Gate or Icewind Dale series. Of course there were those TSR games for Commodore 64,PC etc..and an occasional NES version also. So you can imagine my joy when I read about this version coming out. For those of you who have never experienced these types of games because of either your age or operating system not supporting it, I highly recommend it and believe me you will be sucked in by the great characters, storyline and gameplay. sure it is not a Skyrim, but it doesn’t have to be. All those new “graphically superior” games all came because of games like Baldur’s Gate and that is the reason you will love it. I actually still have…

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Assassin Creed 3 Review

From : http://www.thegamingvault.com/2012/11/review-assassins-creed-iii-multi/

 

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Genre: Open-World Action Adventure | Developer: Ubisoft | Publisher: Ubisoft
Platform: Xbox 360/PlayStation 3/Wii U/PC | Players: 1 Local/8 Online
Rating: ESRB: M (Mature) / PEGI: 18

Recently, the Assassin’s Creed formula, tried and tested as it is, has begun to wear thin, beaten into the ground with an iterative yearly formula that many feel has become stale. Is a new location and a new time-span enough to reinvigorate the franchise, or is it time we finally unplugged ourselves from the Animus and moved on?

As you step into the shoes of Assassin’s Creed III‘s new hero Ratonhnhaké:ton (otherwise known as Connor Kenway), it’s hard not to be impressed by the new setting. Gone are the affluent, Baroque buildings culture of Rome and Venice, replaced with a more somber and relatable setting. And yet, it’s one far more intimate and diverse than anything we’ve seen in the franchise before. It’s the first of many welcome breaks.

New lead character Connor Kenway is the second. Although he lacks much of the charm and charisma of Ezio Auditore da Firenze, his fresh take on gameplay adds a lot more to the series than Ezio did during his time at the helm of the franchise. Where Ezio would cumbersomely climb large buildings, Connor can effortlessly climb cliff faces. Where Ezio would patiently wait to strike, Connor decimates enemies with a ferocity that is regularly intense and often gruesome. Connor brings a completely new level of immersion to the table, and nowhere is this more noticeable than in the Frontier.

Doing a bit more than just “hunting wabbits.”

The Frontier is where the most drastic shift in focus for the series occurs. Gone are the unending tiles of conveniently-placed square buildings, and in their place is an expansive wilderness that takes the free-running routes of old in an interesting and far less routine direction.

Although learning how to make your way through the branches and leaves and rivers and crevices can take a little getting used to at first, it quickly becomes a natural experience, and memories of traversing cities and tall buildings fade away as you get wrapped up in the expansive wilderness, and the many distractions it offers.

And boy does Assassin’s Creed 3 have a lot of distractions.

After the inane amount of repetition that plagued the first Assassin’s Creed game, Ubisoft made certain that would never be a problem again. Unfortunately, this seemed to carry an adverse effect of giving the games something new with each title; many of these additions were not always met with approval – few are going to miss the tower defense mini-game of Revelations, or the constant shop buying.

So how does the latest game avoid this, exactly? Diversity and purpose.

Hunting, for instance, quickly becomes one of your primary means of earning money. Connor is a man of the land, and having money thrown at him from rich nobility would make little sense in the context of the early American setting. It’s very easy to get lost in the Frontier for hours, tracking and hunting animals to obtain their pelts or meat, which can later be sold when you later return to civilization. It’s a drastic shift from previous games, but it works seamlessly as part of the overall experience.

Naval battles are another major shift from what we’ve seen before, and it’s also the one feature that had the highest chance of going wrong – this kind of side content does not have the greatest track record in this franchise. Thankfully, it’s an incredibly enjoyable and insanely immersive experience. It’s so well done in fact, that it’s a honest pity Ubisoft didn’t consider a multiplayer competitive mode for the naval warfare. Definitely a lost opportunity.

Hard to starboard to whoop some ass!

You’ll often find yourself so engrossed in these diversions, distractions and detours that the main thread of the story will end up taking a backseat to your own emergent experience, whether through intentional design or simply from the overwhelming amount of things you have to. This can hardly be labeled a complaint though, and it would be unfair to consider it one.

It’s a pity with all these things to invest your time into that the combat hasn’t seen an improvement. If anything, it’s taken something of a step back.

Direct combat has never been the series’ strong point, and this hasn’t changed in Assassin’s Creed. The fact that it doesn’t even exist in the multiplayer mode is telling enough, but the system has become so simplified this time around you can essentially win the majority of battles by spamming the counter button and pressing attack. Even the significantly larger size of battles can’t make up for the combat’s ultimate monotony, and it’s the one major failing in an otherwise incredibly robust package.

The direct approach has never been Assassin’s Creed way. It’s at its best when you take your time, and the slow, stealthy approach. Its a game of experiences over depth. With a new world, a new focus and a revitalized sense of identity, Assassin’s Creed 3 succeeds in finally breaking the series out of its iterative shell, and its all the better for it.

Assassin’s Creed III is currently available for the Xbox 360, PlayStation 3, Nintendo Wii U, and PC platforms for $59.99. A Limited Edition version including extra physical content is available for the Xbox 360 and PlayStation 3 for $105.00 on Amazon.com currently.

Disclaimer: An Xbox 360 version of this game was provided to The Gaming Vault by the publisher for review purposes.

 

Trailer for Assassin Creed 3