Metal Gear Solid The Phantom Pain Trailer

This Trailer is set after the events of the NES METAL GEAR series.The man with the prothstetic arm is BIg Boss after some tragic actions during the NES games.If you watched the MGS Ground Zeros trailer there is a man with a BURNT face revealed .this may be the guy with bandages around his head guiding “BIG BOSS” to safety.If you didn’t know BIG BOSS would have hallucinations which may explain the giant whale.there is also use of the “crawling system” from the FOX ENGINE

METAL GEAR SOLID GROUND ZEROES Full Gameplay Demo + Trailer

It look awesome and cant wait to play it for real.

Lets not tempt us for long

The Game Play of MGS ground zero

 

Trailer for MGS Ground Zeroes

 

(From Examiner.com)

Metal Gear Solid: Ground Zeroes” is coming and people know the game will be an open-world, but people may not know exactly how long Kojima Productions will make this game.

According to a report from VG24/7 yesterday, “Metal Gear” creator Hideo Kojima revealed that people will be able to play over four days worth of gaming before fully completing this next installment of the franchise.

“[It’s] set in a very open world where players can wander around and explore freely. Players should still be able to find new sights and worthwhile adventures after having played the game for as many as 100 hours,” Kojima said.

Kojima has also stated before that this “Metal Gear Solid” iteration will be bringing more new elements to the series than ever before.

“I’ve always said that I want to work on original properties, but ‘Metal Gear’ offers plenty of benefits.

“The Fox Engine, for example, took a lot of time and money [to create]; we were only able to develop it because it was intended for the next ‘Metal Gear.’

“In the next game, I’m introducing concepts intended for entirely new intellectual properties using the ‘Metal Gear’ brand,” Kojima said.

Do you think you will be able to complete the over 100 hours of gameplay from “Ground Zeroes?”

Metal Gear Rising Story Cut Scene TGS 2012

(From Game Informer)

What originally started off as Metal Gear Solid: Rising, a stealth game focused on the events of Raiden between MGS 2 and MGS 4 has turned into the action-packed Metal Gear Rising: Revengeance set after the events of MGS 4.

Producer Yuji Korekado worked on Rising until it was scrapped due to a lack of focus, and then rebuilt the title from scratch when Platinum Games joined the Metal Gear pursuit.

“The script really didn’t match the game design that Platinum Games wanted to go with,” Korekado said. “And it was very binding because it was between Metal Gear Solid 2 and Metal Gear Solid 4, and we moved it past 4 for the next script. It really gave them a lot more freedom.”

With a new focus in mind, Metal Gear Studio and Platinum Games chose to build the story and gameplay around the theme of action.

“We really designed this game around action, and that’s how we moved forward,” Korekado said. “That’s really the first element that we built on. We wanted to redefine Metal Gear, really add to the saga. There’s a new character, it’s a new genre, it’s action-based. It’s more an expansion of what Metal Gear would be. We would like to change your definition of what a Metal Gear game is. Not just stealth, but redefining it based on what this game is all about.”

Not only did Korekado want to change the perception of what can be considered Metal Gear, but also the appeal of the lead character Raiden.

“People who didn’t like Raiden, we think they can enjoy the development, the growth of Raiden in this new game. We hope that fans can enjoy the growth of Raiden as a character, as a human—cyborg—and enjoy the game entirely.”

 

 

Cyborg Ninja Samurai Raiden ~~~